Takeing Pixie down to a CR 2


Advice

Silver Crusade

OK I need to drop pixie down to a CR2 and make it Medium. The only limitations are this. no flying, no arrows, and needs to keep the constant improved invisability. If I could have thier stats in a + to base form I would appreciate it.

Here is the link to Pixie.

Silver Crusade

Could really use the help. Please. :)


Ok, taking a quick stab at it.

You want it medium, no arrows, and no flight, and reduced by 2 CR. Going with the monster creation rules for CR, make these modifications:

  • Reduce Dex & Charisma by 2, increase Str by 2. This accounts for a size increase as well.
  • Remove the natural armor bonus.
  • Reduce it's hit dice by 1, lessening its HP & attack bonus, as well as saves.
  • Reduce DR to 5/cold iron
  • Remove the Permanent Image spell like ability, replacing it with Minor Image.

That should probably do it.


Constant invisibility is just worth more than CR2. Think of what your 2nd level characters have available.. See Invis just isn't there.

A CR 2 being that can permanently be invisible is just too far out of their league.

I personally believe that its only CR4 as written because they are good aligned (i.e. PC's shouldn't be attacking them anyway )

-S


Selgard wrote:

Constant invisibility is just worth more than CR2. Think of what your 2nd level characters have available.. See Invis just isn't there.

A CR 2 being that can permanently be invisible is just too far out of their league.

I personally believe that its only CR4 as written because they are good aligned (i.e. PC's shouldn't be attacking them anyway )

-S

Agreed. Changing it to invisibility at will, as per the spell would be reasonable.


Selgard wrote:
Constant invisibility is just worth more than CR2.

That's the long and short of it. CR2 critters aren't constantly invisible. Period. No way around it really.

It's very likely that the CR is primarily because of that ability. Other abilities might contribute somewhat, but this one's the big one.

And since PF tries to make critters generally pull their weight, the general stats (like attack bonuses, saves, and so on) are brought up to to par.

Sean has a good idea here: Make it invis at will. Imps have that, and they're CR2.

If you do that, you can work to bring the creature down to CR 2 with other changes, but CR 2 and constant invisibility do not belong into the same stat block.

Silver Crusade

OK, instead of Constant invisibility, could I have constant Blur or blink? or would that be to much as well?

What + should I give to stats?

I think thier bonuses as are are -4 str +8 dex -4 con +8 int +2 wis +4 cha. If I change them to med I think that changes the states to by (+4 str -2 dex +4 con?)

Thanks for the help guys/gals.


LostSoul wrote:

OK, instead of Constant invisibility, could I have constant Blur or blink? or would that be to much as well?

What + should I give to stats?

I think thier bonuses as are are -4 str +8 dex -4 con +8 int +2 wis +4 cha. If I change them to med I think that changes the states to by (+4 str -2 dex +4 con?)

Thanks for the help guys/gals.

Wait, is this for a PC or something? CR scores are based entirely on a "base 10" ability score array. If you add in stuff like the elite array or, god forbid, point buy you might as well add another +1 or 2 to that CR.

As for stats, you really shouldn't mess with the con score too much. Fey are frail little things, capable of powerful magic- like wizards. And like wizards, a great-axe to the face should be enough to have them unconscious in a pool of their own fluids.

For the spells, I really say go with invisibility at will- it really fits the pixie theme. It must be invisibility as the spell, so no attacking with invisibility like the current fey. If not, go with a constant blur effect. Blink is disastrous for casters- plus it would be jarring to ever have to interact with a character that randomly spent half his time on the ethereal plane every couple of seconds.

Silver Crusade

I tend to half to boost up the stats on some of my creatures to make them even somewhat of a challenge as my characters have all rolled within 3- points of a 48 point buy both ways. Forgot about the base of 10 rule sorry.

Silver Crusade

Thanks for the help so far. Any additional input would be great.


LostSoul wrote:
I tend to half to boost up the stats on some of my creatures to make them even somewhat of a challenge as my characters have all rolled within 3- points of a 48 point buy both ways. Forgot about the base of 10 rule sorry.

If you're beefing up your monsters to throw against a high powered party, why not just use a +1-2 CR as your base line, rather than CR equivalent to the group? Hallmarks of a higher CR are increased offensive DCs, attacks, damage, saves, and AC. All of that is equalized by characters who have much higher stats across the board. With the pathfinder "standard," a CR bump shouldn't push any of these up by more than 1-4 points, which will keep it in line with what your normal adventurer would be dealing with.

Edit: Totally forgot to put a word in there.

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