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Okay, your Wizard options are staggering...
What do you think of this:
1st level Witch (as per Appendix D) gives Vanya Arcane Bond (Familiar), which he uses to keep his familiar, Mraz the Winter Woolf Pup. First Human Bonus Feat Vanya uses for Changeling Familiar feet. If the second Human Bonus Feat can be used in this manner, Vanya will spend it on Extra Arcane Bond, which will be used for athame, probably bastard sword. If not, Vanya will wait until 3rd level to spend a feat on that. After first level of Witch, Vanya proceeds with two levels of Fighter. First level Fighter Talent goes on Eldritch Knight and 2nd level Fighter Bonus Feat goes on Weapon Focus.
Now, I have some questions: What happens with Familiar Bonus Feat when the familiar changes its shape, as per Changeling Familiar?
If you allow me to spend a feat on Extra Arcane Bond for the sword, can I enchant it later and give it intelligence?

Kirth Gersen |

1. 1st level Witch (as per Appendix D) gives Vanya Arcane Bond (Familiar), which he uses to keep his familiar, Mraz the Winter Woolf Pup. First Human Bonus Feat Vanya uses for Changeling Familiar feet.
2. If the second Human Bonus Feat can be used in this manner, Vanya will spend it on Extra Arcane Bond, which will be used for athame, probably bastard sword. If not, Vanya will wait until 3rd level to spend a feat on that.
3. After first level of Witch, Vanya proceeds with two levels of Fighter. First level Fighter Talent goes on Eldritch Knight and 2nd level Fighter Bonus Feat goes on Weapon Focus.
4. What happens with Familiar Bonus Feat when the familiar changes its shape, as per Changeling Familiar?
5. If you allow me to spend a feat on Extra Arcane Bond for the sword, can I enchant it later and give it intelligence?
1. Good so far.
2. Humans get two bonus feats: one open and one that needs to be chosen from a limited menu of options (see Races). However, remember that all characters of any race or class get a feat of their choice at 1st level.3. Good so far.
4. Good question! Either it should either (a) stay the same no matter what shape, or (b) always change based on the new form. I'd pretty much be OK either way, but not with mixing and matching the two. For case (b), there would need to be stricter time requirements for shifting forms (e.g., standard action) and the player would be responsible for keeping track of the relevant bonuses at the relevant times, without claiming them when inappropriate.
5. Yes, and for intelligence there are a variety of strategems -- another feat for an incorporeal familiar, or take the Leadership feat and go for a ghost follower, etc.

Kirth Gersen |

Kirth, this is what I have on Vanya so far.
Cool. So you'll have BAB +2, CL 2nd, and with a level of generalist wizard you've got a nice head start on later imbuing of properties into your weapon. I notice you've switched back to bastard sword from broadsword -- that's OK, too, if you prefer the d10 damage to the x3 crit.

Doodlebug Anklebiter |

Hey, Kirth--
So, I saw a mention in the Intro doc that the ability modifiers for Kirthfinder are different than Pathfinder and that a 15 gets you a +1 bonus.
Do you have a chart for this?
My stats modified with racial abilities are:
S10 D17 C13 I14 W16 C11 C13
Which, if I am correct gives me the following bonuses:
S-- D+2 C-- I+1 W+2 C-- C--
Is this correct?

Kirth Gersen |

I saw a mention in the Intro doc that the ability modifiers for Kirthfinder are different than Pathfinder and that a 15 gets you a +1 bonus. Is this correct?
This is not correct. The closest thing I can find in the intro is this statement: "a 15 Dexterity in 1st edition is exactly equivalent to a 12 Dexterity in Pathfinder, in terms of bonuses." That is, 1e AD&D (not Kirthfinder) gave a +1 bonus for a 15 Dex. Pathfinder (and by extension Kirthfinder) gives a +1 bonus for a 12 Dex. That text was explanatory as to why a PC with the elite array is still playable, in response to the bajillions of threads I see here where everyone's stats read something like 20, 18, 18, 16, 15, 15 or something ridiculous like that.

