What kind of product are you looking for?


Product Discussion

RPG Superstar 2009 Top 16

What about helping guide Eridanus Books' schedule for 2011?

We decided to ask costumers what they want the most so that we may decide which products to focus on. So, please, reply with your votes (up to 3) for the following products. If there is anything else you are interested in that is not listed, please do tell us!

* Grittier Adventures - 1st to 6th level low-magic adventures where thinking and planning comes before hacking and slashing;
* Grittier Sandboxes- New areas like forests, castles, cities, etc for exploration, with encounters and quests, all around a main plot;
* Grittier Monsters - Low-magic version of classic monsters;
* Grittier Rules - More rules for a grittier game. Magic, traps, adventuring, encouters, rituals, etc;
* Grittier Campaign Setting;
* Grittier Class Archtypes;
* Grittier Races - Variant classics;
* Grittier Races - Monsters turned player characters.

Thank you for your help!

Dark Archive

Pathfinder Roleplaying Game Superscriber

Any of the above, though I like gritter, darker, more mature products. As long as it is well written, I would find any of the above worth taking a look at. If I had to rate them in order, to help out it would be.

* Grittier Rules - More rules for a grittier game. Magic, traps, adventuring, encouters, rituals, etc;
* Grittier Sandboxes- New areas like forests, castles, cities, etc for exploration, with encounters and quests, all around a main plot;
* Grittier Adventures - 1st to 6th level low-magic adventures where thinking and planning comes before hacking and slashing;
* Grittier Campaign Setting;
* Grittier Class Archtypes;
* Grittier Monsters - Low-magic version of classic monsters;
* Grittier Races - Variant classics;
* Grittier Races - Monsters turned player characters.


Pathfinder Roleplaying Game Charter Superscriber

Generally speaking, I concur with DM.

My list would be just slightly different:

* Grittier Sandboxes- New areas like forests, castles, cities, etc for exploration, with encounters and quests, all around a main plot;
* Grittier Adventures - 1st to 6th level low-magic adventures where thinking and planning comes before hacking and slashing;
* Grittier Rules - More rules for a grittier game. Magic, traps, adventuring, encouters, rituals, etc;
* Grittier Class Archtypes;
* Grittier Monsters - Low-magic version of classic monsters;

I would want the Sandboxes and Adventures to be as portable as possible.

Best.

The Exchange

the single most used book(besides the core books and eberron setting) I had during 3e was the book of vile darkness. I would love to see a pathfinder version of this.

Dark Archive

* Grittier Rules - More rules for a grittier game. Magic, traps, adventuring, encouters, rituals, etc;
* Grittier Campaign Setting;
* Grittier Class Archtypes;

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