Mark's Kingmaker Build Thread


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Month 4

Stability
1d20 + 13 ⇒ (9) + 13 = 22
Generate Items:
10d100 ⇒ (10, 3, 18, 1, 17, 10, 82, 58, 28, 8) = 235
Unrest: none
Leadership: none
Claim Hexes: between olegs and mine (field)
Improve City: none
Build Road: yes
Establish Farm: yes
Change Edicts: Promotion decrease to none.
Income phase: next


Shieldknight wrote:
warham wrote:
Shieldknight wrote:

Wand sells = 2 BP

6 BP from Income
No events
Next month (4)
Wand was only worth 750gp?

Sorry, missed that. Add it to your running total, until you get 4,000gp worth, then that can be converted to 1 BP.

I'll give FOXY 1/4 of her roll for gold. People just don't trust foxes. They are sly creatures. :)

I'll roll my twelve rolls here, too much typing for on here.


Shieldknight wrote:
warham wrote:
Shieldknight wrote:

Wand sells = 2 BP

6 BP from Income
No events
Next month (4)
Wand was only worth 750gp?

Sorry, missed that. Add it to your running total, until you get 4,000gp worth, then that can be converted to 1 BP.

I'll give FOXY 1/4 of her roll for gold. People just don't trust foxes. They are sly creatures. :)

Is that 1/4 on the d20, her alchemy check, or total gold?

The Exchange

warham wrote:

Month 4

Stability
1d20+13
Generate Items:
10d100
Unrest: none
Leadership: none
Claim Hexes: between olegs and mine (field)
Improve City: none
Build Road: yes
Establish Farm: yes
Change Edicts: Promotion decrease to none.
Income phase: next

I'm assuming you are just adding the plains hex between Oleg's and the Mine. Only have to respond if that's wrong.

The Exchange

warham wrote:
Shieldknight wrote:
warham wrote:
Shieldknight wrote:

Wand sells = 2 BP

6 BP from Income
No events
Next month (4)
Wand was only worth 750gp?

Sorry, missed that. Add it to your running total, until you get 4,000gp worth, then that can be converted to 1 BP.

I'll give FOXY 1/4 of her roll for gold. People just don't trust foxes. They are sly creatures. :)

Is that 1/4 on the d20, her alchemy check, or total gold?

Figure out what your gold would be as if you were rolling it normally (PC, not familiar), then divide by half.


Items Rolled

Potion of Guildance (yeah!)
+1 Buckler

Don't know if Allard will want the buckler or not?
Calling him now.


Foxy made 48.5 gold. Over the last 4 months. :)

Paladin buys potion of guildance.
Possibly selling buckler +1.
1d20 + 14 ⇒ (18) + 14 = 32

Economy Role:
1d20 + 14 ⇒ (10) + 14 = 24


Event Roll
3d100 ⇒ (1, 35, 19) = 55


Nelson's leaving, so we will have to wait until next time to month 5.

Still interested in any events?

The Exchange

warham wrote:

Foxy made 48.5 gold. Over the last 4 months. :)

Paladin buys potion of guildance.
Possibly selling buckler +1.
1d20+14

Economy Role:
1d20+14

SOLD!

Congratulations, you just gains 4 BP. (Barely)

Event!

Your new farms have produced a surplus. Consumption is halved during the next Upkeep phase.

The Exchange

warham wrote:

Nelson's leaving, so we will have to wait until next time to month 5.

Still interested in any events?

Alright, just let me know when.

Dark Archive

male Human Ftr2
warham wrote:
warham wrote:
If GM is here we are ready for 1st Economy check.

Remember that Magic Bow came with 20 normal arrows.

Everyone gets 461 gold pieces. Spend it wisely, it has to last an entire year.

This value does not include the ransuer or trhe rapier being sold as I still have it down that james owns them.

The Exchange

I am here.