Doodlebug Anklebiter |

Doodlebug Anklebiter wrote:I saw a mention in the Intro doc that the ability modifiers for Kirthfinder are different than Pathfinder and that a 15 gets you a +1 bonus. Is this correct?This is not correct. The closest thing I can find in the intro is this statement: "a 15 Dexterity in 1st edition is exactly equivalent to a 12 Dexterity in Pathfinder, in terms of bonuses." That is, 1e AD&D (not Kirthfinder) gave a +1 bonus for a 15 Dex. Pathfinder (and by extension Kirthfinder) gives a +1 bonus for a 12 Dex. That text was explanatory as to why a PC with the elite array is still playable, in response to the bajillions of threads I see here where everyone's stats read something like 20, 18, 18, 16, 15, 15 or something ridiculous like that.
Well, I was drunk. So regular mods then?

kyrt-ryder |
That text was explanatory as to why a PC with the elite array is still playable, in response to the bajillions of threads I see here where everyone's stats read something like 20, 18, 18, 16, 15, 15 or something ridiculous like that.
Wow that's high. The highest array I've used was 18, 16, 14, 14, 12, 10, and while I'll confess to generally preferring higher stats I'd never argue that such is required xD.

Jaegr "Knock Knock" |

So before I roll my hit dice, I haven't seen this anywhere yet and I just wanted to check. Is it possible to simply take the average instead? Given a stat roll with nothing under 14 my gut is telling me rolling Hit Dice is only going to end painfully :P
You can do either. I've been doing average

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nightflier wrote:Kirth, this is what I have on Vanya so far.Cool. So you'll have BAB +2, CL 2nd, and with a level of generalist wizard you've got a nice head start on later imbuing of properties into your weapon. I notice you've switched back to bastard sword from broadsword -- that's OK, too, if you prefer the d10 damage to the x3 crit.
I realize that the broadsword is better mechanically, but I am trying to achieve something along the lines of Captain Navarre from Ladyhawke movie, at least visually. I'm gonna make Vanya a bit more grim and menacing than he was before. Perhaps something happened, which sobered him up? Also, I plan for him to use spells rarely - so he will buy heavier armor.

Caspian Barefoot |

I think those martial types might want to look at this feat if they have not already....
FAST RECOVERY
Benefit: You heal at double the normal rate (2 hp per character level for a full night’s rest). With full bed rest for 24 hours, you recover 6 hp per character level. Even when not resting, you heal 1 hp per character level every 8 hours.
You also regain double the indicated hit points from a successful use of the Heal skill, or from taking a breather (see Introduction). All magical healing you receive is treated as if it were empowered (as per the Empower Spell feat) for you only.
You heal ability damage more quickly than normal. You heal a number of ability points per day equal to 1 + your Constitution bonus.
Normal: With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night. If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points. You heal ability damage at a rate of 1 point per day.
Source: This feat supersedes the Mind Over Body and Rapid Metabolism feats from the 3.5 System Reference Document (“Psionic Feats”).

Caspian Barefoot |

I know CLW and am considering the spell "healing lorecall" for a new spell know.......
Reminds me....Hey kirth can I get a copy of that spell?
We need to buy a wand of CLW and the healing lorecall will let us remove conditions as well as heal (I think!)
Once Kirth lets me know how the spell works :)

