No Air!


Rise of the Runelords


How did your party deal with the lack of air in the death zone around the Pinnacle of Avarice?

It's bad enough that my players sold all their "evil" Sihedron medallions, so they only have 3 rings for 6 characters assaulting the place, but the air problem is proving even more daunting.

How did your groups handle it? How strictly did you enforce it?


My group made hit and run attacks in the lower city till they had enough cash to add adaptation to all of their necklaces (only 4 characters). It was the easiest way I had to go through with it. I made them come up with someway to breathe before they could adventure further.


I made dominant runeforged weapons protect them against death zone. Made them feel like it was worth of getting those and that was what I wanted.

Sovereign Court

From page 27: "There are intentionally fewer rings than there are expected PCs, since this forces them to be creative in their initial entrance into the occluding field, but if you’d rather hand out more rings so the PCs aren’t forced to use Sihedron medallions or other forms of magic to protect against the field’s effects, feel free to do so."


GeraintElberion wrote:
From page 27: "There are intentionally fewer rings than there are expected PCs, since this forces them to be creative in their initial entrance into the occluding field, but if you’d rather hand out more rings so the PCs aren’t forced to use Sihedron medallions or other forms of magic to protect against the field’s effects, feel free to do so."

The rings don't protect against the no air part. That has to do with altitude, not the field.


Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

My group is just finishing up the Runeforge, but my plan is to mitigate things somewhat by having them all be granted the altitude Affinity (or whatever it is called) feat by the Ice Nymph Queen, and then letting them acquire enough extra gear to cover the people that aren't still using the amulets (half the party has them still).


Kharis2000 wrote:
My group is just finishing up the Runeforge, but my plan is to mitigate things somewhat by having them all be granted the altitude Affinity (or whatever it is called) feat by the Ice Nymph Queen, and then letting them acquire enough extra gear to cover the people that aren't still using the amulets (half the party has them still).

The group I ran for prepared to go to high altitudes by spending a couple months making Iridescent Ioun Stones with a backup Amulet of Adaptation "just in case". (Cost each of them 13,500 gold) They spent their Runeforge money on that before purchasing anything else.


My group had figured out about the lack of air relatively early and the group's wizard researched a new spell based on Water Breathing that essentially surrounded their heads with a field based bubble that provided a limited air supply. Once that was poofed into wands for everyone they never really had to worry about the lack of air up there (due to their preparation and the fact that I didn't want yet anotoher thing to track as a GM for upper level play).

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