Mounted Eidolon, Charge actions and other things


Rules Questions


So we had a partial TPK in our game tonight and i started working on a new character. I came up with a Fey-knight Riding a flying Pegicorn Eidolon Idea and picked

Summoner
Ride By attack
Mounted Combat
Spirited Charge

Eidolon
Power Attack
Imp Overrun
Charge Through

So i think what i want to do thematically is pretty solid ride over guys and have The Eidolon Slam into it while i stick a target with a Lance then We both fly up into the air, providing there is room and repeat.

However It occred To me in the following situation where S is the mount and Rider and M is monsters

S M1 M2

While the Eidolon could over run M1 and charge m2, and i could standard attack M2. I cant Figure out if the Summoner could charge attack M2.

Also if the Eidolon is doing its charge through attack if m2 is not a valid charge for the Summoner, is m1 valid for this with the lance?

Im starting to think i need to get all these feats on the Summoner along with the Trample feat. Which seems tow ork differently than the Edlon's trample.


Suggestion (based more on realistic fluff and RP than solid mechanics.) Get a special saddle made that you can completely strap into, for upside down flight. Then your eidolon can do a barrel roll as you pass ten feet above enemies, and shank them with your lance (it's got reach.)


(laughing to myself) are you going to take any cavalier levels?


Oh that is pretty good, i had thought of something involving saddles when i had briefly thought of a Climbing Eidolon but i hadnt really thought of that with the Flying.


Pendagast wrote:
(laughing to myself) are you going to take any cavalier levels?

If i get the Eidolon where it is doing what i want it to do and i am confortable that it will survive if i loose a few levels of ummoner then i think it would be a pretty good combo.

At the moment i want the Pegacorn to be able to have a breath weapon maybe and Dr and greater Overrun so it can kick them a few times as it tramples over people :)

and i think i need level 11ish for some of that, id have to double check my book.


I though of more stuff on my original question after re reading the eidolon stuff. It appears the triple they get does not allow for a cmb check and can overrun multiple creatures. Which is neat but a cannot tell how this interacts with improved overrun (does it stll prevent them from stepping aside?) and does it work with charge through?


if you get to 11th as a summoner you wont need any cavalier levels....

itd be neat to maybe throw in a few cleric levels and once you dont need to level up eidolon go mystic theurge, or splash a level of fighter and go eldritch knight.

but... then you run the risk at higher levels of the eidolon being less effective... and then it just becomes another familiar that dies every other encounter


Right the weaker mount thing is why I didn't gonwith my original idea of a cavalier with leadershipnfor an advanced mount, because 34 hps at lvl 8 is a fatality in the making. But 1 or 4 levels wouldn't hurt.


Bumping this in hopes somone knows the answer to my origonal question.

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