Jaegr "Knock Knock" |

Caspian wrote:I think those martial types might want to look at this feat if they have not already....
FAST RECOVERY
I was looking at that one as playing the rules I see the importance of recovering hps. I wish I had taken it at first level!
I had two questions while looking at my rebuild
I was looking at the dwarven race and they have a drawback trait:
Agorophobia (weakness): Each time you venture outdoors (aboveground) during the day, you must succeed at a DC 15 Will save or be shaken until you can go indoors again.
And fighters get:
Bravery (Ex): Starting at 2nd level, when subjected to a fear effect, the impact is lessened by one category. In other words, effects that normally apply the panicked condition make you frightened instead; conditions that normally apply the frightened condition leave you shaken instead; and you can shrug off effects that would normally leave another person shaken.
Does that mean that he doesn't have to make the checks for Agoraphobia anymore?
Fighter Talent in question Armor Training. I don't quite get the last part about the shields and armor combination, could you clarify that? Does it mean wearing armor and shield will double the bonus?
ARMOR TRAINING
Prerequisites: Armor Proficiency.
Benefit: Whenever you are wearing armor with which you are proficient, you gain the following:
An additional +1 competence bonus to AC;
Reduction of the armor check penalty by 1 (to a minimum of 0)—this benefit stacks with the benefit for ranks in Endurance (-1 per 3 ranks);
Reduction of the arcane spell failure chance (if applicable) by 5% (to a minimum of 0%);
Increase the maximum Dexterity bonus allowed by your armor by 1; and
Damage reduction 1/— (this stacks with other DR/— from other sources, such as barbarian levels or adamantine armor).
These benefits improve by +1 for every 4 levels in fighter you possess (for example, a 16th level fighter would have a +5 armor bonus, a -5 reduction of check penalties, a -25% arcane spell failure chance, a +5 to maximum Dex bonus allowed, and DR 5/— when wearing armor). At 20th level, your armor cannot be sundered while you are wearing it.
Special: If you are actively using a light or heavy shield (not a buckler, animated shield, or shield spell), you gain your armor training bonus with the shield if no armor is worn. If using both armor and a shield, the benefits listed apply to both your armor and shield (i.e., they stack).
I'm trying to rebuild as close as he was with the old rules, though some other choices look pretty good after playing a couple levels

Jaegr "Knock Knock" |

And a third question
The fighter talent Perfect Strike, when you do maximum damage does that count for a critical or do you roll the extra critical damage (so in my case I would do 8+3d8+(Damage times 4)
PERFECT STRIKE (STRIKE)
Prerequisite: Weapon Finesse or Weapon Training talent.
Benefit: When using a weapon for which you have Weapon Finesse or Weapon Training, you can make a single attack as a standard action (or as part of a charge) that deals maximum weapon damage (rather than having to roll for damage). Additional dice of damage, such as from the sneak attack ability or a flaming sword, are also maximized.
If you have at least 6 levels in Fighter, this talent automatically applies to your first attack made in each round. You can apply it to iterative attacks as well, but doing so results in a -5 penalty to all attacks made that round.

Cricket the Sexy Goblin Druid |

Alright, so I think I'm pretty much ready to roll.
My stats can be seen by clicking on my profile. It's not always very show-the-work, but:
--I took the Canny Defense and Oakheart Brother features
--I am going to invest all my favored class points in to my wolf, whose stats I haven't done up yet
--I didn't exactly do up all my equipment stuff yet, but to start with I decked up with a masterwork quarterstaff, masterwork studded leather, some gear for Wolfie and a real light selection of camping gear

