Karui Kage
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With Kingmaker going deeper into the Kingdom Building stage, I had a few questions about what people thought should occur with certain situations in the GMG random item generation rules (since they're far more detailed then the core book ones).
This only concerns the armor/weapon generation. Here are the relevant rules about my questions (and they both concern the "Roll again twice" part of Special Ability generation):
ARMOR
"If you roll a special ability twice, roll again. If you roll two versions of the same special ability, use the better."
WEAPON
"Reroll if you get a duplicate special ability, an ability incompatible with an ability that you've already rolled, or if the extra ability puts you over the +10 limit. A weapon's enhancement bonus and special ability bonus equivalents can't total more than 10."
So here are my questions:
1. Armor doesn't have the stipulation of a +10 cap. Now, the +10 cap is mentioned in the core book, so I'm not worried about that. My question is what do you do if you roll twice on the table (by getting a 100) and the second ability you roll puts you over the +10 cap? If it was a Weapon, you'd reroll, but Armor doesn't have that footnote. Do you just lose that second ability? Do you reroll like with a Weapon?
2. How many abilities could feasibly be gained on a single item? If you roll some ability, then 100 (to roll again twice), then another ability, then another 100, could you theoretically keep going until 'maxed' out at a +10 effective modifier?
Personally, I'm guessing the armor's subtext should read more like the weapon's. I am just curious what others think.
Karui Kage
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3. When you roll randomly for a weapon and get ammunition, how many pieces is it? The "Magic Weapons" table indicates that the prices are for 50 pieces of ammunition, which would make me think that if you roll +1 arrows then it's 50 of them. However, the "Random Weapons" table that leads to bullets, arrows, etc. usually only has 10 or 20 of them. So what should it be? 50 or 10/20?