The Exchange

I will be running through the Kingdom building for the next year, right here on this forum. I will use the dice roller here so that it is unbiased. I'll go through each phase of each month individually, giving each of them a separate post so you can follow along easily. If there is anything you wish me to do different, or if you have something you want me to do, let me know.

Also, I am only doing what I was told on Thursday night. Build up the capitol with the buildings as listed in order. If you wish to claim more hexes or build additional buildings beyond that, you will need to post it here.

My next post will have the list of buildings and the order that they will be built as BP becomes available.

I have skype so if anyone wants to contact me via skype, my skype name is shieldknight011 or you can use my yahoo email address.

The Exchange

Desnus: 13th Month
Starting STATS
BP 14 STA 17 LOY 21 ECO 21 UNR 0
Upkeep Phase
Stability Check ~ 1d20 + 17 ⇒ (7) + 17 = 24: Fail by 5 ~ 2 Unrest
Consumption - 0
Magic Item - None
Unrest ~ -1
Improvement Phase
Leaders ~ Unchanged
Claim ~ None
Improve ~ Tavern -12 BP, +1 Stability, +1 Loyalty +500gp base value
Roads ~ None
Farms ~ None
Edicts ~ Unchanged
. Promotion: Token
. Taxes: Normal
. Festivals: 1
Income Phase
Deposit ~ I looked through my sheet and I have you for +1 Hide, +1 Buckler, and +1 Warhammer = 4486gp => 1BP
Withdrawl ~ None
Sales ~ None
Generate ~ 1d20 + 21 - 1 ⇒ (7) + 21 - 1 = 27 = None
Event Phase
2d100 ⇒ (92, 55) = 147 = None
Final STATS
BP 3 STA 18 LOY 22 ECO 21 UNR 1

How was that? Simple enough and I can even copy and paste most of it.

The Exchange

Sarenith: 14th Month
Starting STATS
BP 3 STA 18 LOY 22 ECO 21 UNR 1
Upkeep Phase
Stability Check ~ 1d20 + 18 - 1 ⇒ (9) + 18 - 1 = 26 Fail by 3 ~ Nothing
Consumption - 0
Magic Item - 3d100 ⇒ (35, 46, 97) = 178, 3d100 ⇒ (21, 38, 81) = 140, 3d100 ⇒ (78, 63, 93) = 234
Oil (Shillelagh)50gp; Potion (Reduce Person)50gp; Scroll (web)150gp
Unrest ~ -1
Improvement Phase
Leaders ~ Unchanged
Claim ~ None
Improve ~ None
Roads ~ None
Farms ~ None
Edicts ~ Unchanged
Income Phase
Deposit ~ None
Withdrawl ~ None
Sales ~ None
Generate ~ 1d20 + 21 ⇒ (7) + 21 = 28 = None
Event Phase
2d100 ⇒ (83, 15) = 98 = None
Final STATS
BP 3 STA 18 LOY 22 ECO 21 UNR 0

The Exchange

Erastus: 15th Month
Starting STATS
BP 3 STA 18 LOY 22 ECO 21 UNR 0
Upkeep Phase
Stability Check ~ 1d20 + 18 ⇒ (11) + 18 = 29 = Success, +1 BP
Consumption - 0
Magic Item - None
Unrest ~ -1
Improvement Phase
Leaders ~ Unchanged
Claim ~ None
Improve ~ None
Roads ~ None
Farms ~ None
Edicts ~ Unchanged
Income Phase
Deposit ~ None
Withdrawl ~ None
Sales ~ None
Generate ~ 1d20 + 21 ⇒ (17) + 21 = 38 = Success, +7 BP
Event Phase
2d100 ⇒ (2, 14) = 16 = FIRE 1d6 ⇒ 5, 1d4 ⇒ 1 = city block hit, Stability check 1d20 + 18 ⇒ (18) + 18 = 36=OKAY
Final STATS
BP 11 STA 18 LOY 22 ECO 21 UNR 0

