How to Make a Bow in the Wild


Advice


Building off the previous How to Make a Club

You can use profession skills to create the raw materials needed to make craft items with a value. Here's how:

Per RAW, trade goods (like iron, wheat, etc.) are money equivalents. Profession skills allow you to earn half your skill check in a week in GP. By taking your earnings in the appropriate trade good rather than gold, RAW gives you the mechanic for scrounging up in the wild the materials needed to craft items of value.

For example. Say you're stuck in the wild and want a bow. A shortbow costs 30gp, so you would need (at least) 10gp in materials to craft (by inference this would be high quality wood, something higher quality than what you'd need for a club or quarterstaff, which can be made for free). A Profession(woodcutter)check of 20 would net 10gp in one week. Taken in the equivelent value of trade good(high quality wood), that would provide the materials to begin crafting.

RAW doesn't provide situational modifiers for professional skills, but it'd make sense for the DM to grant bonuses or penalties to the check as would be reasonable for the circumstances (Collecting wood in a desert vs. a forest, etc.). Also, there should be the usual bonuses and penalties for the kinds of tools used.


Making a functional (ie a temporary survival bow and arrows) takes a little bit of time, but not too much.........

Making a normal bow would take a bit longer....

Generally in a gearless situation you would start with stone or bone and wood,

make the survival bow and use freetime to craft an "actual bow"

I would say a survival bow (such as father & son bow) could be crafted in less than a day and likely just a few hours, it would have a range of about 30 feet and deal 1d4 damage.......

RPG Superstar 2015 Top 8

KenderKin wrote:

Making a functional (ie a temporary survival bow and arrows) takes a little bit of time, but not too much.........

Making a normal bow would take a bit longer....

Generally in a gearless situation you would start with stone or bone and wood,

make the survival bow and use freetime to craft an "actual bow"

I would say a survival bow (such as father & son bow) could be crafted in less than a day and likely just a few hours, it would have a range of about 30 feet and deal 1d4 damage.......

I would just do something simpler--just as a masterwork weapon grants a +1 to hit, say a makeshift weapon would grant a -1 to hit. A 5 or 10 foot penalty in range would also make sense.

Alternately, you could have it have the same stats as a normal weapon, but every time you use it, you have to make a check or it gains the broken condition.


The improvised weapon rule covers that ground, but I like the idea of granularity in makeshift items. Maybe treat a 'makeshift' weapon as a simple item, so DC 5 rather than 12, and treat it as improvised.

Interesting factoid - the historic mongol composit bow actually did take well over a year to make (the laminated layers needed to set for a long time under the proper conditions, and such like).


Here's another interesting factoid:

The yew wood for a longbow was allowed to season for 3 years (damp climate in England).

But the survival bow and makeshift weapon rule sounds fair.

Silver Crusade

DeathQuaker wrote:


I would just do something simpler--just as a masterwork weapon grants a +1 to hit, say a makeshift weapon would grant a -1 to hit. A 5 or 10 foot penalty in range would also make sense.

Alternately, you could have it have the same stats as a normal weapon, but every time you use it, you have to make a check or it gains the broken condition.

As far as a -1 weapon, thats more a low quality bow. It still would cost something, maybe a third off the price, or something.


Would let players make a improvised bow with survival, or a normal bow with Craft (bow) skill.

Survival Check = Makeshift bow = Improvised Weapon -4 to attack rolls with object, crit 20 x 2 with arrows made with survival skill.

Otherwise to make Normal bows or better: Craft (bows).

Silver Crusade

Oliver McShade wrote:

Would let players make a improvised bow with survival, or a normal bow with Craft (bow) skill.

Survival Check = Makeshift bow = Improvised Weapon -4 to attack rolls with object, crit 20 x 2 with arrows made with survival skill.

Otherwise to make Normal bows or better: Craft (bows).

+1

A -4 is more in line I think.

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