Anyone have a stated out Great Wyrm Gold Dragon?


Rules Questions


I was hoping someone would be awesome enough to let me just have the stat block instead of doing the math myself. Thanks in advance!

Sovereign Court

Take the Ancient Gold Dragon from the Bestiary.

Apply the young template once.

Simple.


GeraintElberion wrote:

Take the Ancient Gold Dragon from the Bestiary.

Apply the young template once.

Simple.

It is actually harder than that if you want exact numbers. I think the OP does not want to take the time to do an exact conversion. I would suggest taking a similar sized/age dragon, probably of a different type, and do the math for the stat differences.


Quickened Monster Advancer

Try here. Someone posted this link in another thread. I find it REALLY valuable for quickie stats.

Greg

EDIT

Gold Dragon, Great wyrm CR 27:

Total XP Individual XP
1-3 4-5 6+
3276800 1085440 819200 552960

LG Colossal Dragon ([Fire])
Init +4; Senses Perception +33.5
DEFENSE
AC 42 FF 42 Touch 2 (-8 size, +40 natural)
hp: 717 (41d12+451)
Fort +33 Ref +22 Will +33
OFFENSE
Speed 60 ft., fly 250 ft. (clumsy), swim 60 ft.
Space 30 ft.; Reach 20 ft.
Special Attacks
STATISTICS
Str 47(+18), Dex 10(+0), Con 33(+11), Int 32(+11), Wis 33(+11), Cha 32(+11)
Base Atk +41; CMB +67; CMD 77
Feats: Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus(bite), Weapon Focus(claw), Wingover, Total Feats 21
Skills: Acrobatics +20.5, Appraise +31.5, Bluff +31.5, Disguise +31.5, Heal +31.5, Knowledge (Arcana) +31.5, Knowledge (Nature) +31.5, Knowledge (Nobility) +31.5, Knowledge (Planes) +31.5, Knowledge (Religion) +31.5, Linguistics +31.5, Perception +33.5, Perform (Act) +31.5, Perform (Comedy) +31.5, Perform (Oratory) +31.5, Sense Motive +33.5, Use Magic Device +31.5, Skill Points 697 Racial Bonuses
Languages: Languages
ECOLOGY
Environment: Warm plains
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure: Triple standard
SPECIAL ABILITIES
alternate form(Ex):
bless(Ex):
blindsense(Ex): 60 ft.
damage reduction(Ex): 20/magic
darkvision(Ex): 120 ft.
detect gems(Ex):
foresight(Ex):
geas/quest(Ex):
immunity to fire(Ex):
immunity to sleep and paralysis(Ex):
keen senses(Ex):
luck bonus(Ex):
spell resistance(Ex): 3
spells (caster level(Ex): 19th)
sunburst(Ex): 15th
vulnerability to cold(Ex)

I got this from the site, hope it works for you. *shrugs*

Dark Archive

Here is one I cam up with in herolab. The spells are off but the rest should be pretty close.

