tribeof1
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My Legacy of Fire campaign just hit a snag, in a good way, when:
4 of the 5 PCs were turned to stone trying to infiltrate the One Source warehouse in Katapesh after Rayhan's kidnapping.
One PC, an inquisitor of Pharasma, was able to escape, and intends to return to rescue the rest of the party. Unable to go to the authorities for reasons outlined in the adventure, he needs to recruit some help.
The group has contacts in the church of Sarenrae, but I figure the church would be wary of upsetting the peace and bringing down the hammer of the Pactmasters. Instead, he'll have to turn to the dregs of the city's mercenary adventurers.
With that in mind, I'd like to put together a samping of 5-6 temporary characters for the petrified players to choose from. As they'll just be temporary stand-ins, it's an opportunity to include some weirder, potentially imbalanced builds or monstrous races. Non-standard is better, and I'd like to avoid much overlap with the standard PCs (an elven rogue, half-elf witch, suli-jann paladin and tiefling fighter).
Here's what I've got so far:
Dim-witted air mephit sorcerer (stormborn)
Drunken/drug-addled gnome rogue/barbarian
Human (or other) cleric of Sivanha (goddess of illusions)
Gnoll ranger/fighter with hyena companion
Shield guardian golem, maybe a modified aluum, that could be the "pet" of one of the others.
Any other ideas? Strange is good, and I'm especially interested in concepts that fit in well with the Katapeshi underbelly.
| Lord Pel |
Lord Pel wrote:A pugwampi cleric of good luckThat might lead to physical violence, considering the group got "pugwampied" severely in the first couple of books.
Hey, you asked for weird builds ;-)
And I can imagine much hilarity ensuing with a pugwampi cleric of (good) luck.
Ooh, speaking of which, how about bringing in a kender?! It would be about on the same level as a pugwampi cleric in that it could lead to physical violence.
| Thazar |
Did the Moldspeaker make it out? If so you could have that player have access to "MacGuffin Magic" that allows the characters to be created out of Mold type things and mimics their characters with a plant/mold template. Once they are free from stone they crumble to dust.
Even if the Moldspeaker did not make it out, you could still have the character who did get a dream that allows him to meet a strange witch to help cast the ritual to bring them back temporarily as plant/mold people.