The Exchange

Arodus: 16th Month
Starting STATS
BP 11 STA 18 LOY 22 ECO 21 UNR 0
Upkeep Phase
Stability Check ~ 1d20 + 18 ⇒ (16) + 18 = 34 = Success, +1 BP
Consumption - 0
Magic Item - None
Unrest ~ -1
Improvement Phase
Leaders ~ Unchanged
Claim ~ None
Improve ~ None
Roads ~ None
Farms ~ None
Edicts ~ Unchanged
Income Phase
Deposit ~ None
Withdrawl ~ None
Sales ~ None
Generate ~ 1d20 + 21 ⇒ (17) + 21 = 38 = Success, +7 BP
Event Phase
2d100 ⇒ (60, 83) = 143 = Nothing
Final STATS
BP 19 STA 18 LOY 22 ECO 21 UNR 0

The Exchange

Rova: 17th Month
Starting STATS
BP 19 STA 18 LOY 22 ECO 21 UNR 0
Upkeep Phase
Stability Check ~ 1d20 + 18 ⇒ (14) + 18 = 32 = Success, +1 BP
Consumption - 0
Magic Item - None
Unrest ~ -1
Improvement Phase
Leaders ~ Unchanged
Claim ~ None
Improve ~ None
Roads ~ None
Farms ~ None
Edicts ~ Unchanged
Income Phase
Deposit ~ None
Withdrawl ~ None
Sales ~ None
Generate ~ 1d20 + 21 ⇒ (1) + 21 = 22 = Fail
Event Phase
2d100 ⇒ (15, 54) = 69 = A meteor shower reigns in the harvest as an omen of abundance. +4 to Stability until the next Event Phase.
Final STATS
BP 20 STA 22 LOY 22 ECO 21 UNR 0
A trapper buys the scroll of Web.

The Exchange

Lamashan: 18th Month
Starting STATS
BP 20 STA 22 LOY 22 ECO 21 UNR 0
Upkeep Phase
Stability Check ~ 1d20 + 22 ⇒ (2) + 22 = 24 = Fail by 5, 2 Unrest
Consumption - 0
Magic Item - 3d100 ⇒ (90, 7, 79) = 176 = Wand (Ray of Frost) 50 charges, CL 1, 375gp
Unrest ~ -1
Improvement Phase
Leaders ~ Unchanged
Claim ~ None
Improve ~ None
Roads ~ None
Farms ~ None
Edicts ~ Unchanged
Income Phase
Deposit ~ None
Withdrawl ~ None
Sales ~ None
Generate ~ 1d20 + 21 - 1 ⇒ (16) + 21 - 1 = 36 = Success, +7 BP
Event Phase
2d100 ⇒ (49, 50) = 99 = None
Final STATS
BP 27 STA 18 LOY 22 ECO 21 UNR 1

The Exchange

Neth: 19th Month
Starting STATS
BP 27 STA 18 LOY 22 ECO 21 UNR 1
Upkeep Phase
Stability Check ~ 1d20 + 18 - 1 ⇒ (7) + 18 - 1 = 24 = Fail by 5, 2 Unrest
Consumption - 0
Magic Item - None
Unrest ~ -1
Improvement Phase
Leaders ~ Unchanged
Claim ~ None
Improve ~ Town Hall -22 BP, +1 Economy, +1 Loyalty, +1 Stability
Roads ~ None
Farms ~ None
Edicts ~ Unchanged
Income Phase
Deposit ~ None
Withdrawl ~ None
Sales ~ None
Generate ~ 1d20 + 21 - 2 ⇒ (20) + 21 - 2 = 39 = Success, +7 BP
Event Phase
2d100 ⇒ (48, 23) = 71 = You rescued a trade caravan from a blizzard, now you may reap the benefits. 1d6 ⇒ 3BP
Final STATS
BP 15 STA 19 LOY 23 ECO 22 UNR 2

