dreddwulf1
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I was wondering about the ruling on magical weapons and the Arcane Strike feat, which allows an arcane caster a magical bonus to a weapon. Do the bonuses stack? Is the bonus irrelevant? What haappens to a weapon with abilities like Holy or Flaming?
The feat itself does not state whether or not any of these things work or what they would do. Anyone got ideas??
Starglim
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I was wondering about the ruling on magical weapons and the Arcane Strike feat, which allows an arcane caster a magical bonus to a weapon. Do the bonuses stack? Is the bonus irrelevant? What haappens to a weapon with abilities like Holy or Flaming?
The feat itself does not state whether or not any of these things work or what they would do. Anyone got ideas??
It's an untyped bonus, so it stacks with all other bonuses to damage.
| Benicio Del Espada |
OK, so would the DR bypass of a specific magical bonus be put into effect? For example, a +3 weapon can act as a cold iron/silver weapon for the purposes of damage reduction. Would that function work with this feat?
I'm not thinking so myself, but I could use another opinion.
Arcane strike adds untyped damage to a successful hit. A +3 weapon would be +3 to hit, and work as a +3 weapon for purposes of damage reduction.
Arcane strike gives no bonus to hit, but would be added to the total damage on a successful hit, along with the +3 from the weapon and any other bonuses you may have, as long as you used the swift action to activate it.
dreddwulf1
|
The reason I ask is this:
Arcane Strike (Combat)
You draw upon your arcane power to enhance your weapons
with magical energy.
Prerequisite: Ability to cast arcane spells.
Benefit: As a swift action, you can imbue your weapons
with a fraction of your power. For 1 round, your weapons
deal +1 damage and are treated as magic for the purpose of
overcoming damage reduction. For every f ive caster levels
you possess, this bonus increases by +1, to a maximum of
+5 at 20th level.
The feat starts as giving the bonus of magic for the purposes of damage reduction. As the bonus improves, does the DR?
It doesn't say as much so like I said earlier, I'm thinking it doesn't. But it does pose the question...
Starglim
|
OK, so would the DR bypass of a specific magical bonus be put into effect? For example, a +3 weapon can act as a cold iron/silver weapon for the purposes of damage reduction. Would that function work with this feat?
No, a weapon has to have an enhancement bonus of +3 or higher to bypass other DR types.
| Ravingdork |
dreddwulf1 wrote:OK, so would the DR bypass of a specific magical bonus be put into effect? For example, a +3 weapon can act as a cold iron/silver weapon for the purposes of damage reduction. Would that function work with this feat?No, a weapon has to have an enhancement bonus of +3 or higher to bypass other DR types.
Not quite true. It has to be enchanted as a magic weapon with an enhancement bonus. It's a subtle difference.
Greater Magic Weapon, for example, grants an enhancement bonus to attacks and damage with a weapon, but said weapon has no ability to bypass alignment/material DR as a result of the spell.
If the enhancement bonus wasn't added via Craft Magic Arms and Armor, it does not help against DR.
| Abraham spalding |
Starglim wrote:dreddwulf1 wrote:OK, so would the DR bypass of a specific magical bonus be put into effect? For example, a +3 weapon can act as a cold iron/silver weapon for the purposes of damage reduction. Would that function work with this feat?No, a weapon has to have an enhancement bonus of +3 or higher to bypass other DR types.Not quite true. It has to be enchanted as a magic weapon with an enhancement bonus. It's a subtle difference.
Greater Magic Weapon, for example, grants an enhancement bonus to attacks and damage with a weapon, but said weapon has no ability to bypass alignment/material DR as a result of the spell.
If the enhancement bonus wasn't added via Craft Magic Arms and Armor, it does not help against DR.
Also not quite true -- greater magic weapon specifically states that it's bonuses don't help bypass DR -- however things like the paladin's divine bond, the arcane duelist archtypes bladethirst ability or the magus's new arcane pool ability do not carry such a line and therefore help to bypass DR.
| Ravingdork |
Ravingdork wrote:Also not quite true -- greater magic weapon specifically states that it's bonuses don't help bypass DR -- however things like the paladin's divine bond, the arcane duelist archtypes bladethirst ability or the magus's new arcane pool ability do not carry such a line and therefore help to bypass DR.Starglim wrote:dreddwulf1 wrote:OK, so would the DR bypass of a specific magical bonus be put into effect? For example, a +3 weapon can act as a cold iron/silver weapon for the purposes of damage reduction. Would that function work with this feat?No, a weapon has to have an enhancement bonus of +3 or higher to bypass other DR types.Not quite true. It has to be enchanted as a magic weapon with an enhancement bonus. It's a subtle difference.
Greater Magic Weapon, for example, grants an enhancement bonus to attacks and damage with a weapon, but said weapon has no ability to bypass alignment/material DR as a result of the spell.
If the enhancement bonus wasn't added via Craft Magic Arms and Armor, it does not help against DR.
Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon (in addition to any alignment it may already have).
Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material or alignment. The following table shows what type of enhancement bonus is needed to overcome some common types of damage reduction.
| Zurai |
The reason I ask is this:
Arcane Strike (Combat)
You draw upon your arcane power to enhance your weapons
with magical energy.
