nogoodscallywag
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Hello everyone,
My players and I have created a couple characters and began our first session using the Pathfinder rules, having come from 2ed.
Several questions arose, and we wanted to make sure we are doing these correctly.
One player is a Druid, with the Velociraptor as his animal companion. The raptor was fighting a Hellhound. During the fight, the raptor was reduced to -2 HP, at which time Diehard was invoked. We wanted to make sure we were using the rules correctly- at the time of the HP reduction, the player chose to stay conscious as per the feat. Since the attack from the hound came as the last action of the round, a new round would start. The raptor has been going first, and gets to do so again in the new round. Since Diehard says a creature is stabilized, he remains at -2HP. Now, more damage will occur if certain actions are taken. The player decides to have the raptor flee the scene. This then will incur a -1HP to the raptor for taking an action, per the Diehard feat. Normally,taking an action when at negative HP will results in stabilizing going away and HP going negative 1 each round, correct? But since Diehard is active, there is only a loss of 1HP, correct? The hound also takes his attack of opportunity and misses. And since the raptor can outdistance the hound, even though the hound has the run ability, the raptor can seemingly get away.
Have done this encounter correctly?
Another situation came up. This same raptor has intimidate. During the early stages of the battle, the raptor wanted to try and intimidate the hound to get him off the druid.
The intimidate skill says for action, a 1 minute conversation has to take place?! What does this mean? How can a raptor hold a conversation. On top of that, if the creatures have been fighting each other, can the raptor choose the intimidate option to have the hound view him as a friend, even after the party has been attacked and damaging each other? It doesn't seem to make sense to make a friend of someone after attacking them without using magic. We checked and checked forums and kept seeing things about "bloodied" but don't see anything in the intimidate rules about that. Can intimidate work when the intimidator has been silenced?
Also, in 2ed if a PC has taken fire damage or something like electricity or cold, there is a chance for his items to be destroyed. There is a chart in the DM guide which lists item saving throws. Is it the same for Pathfinder rules? If a PC suffers fire or similar physical damage from an element, are rolls made for his equipment?
Also, to clarify, the raptor has 3 melee attacks, two claws and a bite. In a normal combat situation, he can elect to move his full potential AND take one melee attack of his choice, correct? But not all 3 after a moving his full movement? How about moving half his movement, can he then take 2 of his melee attacks?
Lastly, the Druid has Entangle. The spell says it lasts for 1 minute. Does this mean 1 round? I read that one round is actually 6 seconds, so does that mean the spell lasts 10 rounds?
Sorry for the length, we have been playing 2ed for 15 years and trying to learn pathfinder!
cappadocius
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Also, to clarify, the raptor has 3 melee attacks, two claws and a bite. In a normal combat situation, he can elect to move his full potential AND take one melee attack of his choice, correct? But not all 3 after a moving his full movement? How about moving half his movement, can he then take 2 of his melee attacks?Lastly, the Druid has Entangle. The spell says it lasts for 1 minute. Does this mean 1 round? I read that one round is actually 6 seconds, so does that mean the spell lasts 10 rounds?
In order to use one's full attack, barring certain feats, you must take a Full Round Action. You forgo everything EXCEPT attacking. So, the raptor can move and make one attack - that's ANY move, from 5 feet to its full 60 feet - OR it can stay right where it is, and make ALL of its attacks. It's a binary state, there's no gradations allowing X movement for Y attacks.
1 minute means 1 minute. 60 seconds, or, as you say, 10 rounds.
Kvantum
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You can always take a 5 foot step, even if you do take a full attack. But beyond that, it's either (single attack + move up to full speed) or (all attacks and a 5' step) or (charge in straight line up to 2x your normal speed and make one attack at +2 to hit, but you're at -2 to AC until your next turn).
As far as the intimidating raptor goes, let me quote the relevant section from d20pfsrd.com on the Demoralize usage of Intimidate:
Demoralize
You can use this skill to cause your opponents to become shaken for a number of rounds. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten opponents in this way if they are within 30 feet and can clearly see and hear you.
Fail: The opponent is not shaken.
Action
Demoralizing an opponent is a standard action.
Howie23
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Also, in 2ed if a PC has taken fire damage or something like electricity or cold, there is a chance for his items to be destroyed. There is a chart in the DM guide which lists item saving throws. Is it the same for Pathfinder rules? If a PC suffers fire or similar physical damage from an element, are rolls made for his equipment?