The Exchange

Kuthona: 20th Month
Starting STATS
BP 15 STA 19 LOY 23 ECO 22 UNR 2
Upkeep Phase
Stability Check ~ 1d20 + 19 - 2 ⇒ (18) + 19 - 2 = 35 = Success
Consumption - 0
Magic Item - None
Unrest ~ -1
Improvement Phase
Leaders ~ Unchanged
Claim ~ None
Improve ~ Dump -2 BP, +1 Loyalty, +1 Stability
Roads ~ None
Farms ~ None
Edicts ~ Unchanged
Income Phase
Deposit ~ None
Withdrawl ~ None
Sales ~ None
Generate ~ 1d20 + 22 - 1 ⇒ (18) + 22 - 1 = 39 = Success, +7 BP
Event Phase
2d100 ⇒ (99, 61) = 160 = None
Final STATS
BP 20 STA 20 LOY 24 ECO 22 UNR 1

The Exchange

Abadus: 21st Month
Starting STATS
BP 20 STA 20 LOY 24 ECO 22 UNR 1
Upkeep Phase
Stability Check ~ 1d20 + 20 - 1 ⇒ (9) + 20 - 1 = 28 = Fail by 1, nothing
Consumption - 0
Magic Item - None
Unrest ~ -1
Improvement Phase
Leaders ~ Unchanged
Claim ~ None
Improve ~ Barracks -6 BP, +2 Defense, -1 Unrest
Roads ~ None
Farms ~ None
Edicts ~ Unchanged
Income Phase
Deposit ~ None
Withdrawl ~ None
Sales ~ None
Generate ~ 1d20 + 22 ⇒ (5) + 22 = 27 = Fail
Event Phase
2d100 ⇒ (34, 45) = 79 = A pack of 6 werewolves ravage the countryside. 1d20 + 20 ⇒ (11) + 20 = 31 You manage to track them down and through a series of combats and traps manage to defeat them.
Final STATS
BP 14 STA 20 LOY 24 ECO 22 UNR 0 DEF 2

The Exchange

Calistril: 22nd Month
Starting STATS
BP 14 STA 20 LOY 24 ECO 22 UNR 0 DEF 2
Upkeep Phase
Stability Check ~ 1d20 + 20 ⇒ (2) + 20 = 22 = Fail by 7, 2 Unrest
Consumption - 0
Magic Item - None
Unrest ~ -1
Improvement Phase
Leaders ~ Unchanged
Claim ~ None
Improve ~ Tannery -6 BP, +1 Economy, +1 Stability
Roads ~ None
Farms ~ None
Edicts ~ Unchanged
Income Phase
Deposit ~ None
Withdrawl ~ None
Sales ~ None
Generate ~ 1d20 + 23 - 1 ⇒ (19) + 23 - 1 = 41 = Success, +8 BP
Event Phase
2d100 ⇒ (48, 78) = 126 = None
Final STATS
BP 16 STA 21 LOY 24 ECO 23 UNR 1 DEF 2

The Exchange

Pharast: 23rd Month
Starting STATS
BP 16 STA 21 LOY 24 ECO 23 UNR 1 DEF 2
Upkeep Phase
Stability Check ~ 1d20 + 21 - 1 ⇒ (11) + 21 - 1 = 31 = Success
Consumption - 0
Magic Item - None
Unrest ~ -1
Improvement Phase
Leaders ~ Unchanged
Claim ~ None
Improve ~ Tavern + House -15 BP, +1 Economy, +1 Loyalty, +500gp value, -1 Unrest
Roads ~ None
Farms ~ None
Edicts ~ Unchanged
Income Phase
Deposit ~ None
Withdrawl ~ None
Sales ~ None
Generate ~ 1d20 + 23 ⇒ (12) + 23 = 35 = Success, +7 BP
Event Phase
2d100 ⇒ (77, 11) = 88 = None
Final STATS
BP 8 STA 21 LOY 25 ECO 24 UNR 0 DEF 2

