| jmberaldo RPG Superstar 2009 Top 16 |
What about helping guide Eridanus Books' schedule for 2011?
We decided to ask costumers what they want the most so that we may decide which products to focus on. So, please, reply with your votes (up to 3) for the following products. If there is anything else you are interested in that is not listed, please do tell us!
* Grittier Adventures - 1st to 6th level low-magic adventures where thinking and planning comes before hacking and slashing;
* Grittier Sandboxes- New areas like forests, castles, cities, etc for exploration, with encounters and quests, all around a main plot;
* Grittier Monsters - Low-magic version of classic monsters;
* Grittier Rules - More rules for a grittier game. Magic, traps, adventuring, encouters, rituals, etc;
* Grittier Campaign Setting;
* Grittier Class Archtypes;
* Grittier Races - Variant classics;
* Grittier Races - Monsters turned player characters.
Thank you for your help!
Dark_Mistress
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Any of the above, though I like gritter, darker, more mature products. As long as it is well written, I would find any of the above worth taking a look at. If I had to rate them in order, to help out it would be.
* Grittier Rules - More rules for a grittier game. Magic, traps, adventuring, encouters, rituals, etc;
* Grittier Sandboxes- New areas like forests, castles, cities, etc for exploration, with encounters and quests, all around a main plot;
* Grittier Adventures - 1st to 6th level low-magic adventures where thinking and planning comes before hacking and slashing;
* Grittier Campaign Setting;
* Grittier Class Archtypes;
* Grittier Monsters - Low-magic version of classic monsters;
* Grittier Races - Variant classics;
* Grittier Races - Monsters turned player characters.
| Elorebaen |
Generally speaking, I concur with DM.
My list would be just slightly different:
* Grittier Sandboxes- New areas like forests, castles, cities, etc for exploration, with encounters and quests, all around a main plot;
* Grittier Adventures - 1st to 6th level low-magic adventures where thinking and planning comes before hacking and slashing;
* Grittier Rules - More rules for a grittier game. Magic, traps, adventuring, encouters, rituals, etc;
* Grittier Class Archtypes;
* Grittier Monsters - Low-magic version of classic monsters;
I would want the Sandboxes and Adventures to be as portable as possible.
Best.