Cricket the Sexy Goblin Druid |
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Storywise:
I was brought back to the homelands of the Tuelvi where I was raised as a stunted yet quickly-developing, homely but somehow quite sexy member of the tribe. I was taught the meanings and mysteries of the old ways by the tribe's witch doctor and I was taught the ways of the young warriors with all of the other young lads.
It was in this latter homoerotic atmosphere that I met and fell in love with young Tu'athain. He was tall and handsome, with jet black hair and soft skin that tasted faintly of nutmeg. We spent many a wondrous night in the woods, discovering constellations in the night sky and erogenous zones, spying on the libidinous fey creatures of the forest and studying the rutting dances of the birds. It was so heavenly!
But, unfortunately, what was a grand passion for me was just a passing whimsy for Tu'athain, who started to recoil from my sweet words and gifts. He started to show an interest in the young elven lasses in the village, and, to my horror, he began to take those hussies to our secret places, our idyllic grottos, our secluded dens.
That and the fact that I was rapidly advancing into maturity while he was still barely adolescent started to creep me out. I was starting to feel like a predator, even though he was 80 years older than me!
So I took off. I told the witch doctor and the village matriarch that, yeah, it's been great, living with y'all, worshipping fey spirits and luring poachers into wicker men, but there's a great big world out there to see, and your little village is holding me back. They blessed me and wished me well, and I said goodbye to my Oakbrothers and all my other friends amongst the Tuelvi, saddled up Wolvie, my wolf, and turned to leave. I saw Tu'athain as I walked out of the camp. He was further down the valley and he had stopped and was watching me leave, his hand shielding his beautiful brown eyes from the sun. I turned to gaze upon him one more time and he shyly waved to me. I turned away from him and marched out of the dell, not looking back lest he see the tears freely falling from my face.
[Ahem]
Anyways, so yeah, I'm a sexy gay goblin druid dressed up like a wood elf and practicing the shamanic ways of those peoples with my wolf. So far, I've met some suspicion and wariness from strangers who aren't exactly used to seeing friendly goblin druids, but so far my charm has kept me out of too much trouble.
I still feel friendly towards by adopted Tuelvi brothers and sisters and would respond positively towards any quests they happened to send my way. I'd also be happy to wander this bright, big world, looking for love, laughs and maybe a little adventure.
(Sometimes, late at night, I have terrible dreams about fire and burning pillars of smoke. In these dreams, I am a wee babe, crying helplessly against the night. They always end badly, though in a variety of horrific ways. What never changes, however, is the heat emanating from my strange tattoos. I wonder what it means? And why do they sometimes glow when I summon stuff?)

Cricket the Sexy Goblin Druid |

All right, Kirth's play-by-post!
[Shadowboxes with my masterwork quarterstaff]
The big time!
[Lunges in quickly with some rib-smashing jabs]
Can't wait!
[Uses quarterstaff as a vault and performs acrobatic stunts that world take your breath away before I slammed my boots in your groin if we were fighting]
When do I start?

Caspian Barefoot |

Ok I did some "drastic" changes...
As far as halfling stuff
racial feats
Hard-Headed: You gain Arcane Defense against illusions as a bonus feat. In addition, you are immune to the color spray spell.
Keen Scent (Ex): You gain the scent special ability.
racial traits
Fearless (Ex): You have been so terrified for so long that it is difficult to affect you further, providing you with fearlessness of a sort. You receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck (if applicable).
Keen Senses (Ex): You receive a +2 racial bonus on Perception skill checks.
Sure-Footed: Halflings with this trait gain Skill Synergy (Physical Prowess) as a bonus feat, providing bonuses to Acrobatics and Athletics checks.
Bard stuff
Bardic inspiration 3rd level
Chant of the Long Road:
Allows me to roll a perform check to counter exhaustion etc, very useful I think for kirthfinder, the result is optional in that you can still make your own rolls ;)
A bard of either type of 3rd level or higher can learn to use music or recitation to counter exhaustion and seasickness. For each round of performance, roll a Perform (music) or Linguistics check. Allies within 30 ft. (including you) who can hear you can choose to substitute the skill check results for the results of Endurance skill checks or saving throws against fatigue, exhaustion, nausea, sickness, or sleep. If already under such an effect, a new save is allowed each round of the inspiration, using your skill check for the save. This inspiration has no effect on instantaneous effects or effects that do not allow saves.
For as long as you maintain the effect, allies within 30 ft. who can hear you can ignore the fatigued condition. Allies who are exhausted are fatigued instead. If you are 9th level or higher, affected allies ignore both fatigue and exhaustion for as long as you maintain this inspiration.
This inspiration supersedes the feat of the same name from Complete Scoundrel, and also the Warrior Skald’s “marcher’s chant” prestige class feature from Races of Faerun, and the Sea Singer’s “sea shanty” variant class feature and the Battle Herald’s reveille command, from the Pathfinder Advanced Player’s Guide. When used to stave off the effects of fatigue or exhaustion, it subsumes the Epic of the Lost King feat from Complete Scoundrel, and also the Dawncaller’s inspire stamina prestige class feature, from Races of Stone.
Feat
Arcane Blast
Thought I might need some offensive power!
Prerequisite: Arcane spellcaster (may not have Evocation as a barred school).
Benefit: As a standard action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and transform it into a ray of force, targeting any foe within 30 feet as a ranged touch attack. This attack deals 2d6 points of force damage plus an additional 1d6 points of damage for every level of the spell or spell slot you sacrificed. 0-level spells may not be sacrificed in this manner.
Source: Pathfinder Advanced Player’s Guide.
Still uncertain about healing lorecall. I have glitterdust seelcted as an alternative spell, depending on what HL does.