The Exchange

Gozran: 24th Month
Starting STATS
BP 8 STA 21 LOY 25 ECO 24 UNR 0 DEF 2
Upkeep Phase
Stability Check ~ 1d20 + 21 ⇒ (9) + 21 = 30 = Success, +1 BP
Consumption - 0
Magic Item - None
Unrest ~ -1
Improvement Phase
Leaders ~ Unchanged
Claim ~ None
Improve ~ Brewery -6 BP, +1 Loyalty, +1 Stability
Roads ~ None
Farms ~ None
Edicts ~ Unchanged
Income Phase
Deposit ~ None
Withdrawl ~ None
Sales ~ None
Generate ~ 1d20 + 24 ⇒ (3) + 24 = 27 = Fail
Event Phase
2d100 ⇒ (11, 97) = 108 = The famous dwarven brewer Judkar Alemaster from the Five Kings Mountains helps you construct your Brewery, giving you a boost to your Economy as visitors from all over come to try the new ale being produced.
Final STATS
BP 3 STA 22 LOY 26 ECO 24 UNR 0 DEF 2

The Exchange

Forgot to get you your boost to your economy.

2d6 ⇒ (4, 6) = 10 + 1d6 ⇒ 1

Final STATS
BP 14 STA 22 LOY 26 ECO 24 UNR 0 DEF 2

The Exchange

Well, that's it. Got everything built that you guys had listed. If you want to go further before next Saturday, let me know.

Also, let me know if you see any typos above.

The Exchange

Went over Nelson's email, and sure enough, I got a mistake in there. Surprise, surprise. :)

Month 20 Stability should have been a success, so that would end up giving you 2 more BP in the long run. I don't believe it will change anything else.

So final BP sits at 16.

Dark Archive

male Human Ftr2

Overall excellent job with including everything. I wonder how many groups playing kingmaker have trouble running the numbers during this phase of the campaign. So much is going on and trying to keep track of it all can be a nightmare.

Dark Archive

male Human Ftr2

I just got done entering the values into my spreedsheet. I am 1 econ higher, 2 loyal lower, and 1 stab lower than you. the loyalty I have been off since the very beginning and it has been the same throughout. I thought was with you on the stability and economy at Chad's. Now I am off somewhere. If you want I will just say screw it and leave it be and just adjust my numbers accordingly.

The Exchange

Nelson VanDenHoek 692 wrote:
I just got done entering the values into my spreedsheet. I am 1 econ higher, 2 loyal lower, and 1 stab lower than you. the loyalty I have been off since the very beginning and it has been the same throughout. I thought was with you on the stability and economy at Chad's. Now I am off somewhere. If you want I will just say screw it and leave it be and just adjust my numbers accordingly.

I'll go back through my numbers, and you should too. See if I added something wrong. That's the whole reason I put the starting STATS and finishing STATS on each post.

The Exchange

It is good to finally have your very own Tavern. And it doesn't take long before the rumor mill starts up and the gossip starts.

You have been hearing rumors of a local fisherman named Arven, who is looking for help to get rid of an ill-tempered beast who has claimed his prize fishing hole.

While traveling the countryside in your new found kingdom you meet some locals who talk of a hag known as the Swamp Witch. They claim she lives in a marsh on the northwest shore of the Tuskwater. It is said that she consorts with demons and steals children, boiling them for stew in her magic cauldron.

Dark Archive

male Human Ftr2

"I can't believe the gall of some people. Just because a woman who may not be that attractive, lives in an unhospitable location, and has arcane power is labeled as a hag witch. She is probably just a misunderstood person that plays tricks on people just so they avoid her. I mean for crying out loud the fey in the forest do the same thing, but they aren't labeled so cruelly. What we really need is to send an emissary to her and get her side of the story. Find out who she is and if we just leave her alone like we do Bokken."

