Duelists and Natural Weapons


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It's rather obvious that a duelist would be able to make offhand attacks with armor spikes, thereby bypassing the rule against a weapon in his offhand.
How about natural attacks? They are treated as light weapons and some of them deal piercing damage, especially bite which every character can get through traits. Sting and gore should be much harder to get.
Still, getting extra attacks that benefit from precise strike and can be used for the purpose of parrying would be rather nice.


Jadeite wrote:

It's rather obvious that a duelist would be able to make offhand attacks with armor spikes, thereby bypassing the rule against a weapon in his offhand.

How about natural attacks? They are treated as light weapons and some of them deal piercing damage, especially bite which every character can get through traits. Sting and gore should be much harder to get.
Still, getting extra attacks that benefit from precise strike and can be used for the purpose of parrying would be rather nice.

As long as all the natural attacks are treated as secondary natural attacks (at a -5 to hit and half Strength modifier), sure the bite would work.

PRD wrote:
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their natural attacks as secondary attacks during that attack, regardless of the attack's original type.

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