Kirth Gersen |

Ok I did some "drastic" changes...
Approved!
Also:Healing Lorecall (Divination)
Components: V, S, M
Casting time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/level
With a mint leaf under your tongue, you whisper quiet words of soothing comfort. You feel a divine touch guiding your healing hand.
A caster with 5 or more ranks in Heal can, when casting a spell with the [healing] descriptor, choose to remove any one of the following conditions affecting the subject of the spell, in addition to the spell’s normal effects: dazed, dazzled, or fatigued. A caster with 10 or more ranks in Heal can choose from the following conditions in addition to those above: exhausted, nauseated, or sickened.
Also, when determining the amount of damage healed by your [healing] spells, you can substitute your total ranks in Heal for your caster level. The normal caster level limit for individual spells still applies; thus, a 3rd-level cleric with 6 ranks in Heal when under the effect of healing lorecall cures 1d8+5 points of damage with a cure light wounds spell.
Material Component: A mint leaf.

Kirth Gersen |

--I took the Canny Defense and Oakheart Brother features
--I didn't exactly do up all my equipment stuff yet, but to start with I decked up with a masterwork quarterstaff, masterwork studded leather, some gear for Wolfie and a real light selection of camping gear
Bear in mind that if you take Canny Defense, you lose your light armor proficiency.

Kirth Gersen |

I had questions while looking at my rebuild
1. Correct -- Your bravery now automatically overcomes your agorophobia.
2. Armor Training provides the stated bonuses to armor AND to a shield (if applicable), so a Ftr 3 in chainmail (+6 AC) with a light shield (+1 AC) and armor training (+1 to each) would have AC 19 and DR 2/-.
3. Good question. I'd like to keep scaling it, so it would apply to crit damage at BAB 11+. I'll clarify that for the final rules release, and post a preview under the Egg of Coot avatar once I get it written up properly. Thanks!

Jaegr "Knock Knock" |

Jaegr "Knock Knock" wrote:I had questions while looking at my rebuild1. Correct -- Your bravery now automatically overcomes your agorophobia.
2. Armor Training provides the stated bonuses to armor AND to a shield (if applicable), so a Ftr 3 in chainmail (+6 AC) with a light shield (+1 AC) and armor training (+1 to each) would have AC 19 and DR 2/-.
3. Good question. I'd like to keep scaling it, so it would apply to crit damage at BAB 11+. I'll clarify that for the final rules release, and post a preview under the Egg of Coot avatar once I get it written up properly. Thanks!
Thanks for the response! That armor training is tempting, I almost wish I went with a shield instead of hitting things hard :)
One more question, I took the Dverge weakness trait light sensitivity. (Dazzled in Full Sunlight) Does Aviona's "ozone" layer prevent a full sunlight day or doesn't that change. And when exactly is full sunlight?