Prerequisite: Ability to cast arcane spells.
Benefit: As a swift action, you can imbue your weapons
with a fraction of your power. For 1 round, your weapons
deal +1 damage and are treated as magic for the purpose of
overcoming damage reduction. For every f ive caster levels
you possess, this bonus increases by +1, to a maximum of
+5 at 20th level.The feat starts as giving the bonus of magic for the purposes of damage reduction. As the bonus improves, does the DR?
It doesn't say as much so like I said earlier, I'm thinking it doesn't. But it does pose the question...
You're reading way too much into the ability. Read the text. Do what the text says. Don't do anything the text doesn't say to do. The text says the weapon counts as magic; it doesn't say anything about any other DR types. So, no, it doesn't count as any other DR types unless the weapon itself bypasses them without counting Arcane Strike.
dreddwulf1
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dreddwulf1 wrote:You're reading way too much into the ability. Read the text. Do what the text says. Don't do anything the text doesn't say to do. The text says the weapon counts as magic; it doesn't say anything about any other DR types. So, no, it doesn't count as any other DR types unless the weapon itself bypasses them without counting Arcane Strike.The reason I ask is this:
Arcane Strike (Combat)
You draw upon your arcane power to enhance your weapons
with magical energy.
Prerequisite: Ability to cast arcane spells.
Benefit: As a swift action, you can imbue your weapons
with a fraction of your power. For 1 round, your weapons
deal +1 damage and are treated as magic for the purpose of
overcoming damage reduction. For every f ive caster levels
you possess, this bonus increases by +1, to a maximum of
+5 at 20th level.The feat starts as giving the bonus of magic for the purposes of damage reduction. As the bonus improves, does the DR?
It doesn't say as much so like I said earlier, I'm thinking it doesn't. But it does pose the question...
I would, but the problem is that many of the things we do in game are based on what text doesn't say.
For example, does the leadership feat actually say you can take a mount or other non-human creatures as a cohort? Nope, not that I've seen. But because the ruling doesn't say you can't, one of my compadres has a snow leopard mount that's a 4th level monk. Broken? Probably, but because it doesn't say you CAN'T do it, it is assumed that you can.
Even these boards show hundreds of examples of interpretations of what ISN'T said. So the question is posed.
However, like I said earlier, I don't really think it works that way, anyway. Wouldn't be overly problematic if it did, but I'm just getting some input. I thank you and all of those who took the time to contribute!
| RuyanVe |
Greetings, fellow travellers.
To sum it up: the damage bonus granted for every 5 levels of CL stack with any other damage bonus.
The weapon counts as magic for bypassing DR - not more, not less.
See feat: "For 1 round your weapons deal +1 damage (per 5 CL) and are treated as magic for the purposes of overcoming DR."
Ruyan.
dreddwulf1
|
Greetings, fellow travellers.
To sum it up: the damage bonus granted for every 5 levels of CL stack with any other damage bonus.
The weapon counts as magic for bypassing DR - not more, not less.See feat: "For 1 round your weapons deal +1 damage (per 5 CL) and are treated as magic for the purposes of overcoming DR."
Ruyan.
That would be +1 and add +1 for every five CLs, but I get the idea. Thank you everyone for the data!
| Zurai |
For example, does the leadership feat actually say you can take a mount or other non-human creatures as a cohort? Nope, not that I've seen.
The Bestiary does, however.
And "The rules don't say I can't build a hydrogen bomb" doesn't mean you can build a hydrogen bomb. "They rules don't say I can't" is an extremely poor rationale for anything.
BTW, animals make very poor monks. Flurry of Blows specifically states that unarmed attacks cannot be intermixed with natural attacks in a FoB.
dreddwulf1
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And "The rules don't say I can't build a hydrogen bomb" doesn't mean you can build a hydrogen bomb. "They rules don't say I can't" is an extremely poor rationale for anything.
Saying "the book says so" is no better. How did those books get written in the first place? By PEOPLE. No book or game is perfect, which is why these boards exist.
I can see where you are coming from, though. Especially with the monk animal, which I personally agree do not make good monks. Where did you find the natural attacks vs. flurry stuff? I don't let the book run things, but I do reference it. Imperfection doesn't imply uselessness.
| HaraldKlak |
BTW, animals make very poor monks. Flurry of Blows specifically states that unarmed attacks cannot be intermixed with natural attacks in a FoB.
I wouldn't say very poor... While the natural attacks must be ignored, the unarmed damage is similar to the human monk, and that pounce ability of the leopard would do quite much for the monk.
| chaoskin |
You are misunderstanding the feat. It does not affect the weapon in any way. All it does is add extra damage to any attack made with a weapon (even multiple weapons or natural weapons, as long as they're all made in the turn the feat is activated).
this comes up a lot in my game with Arcane Strike (Combat)
natural weapons and natural attacks are the some?
core book says natural weapons so whats natural weapons?
Bestiary says natural attacks so what a natural attacks?
if natural weapons and natural attacks are the something can i use Arcane Strike?