In 3.5/PF, a failed save vs. an effect that damages objects only has the possibility of damaging equipment if the saving throw comes up as a 1 on the die. (Core Rulebook, pp. 180 and 216-7)
Howie23
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One player is a Druid, with the Velociraptor as his animal companion. The raptor was fighting a Hellhound. During the fight, the raptor was reduced to -2 HP, at which time Diehard was invoked. We wanted to make sure we were using the rules correctly- at the time of the HP reduction, the player chose to stay conscious as per the feat. Since the attack from the hound came as the last action of the round, a new round would start. The raptor has been going first, and gets to do so again in the new round. Since Diehard says a creature is stabilized, he remains at -2HP. Now, more damage will occur if certain actions are taken. The player decides to have the raptor flee the scene. This then will incur a -1HP to the raptor for taking an action, per the Diehard feat. Normally,taking an action when at negative HP will results in stabilizing going away and HP going negative 1 each round, correct? But since Diehard is active, there is only a loss of 1HP, correct? The hound also takes his attack of opportunity and misses. And since the raptor can outdistance the hound, even though the hound has the run ability, the raptor can seemingly get away.
During a given round, a character, such as the velociraptor, can take a swift action, a move action, a standard action, and free actions. Instead of taking a move and standard, he can substitute a full round action (leaving him with swift action, full round action, and free actions).
Normally, a character has the staggered condition at exactly 0hp, and is dying and unconscious between -1 and -(constitution score) hp. Diehard allows him to have the staggered condition while in negative hp. The staggered condition allows him to make a move action only each round; if he takes actions other than a single move (two moves, a move and standard, or full round) he will take another hp of damage. In the normal condition, that would make the staggered character unconscious and dying. With Diehard, the character takes another point of damage and remains conscious. He can stay upright until he gets to -(constitution score), at which point he dies.
In your case, the velociraptor flees from the hound. "Flee" isn't an action, so I'm not sure what actions he took. If he used the action Withdraw, he could double move and would not provoke an AoO; he would take 1hp for the full round action Withdraw. If he used the action Run, he could move farther (x4 move if not encumbered), would lose his Dex bonus to AC, must move in a straight line w/o obstacles, would take 1hp damage for the full round action, and would provoke an AoO. There could be other possibilities as far as how he flees.
The raptor has a speed of 60. The hound has a speed of 40, with the Run feat. But, for the raptor to move more than 60, he's going to take a point of damage. The raptor, on the other hand can double move (80), or charge (80), or run (200) as terrain permits. So, the hound will eventually run him to the ground in some form or fashion if strictly a chase.
| james maissen |
The staggered condition allows him to make a move action only each round; if he takes actions other than a single move (two moves, a move and standard, or full round) he will take another hp of damage.
Has this changed in PF?
As I recall (and I could be off here especially as I'm not referencing anything) staggered limited you to a standard action.
If you took any strenuous action then you would lose a hp becoming unconscious.
Thus a PC at 0 hps could elect to make an attack and then drop, but could not elect to make a full attack and then drop.
-James
| Abraham spalding |
A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take swift and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.
Howie23
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Howie23 wrote:The staggered condition allows him to make a move action only each round; if he takes actions other than a single move (two moves, a move and standard, or full round) he will take another hp of damage.Has this changed in PF?
As I recall (and I could be off here especially as I'm not referencing anything) staggered limited you to a standard action.
If you took any strenuous action then you would lose a hp becoming unconscious.
Thus a PC at 0 hps could elect to make an attack and then drop, but could not elect to make a full attack and then drop.
-James
It's the same between the two editions. My explanation suffers from erroneously mixing the terms staggered and disabled. Everywhere I say staggered above should be disabled.
In both editions, disabled limits your actions. If you take a move action, you're ok. If you take a standard action...you take another point of damage. So, while you can take a standard action, unless it takes you to positive hp, you take a point of damage and go unconscious.
In both editions, staggered relates to non-lethal damage. You can take a move or standard action when staggered and remain staggered.
| KaeYoss |
Since the attack from the hound came as the last action of the round, a new round would start.
There is no such thing as a last action of the round, since there is no fixed round. Once the fight got started, things just keep on happening. If there is anything happening in for a number of rounds, it goes from initiative count to just before initiative count.
Example: You're On at 7. You cast a spell that gives everyone a bonus on attack rolls for a round. Everyone gets to act, and just before your turn at 7, that round is over. Everyone got his one round of stuff.
Note: If there was someone else on at 7, but before you (she rolled 4 and has a +3 bonus to init, you rolled 5 and have a +2 bonus, she gets to go first because she has the better bonus), it still lasts until your turn is up again.
The raptor has been going first, and gets to do so again in the new round.
Yes. Basically, it's all in order. You go, I go, you go again, I go again, and so on.