Spoiler:
GOLD DRAGON GREAT WYRM CR 24
Male Dragon, Gold, Great Wyrm
LG Colossal Dragon (Fire)
Init -1; Senses Blindsense (60 feet), Darkvision (120 feet), Dragon Senses, Low-Light Vision; Perception +40
Aura Frightful Presence (300 feet, 5d6 rounds) (DC 32)
--------------------
DEFENSE
--------------------
AC 45, touch 7, flat-footed 45. . (-1 Dex, -8 size, +38 natural)
hp 579 (26d12+372)
Fort +28, Ref +16, Will +28
DR 15/magic; Immune fire, paralysis, sleep; SR 31
Weakness Vulnerability to Cold
--------------------
OFFENSE
--------------------
Spd 60 ft., Flight (250 feet, Clumsy), Swimming (60 feet)
Melee Bite (Dragon, Gold, Ancient) +40 (6d6+27/19-20/x2) and
. . Claw x2 (Dragon, Gold, Ancient) +40 x2 (2d10+18/19-20/x2) and
. . Tail Slap (Dragon, Gold, Ancient) +38 (2d10+27/19-20/x2) and
. . Wing x2 (Dragon, Gold, Ancient) +38 x2 (3d6+9/19-20/x2)
Space 30 ft.; Reach 20 ft.
Special Attacks Breath weapon (120-ft. cone, 24d10 fire, every 1d4, Crush (Large creatures, 4d8+27) (DC 36), Tail Sweep (40', 2d8+27) (DC 36)
Spell-Like Abilities Bless (At will), Daylight (At will), Detect Evil (At will), Detect Gems (3/day), Geas/Quest (At will), Luck (1/day), Sunburst (At will)
Sorcerer Spells Known (CL 19, +40 melee touch, +21 ranged touch):
9 (6/day) Soul Bind (DC 26), Time Stop, Wish (DC 26)
8 (6/day) Incendiary Cloud (DC 25), Iron Body, Clone
7 (7/day) Delayed Blast Fireball (DC 24), Finger of Death (DC 24), Insanity (DC 24)
6 (7/day) Antimagic Field, Acid Fog, Contingency
5 (7/day) Hold Monster (DC 22), Mind Fog (DC 22), Cone of Cold (DC 22), Permanency
4 (7/day) Black Tentacles, Dimension Door, Ball Lightning (DC 21), Fire Shield
3 (8/day) Arcane Sight, Daylight, Dispel Magic, Displacement (DC 20)
2 (8/day) Bear's Endurance (DC 19), Bull's Strength (DC 19), Cat's Grace (DC 19), Blindness/Deafness (DC 19), Blur (DC 19)
1 (8/day) Mage Armor, Alarm, Shield, Charm Person (DC 18), Comprehend Languages
0 (at will) Disrupt Undead, Detect Poison, Read Magic, Message, Light, Detect Magic, Mage Hand, Prestidigitation (DC 17), Resistance
--------------------
STATISTICS
--------------------
Str 47, Dex 8, Con 32, Int 24, Wis 25, Cha 24
Base Atk +30; CMB +56; CMD 71 (75 vs. Trip)
Feats Alertness, Cleave, Combat Casting, Critical Focus, Eschew Materials, Extend Spell, Improved Critical: Bite, Improved Critical: Claw, Improved Critical: Tail Slap, Improved Critical: Wing, Iron Will, Multiattack, Power Attack -8/+16, Quicken Spell, Rending Claws, Stunning Critical (DC 40), Toughness +31, Vital Strike
Skills Diplomacy +36, Fly +12, Heal +36, Knowledge: Arcana +36, Knowledge: History +36, Knowledge: Local +36, Knowledge: Nobility +36, Knowledge: Religion +36, Knowledge: The Planes +36, Perception +40, Sense Motive +40, Spellcraft +36, Stealth -17, Swim +55
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Orc
SQ Change Shape (humanoid or animal, polymorph) (3/day) (Su), Fire Aura (Su), Weakening Breath (DC 36) (Su)

--------------------
SPECIAL ABILITIES
--------------------
Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.
Breath weapon (120-ft. cone, 20d10 fire, every 1d4 rounds, Ref half) (DC 36) Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction
Change Shape (humanoid or animal, polymorph) (3/day) (Su) You can change your form.
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Critical Focus +4 to confirm critical hits.
Crush (Large creatures, 4d8+27) (DC 36) A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as m
Damage Reduction (15/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Detect Gems (3/day) (Sp) A young or older gold dragon can detect gems three times per day. This functions as locate object, but can only be used to locate gemstones.
Dragon Senses (Ex) See four times as well as a human in dim light and twice as well in normal light.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Fire Aura (Su) An old or older gold dragon is surrounded by an aura of fire. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient gold dragon's aura extends to 10 feet. A great wyrm's damage incr
Flight (250 feet, Clumsy) You can fly!
Frightful Presence (300 feet, 5d6 rounds) (DC 32) This special quality makes a creature's very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. The range i
Immunity to Fire You are immune to fire damage.
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Luck (1/day) (Sp) Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature within a given radius of it (10 ft. per age ca
Power Attack -8/+16 You can subtract from your attack roll to add to your damage.
Quicken Spell Cast another spell in the same round you cast this one. +4 Levels.
Rending Claws If you hit an opponent with 2 claw attacks in a turn, add 1d6 precision damage to the second hit.
Spell Resistance (31) You have Spell Resistance.
Stunning Critical (DC 40) Critical hit stuns or staggers target.
Swimming (60 feet) You have a Swim speed.
Tail Sweep (40', 2d8+27) (DC 36) This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in an
Vital Strike Standard action: x2 weapon damage dice.
Vulnerability to Cold You are vulnerable (+50% damage) to Cold damage
Weakening Breath (DC 36) (Su) Instead of a cone of fire, a gold dragon can breathe a cone of weakening gas. Creatures within the cone must succeed on a Fortitude save or take 1 point of Strength damage per age category (Will save half ). Age Category S pecial Abilities C aster Le

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GeraintElberion wrote:

Take the Ancient Gold Dragon from the Bestiary.

Apply the young template once.

Simple.

So....applying a weakening template to an age category 10 dragon provides you with an age category 12 dragon? Not so simple, it would appear.

Here's one I did from scratch. Arrange the spells and feats to taste. Otherwise, it is purely by the book. It has foresight and luck applied to itself. Note that combat AC is likely to be 12 points higher due to holy aura, mage armor and shield.

