Need ideas for Katapeshi weirdos


Legacy of Fire

Dark Archive

My Legacy of Fire campaign just hit a snag, in a good way, when:

Spoiler:

4 of the 5 PCs were turned to stone trying to infiltrate the One Source warehouse in Katapesh after Rayhan's kidnapping.

One PC, an inquisitor of Pharasma, was able to escape, and intends to return to rescue the rest of the party. Unable to go to the authorities for reasons outlined in the adventure, he needs to recruit some help.

The group has contacts in the church of Sarenrae, but I figure the church would be wary of upsetting the peace and bringing down the hammer of the Pactmasters. Instead, he'll have to turn to the dregs of the city's mercenary adventurers.

With that in mind, I'd like to put together a samping of 5-6 temporary characters for the petrified players to choose from. As they'll just be temporary stand-ins, it's an opportunity to include some weirder, potentially imbalanced builds or monstrous races. Non-standard is better, and I'd like to avoid much overlap with the standard PCs (an elven rogue, half-elf witch, suli-jann paladin and tiefling fighter).

Here's what I've got so far:
Dim-witted air mephit sorcerer (stormborn)
Drunken/drug-addled gnome rogue/barbarian
Human (or other) cleric of Sivanha (goddess of illusions)
Gnoll ranger/fighter with hyena companion
Shield guardian golem, maybe a modified aluum, that could be the "pet" of one of the others.

Any other ideas? Strange is good, and I'm especially interested in concepts that fit in well with the Katapeshi underbelly.


A pugwampi cleric of good luck

Dark Archive

Lord Pel wrote:
A pugwampi cleric of good luck

That might lead to physical violence, considering the group got "pugwampied" severely in the first couple of books.


tribeof1 wrote:
Lord Pel wrote:
A pugwampi cleric of good luck
That might lead to physical violence, considering the group got "pugwampied" severely in the first couple of books.

Hey, you asked for weird builds ;-)

And I can imagine much hilarity ensuing with a pugwampi cleric of (good) luck.

Ooh, speaking of which, how about bringing in a kender?! It would be about on the same level as a pugwampi cleric in that it could lead to physical violence.

Liberty's Edge

There are tons of freaks in the Dark Markets - A Guide to Katapesh. No need to work too hard. I had our players resolve most issues with NPC's over a Hookah, a quick fort save, and then 1d6 rounds of confusion. It was good. There is a talking dog. You will like him.


Did any of the folks from Kalmarene accompany the PCs to Katapesh? Having Almah, Garavel or other NPCs come to their rescue might make things more interesting later in the campaign.

Dark Archive

Nope, they're all alone. Plus, Almah and Garavel don't have the strangeness I'd like to work into what is essentially a one-shot.

I'll have to take another look at Dark Markets - my last skim was for the aluum, wasn't really looking for specific characters.

Liberty's Edge

Through the text describing individual businesses and people there are tons of cool freaks. The leech loving fortune teller, the talking dog, the death clock prophet, etc. Spend some time in that book and you will have all that you need.


Did the Moldspeaker make it out? If so you could have that player have access to "MacGuffin Magic" that allows the characters to be created out of Mold type things and mimics their characters with a plant/mold template. Once they are free from stone they crumble to dust.

Even if the Moldspeaker did not make it out, you could still have the character who did get a dream that allows him to meet a strange witch to help cast the ritual to bring them back temporarily as plant/mold people.

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