Since Diehard says a creature is stabilized, he remains at -2HP. Now, more damage will occur if certain actions are taken. The player decides to have the raptor flee the scene. This then will incur a -1HP to the raptor for taking an action, per the Diehard feat. Normally,taking an action when at negative HP will results in stabilizing going away and HP going negative 1 each round, correct? But since Diehard is active, there is only a loss of 1HP, correct?
Yepp. In a way, you destabilise and immediately stabilise again.
The hound also takes his attack of opportunity and misses. And since the raptor can outdistance the hound, even though the hound has the run ability, the raptor can seemingly get away.
The raptor is staggered. It can only take a standard action or move action, not a full-round action. It's halfway through death's door already, and even if a diehard doesn't take that lying down (literally), you're pretty beat up. You can only stagger away, not run.
The intimidate skill says for action, a 1 minute conversation has to take place?! What does this mean? How can a raptor hold a conversation.
I'd say you have to modify intimidate to work for animals and other critters that can't speak. It's probably all body language.
On top of that, if the creatures have been fighting each other, can the raptor choose the intimidate option to have the hound view him as a friend, even after the party has been attacked and damaging each other?
The regular version of intimidate takes a whole minute. That's 10 rounds. It's not a viable option in most fights (in Pathfinder, most fights are over before that).
You can use the demoralise option, though. That's a standard action.
It doesn't seem to make sense to make a friend of someone after attacking them without using magic.
It's not really making someone a friend. It's just scaring the heck out of the sucker so he acts friendly towards you. He is so freaking scared of you that he knows that you can end him, so he plays the lick-spittle to try to grovel you into not murdering him - or worse.
We checked and checked forums and kept seeing things about "bloodied"
Bloodied - wrong game. Pathfinder doesn't have a "bloodied" condition.
Also, in 2ed if a PC has taken fire damage or something like electricity or cold, there is a chance for his items to be destroyed. There is a chart in the DM guide which lists item saving throws. Is it the same for Pathfinder rules? If a PC suffers fire or similar physical damage from an element, are rolls made for his equipment?
Only if you fail your reflex saving throw with a natural 1. There's also abilities that target objects, and magic objects, as well as any attended object (i.e. something someone is using right now), get saving throws.
Also, to clarify, the raptor has 3 melee attacks, two claws and a bite. In a normal combat situation, he can elect to move his full potential AND take one melee attack of his choice, correct? But not all 3 after a moving his full movement? How about moving half his movement, can he then take 2 of his melee attacks?
Nope. Actions are compartmentalised. You have either a full-round action, or a standard action plus a move action (or two move actions). In addition, you get one swift action (that's special stuff that can be done relatively quick), and as many free actions as are feasible (that's stuff that doesn't take any effort at all.
Making more than one attack is a full-round action, so you don't get to move at all.
If you do move, you can only make one attack. Doesn't matter how much you move (as long as it is more than 5 feet and no more than your speed). If you move more than your speed, you must take a double move, which is basically a full-round action (or two move actions taken in one round), and you only get to use up to twice your speed. Running is a special thing, you get to run 4x your speed as a full-round action, but it must be in a straight line. (It's only 3x with heavy armour, or 5x if you have the Run feat)
About the 5ft thing: If you did not move at all in a round (by making a full attack action, or maybe taking a move action that isn't used for actual moving, like standing up or drawing a weapon), you get to move 5 feet (or one square/hex if you're using a mat).
Lastly, the Druid has Entangle. The spell says it lasts for 1 minute. Does this mean 1 round? I read that one round is actually 6 seconds, so does that mean the spell lasts 10 rounds?
Yupp: A minute has 10 rounds, so a minute means 10 rounds.
nogoodscallywag
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Ok, to clarify, the raptor, while using Diehard, CANNOT choose to RUN, since this a a full-move action. Likewise, it cannot choose to ATTACK with all 3 melee attacks, correct?
So with Diehard, it can move it's full move and NOT suffer then loss of a hp? The full move is considered a standard action?
Really, the hound could indeed catch up, since the hound could run with out the loss of hp like a running raptor would.
Thanks everyone!
| Mojorat |
Ok, to clarify, the raptor, while using Diehard, CANNOT choose to RUN, since this a a full-move action. Likewise, it cannot choose to ATTACK with all 3 melee attacks, correct?
So with Diehard, it can move it's full move and NOT suffer then loss of a hp? The full move is considered a standard action?
Really, the hound could indeed catch up, since the hound could run with out the loss of hp like a running raptor would.
Thanks everyone!
No It can basically do a Single Standard Or single move action while staggered. I dont know for sure but some full round actions (like charge) can still be done if you are limited to a single Standard action. But i do not know if this applies to Withdrawal which is the normal action taken when running away while threatened.