Another bit on better grappling (Strangleholds / Chokeholds / Nelsons)


Rules Questions

Sovereign Court

Ok, so I have seen several similar threads to what my initial question is about, but nothing more than flame-raging nerdwars about how the rules are broken/unfair/unrealistic. What I'm looking for is RAW (Rules As Written for those unawares ^_^) or official rulings.

Is it anywhere in either RAW or shared by developers possible to perform things like strangleholds, chokeholds, or special kinds of throw maneuvers in grappling? I suppose that holds like half-nelson's and the like can be considered a pin. And I've seen things like Ki throw. But more intricate grappling that would apparently deal more or different kinds of damage doesn't seem to be anywhere I can find. If you suplex someone, shouldn't that deal additional damage as well as throw them per Ki throw ability? Just a thought.

As for strangleholds and the like, I know that there are suffocation/drowning rules, but it seems as though getting someone in a military style neck-snapping stranglehold would be a little more immediate than that.

I ask this also with the knowledge that having rules more powerful than what exists would break games for the most part, making these things so powerful everyone would one-shot everything. But my thought would be that some creatures have anatomies that would make these things useless. Undead, for exampe, can still wander around chasing you down with a snapped neck. Just play Resident Evil :P Dragons obviously...well...need I even continue?

Anywho, looking for thoughts or input. Just wondering. (No rage-posting please. Let's keep it civil. ^_^)


The only rules on strangling that I've seen are associated with the garrotte from the Adventurer's Armory; frankly, it's a terrible weapon (you have to make an unfeasibly large amount of consecutive grapple checks before your opponent runs out of breath).

For throws, the reposition and/or trip combat maneuvers would cover some of that, wouldn't they?

Sovereign Court

hogarth wrote:

The only rules on strangling that I've seen are associated with the garrotte from the Adventurer's Armory; frankly, it's a terrible weapon (you have to make an unfeasibly large amount of consecutive grapple checks before your opponent runs out of breath).

For throws, the reposition and/or trip combat maneuvers would cover some of that, wouldn't they?

You're probably right. They do cover it mechanically. Just seems like there should be some sort of feat that allows you to cause unarmed damage or something when performing them when already in control of the grapple. This is assuming, of course, you have the subsequent strength for it.

...somehow I have the image of a large barbarian palming a kobold and shoving his face in the floor with an uber-suplex...*giggle*

Dark Archive

ZangRavnos wrote:
hogarth wrote:

The only rules on strangling that I've seen are associated with the garrotte from the Adventurer's Armory; frankly, it's a terrible weapon (you have to make an unfeasibly large amount of consecutive grapple checks before your opponent runs out of breath).

For throws, the reposition and/or trip combat maneuvers would cover some of that, wouldn't they?

You're probably right. They do cover it mechanically. Just seems like there should be some sort of feat that allows you to cause unarmed damage or something when performing them when already in control of the grapple. This is assuming, of course, you have the subsequent strength for it.

...somehow I have the image of a large barbarian palming a kobold and shoving his face in the floor with an uber-suplex...*giggle*

There is nothing to stop you from describing it that way. But Mechanically, the barbarian would be winning grapple, and then doing an unarmed attack vs the kobold (and eating any AoO the kobold may make if he does not have improved unarmed strike. ) Or at least that is how I would work it mechanically.

The rules are fairly generic on how things are described so that the GM/players can work out how it looks themselves. Which I think is a good thing!

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