Spoiler:
Great Gold Wyrm (CR 23)
XP 819,200

LG Colossal Dragon (Fire)
Init +2; Senses blindsense 60 ft., darkvision, improved low light; Perception +41
Languages Celestial, Common, Draconic, Dwarven, Elven, Ignan, Infernal, Sylvan
Aura Fire (10 ft., 2d6 fire), frightful presence (360 ft., DC 33)
_____________________________________________________________

AC 42, touch 2, flat-footed 40; CMD 64
(-2 Dex, +2 insight, +40 natural, -8 size)
hp 495 (30d12 + 300); DR 20/magic
Immune fire, paralysis, sleep; SR 34
Weakness cold
Fort +27, Ref +18, Will +26
_____________________________________________________________
Speed 60 ft.; fly 250 ft. (clumsy), swim 60 ft.
Melee bite +38 (4d8 + 24 /19-20) and
2 claws +38 (4d6 + 16 /19-20) and
2 wings +36 (2d8 + 8 /19-20) and
tail +36 (4d6 + 24 /19-20)
Space 30 ft.; Reach 20 ft. (30 ft. bite)
Base Atk +30; CMB +54
Atk Options Fly-by attack, greater vital strike, power attack (-8, +16), stunning critical
Special Actions breath weapon (140 ft. cone, 24d10 fire, DC 34), crush (4d8 + 24), tail sweep (2d8 + 24), weakening breath (140 ft. cone, 12 Str dmg, DC 34)
_____________________________________________________________
Sorcerer Spells Known (Caster level 19th, Concentration +27)
9th (4/day) - mage's disjunction, time stop
8th (7/day) - holy aura (DC 26), prismatic wall (DC 26),
7th (7/day) - control weather, greater teleport, limited wish, project image
6th (7/day) - contingency, heal, guards and wards
5th (7/day) - cloudkill (DC 23), feeblemind (DC 23), true seeing, wall of force
4th (8/day) - enervation, greater invisibility, scrying, solid fog
3rd (8/day) - dispel magic, haste, slow (DC 21), tongues
2nd (8/day) - bear's endurance, detect thoughts (DC 20), eagle's splendor, resist energy
1st (8/day) - alarm, color spray (DC 19), mage armor, shield, unseen servant, ventriloquism
0 (at will) - arcane mark, create water, detect magic, ghost sound, mending, open/close, prestidigitation, read magic, stabilize

Spell-like Abilities (Caster level 30th, Concentration +37)
1/week - miracle (DC 27)
At will - bless, daylight, detect evil, detect gems, foresight, geas/quest (DC 24), sunburst (DC 26)
_____________________________________________________________
Abilities Str 43, Dex 6, Con 29, Int 26, Wis 27, Cha 26
SQ change shape, luck
Skills Appraise +41, Bluff +41, Diplomacy +41, Fly +15, Heal +41, Intimidate +41, Knowledge (arcana) +41, Knowledge (history) +41, Knowledge (local) +41, Knowledge (religion) +41, Perception +41, Sense Motive +41, Spellcraft +41, Swim +65
Feats Critical Focus, Fly-by Attack, Greater Vital Strike, Improved Critical (bite), Improved Critical (claw), Improved Critical (tail), Improved Critical (wing), Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell, Stunning Critical, Toughness, Vital Strike
_____________________________________________________________

Change Shape (Su) A great gold wyrm can assume any animal or humanoid form three times per day as if using polymorph.

Luck (Sp) Once per day a great gold wyrm can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature within a 120 ft. radius of it receives a +1 luck bonus on all saving throws. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 + 36 hours. This ability is the equivalent of a 2nd-level spell.

Sovereign Court

Kain Darkwind wrote:
GeraintElberion wrote:

Take the Ancient Gold Dragon from the Bestiary.

Apply the young template once.

Simple.

So....applying a weakening template to an age category 10 dragon provides you with an age category 12 dragon? Not so simple, it would appear.

Here's one I did from scratch. Arrange the spells and feats to taste. Otherwise, it is purely by the book. It has foresight and luck applied to itself. Note that combat AC is likely to be 12 points higher due to holy aura, mage armor and shield.

** spoiler omitted **...

My bad, I've always been confused that Wyrm and Great Wyrm are older than ancient, seems counter-intuitive.


GeraintElberion wrote:
Kain Darkwind wrote:
GeraintElberion wrote:

Take the Ancient Gold Dragon from the Bestiary.

Apply the young template once.

Simple.

So....applying a weakening template to an age category 10 dragon provides you with an age category 12 dragon? Not so simple, it would appear.

Here's one I did from scratch. Arrange the spells and feats to taste. Otherwise, it is purely by the book. It has foresight and luck applied to itself. Note that combat AC is likely to be 12 points higher due to holy aura, mage armor and shield.

** spoiler omitted **...

My bad, I've always been confused that Wyrm and Great Wyrm are older than ancient, seems counter-intuitive.

I believe the logic is that the 'Wyrm' is a legendary status, where a Dragon goes 'beyond a dragon' so to speak. Dragons are pretty well known, and known to live a long time, but a Wyrm is a rare beast of immense power and cunning the likes of which is even beyond that of a dragon.

That's my guess anyway.

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