(thinking to myself)This may be quite the fortuitous circumstance here. If this 'hag witch' really does deal with demons, I wonder what I can learn from her. Dealings with demons may very well give me knowledge of dealings with devils as well. She may have an idea as to how to break my father's pact. I will have to tread carefully on this matter. There may well be those among us that would rather see her harmed first before questions can be posed. If she is as formidable as the rumors make out, it may very well be my death if I visit her without the rest along. Yet if we all go and smoeone blunders, I may lose my chance at talking with her.

"If the council agrees, I will undertake this journey with a couple of local guides to go speak with this woman. I will gather what information I can from her and report back to you. If it is the will of the council, I will spend the next 3 weeks travelling and speaking with Bokken, the 'witch', and the boggard that we met. Since this is more of a diplomatic mission and only I would be leaving, this frees to up to figure out what this Arven is complaining so much about. An 'ill-tempered' beast sounds like a great threat to the local fishermen."

bluff to hide real reasons to go speak with the hag 1d20 + 11 ⇒ (14) + 11 = 25

The Exchange

A good hunt for "ill-tempered" beast will be good for all of us. Helping people is what I do.

It is good and neighorly to go check with local people. The woman and giant will know some of the area around where they live. They will have skills or trade that we will want to use.

Dark Archive

male Human Ftr2

"Is this then your consent, Esmond, for me to go and speak with these people as you take care of your hunt?"


I would love to assist my lord on his hunt, and be able to regail his great deeds to the people. From what I hear from the locals, besides that they think having a Fox with a halo in armor as my pet is strange, is that the people are looking for security and economic growth. Freeing up the fishing industry and destroying a great threat to our economy is a win win in the eyes of the people. As far as this Hag is concerned, the people would need some sort of proof of her good intentions, and possibly a treaty could prove this point, or a stake through the heart. Either should appease them. :)

The Exchange

Another day completed in the management of your new kingdom brings laughter and merriment to all those who meet you in the tavern. As you discuss the future, Selena's decision to visit the hag witch, and Esmonds desire for a good hunt, several citizens volunteer to join. Most wish to escort the lovely diplomat, but are hesitant when the hag witch is mentioned. A few brave souls are willing to hunt an unknown creature, waving their swords and bows in exaltation.

One citizen sticks out in the crowd. A beautiful young lass keeps her eye on you throughout the night. Flirting from a distance. All of the men are sure she is flirting with each of them.

Dark Archive

male Human Ftr2

If we, which I mean I for now, am going to go to the SW of the Tuskwater to talk to the woman, would this be a good opportunity to claim the old fort's territory now and expand our holdings on the land. If we founded another city along the banks, it would be a second and more secure stronghold to reach farther south. In addition, the waterways would provide ample resources for the people to use to further our economy. With the addition of a pier or 2 we could start trading with our neighbors. this addition to our territory would necessitate the expansion of our farming districts as well to provide for the new city. When does the consumption increase for adding another district? Is it when the district is finished or when it is initiated?

As far as the citizen volunteers, do any of them seem quite capable of handling themselves in the wilderness? If so, what would it take to hire their services for the journey? As this is a diplomatic journey for the state, I would expect the state to pay for the services instead of myself. Loyalty check to withdraw 1 BP of funds (2000gp) with which to fund this and further expeditions that require hiring of citizens. Speaking of which, do we have any town guard? If so how are they being paid or is it just assumed to be paid in the course of the city's monthly stability check?

The Exchange

Nelson VanDenHoek 692 wrote:

When does the consumption increase for adding another district? Is it when the district is finished or when it is initiated?

As far as the citizen volunteers, do any of them seem quite capable of handling themselves in the wilderness? If so, what would it take to hire their services for the journey? As this is a diplomatic journey for the state, I would expect the state to pay for the services instead of myself. Loyalty check to withdraw 1 BP of funds (2000gp) with which to fund this and further expeditions that require hiring of citizens. Speaking of which, do we have any town guard? If so how are they being paid or is it just assumed to be paid in the course of the city's monthly stability check?

WOW, a few questions here.

Consumption increases when you "initiate" the district.
You would have a volunteer city militia at the moment. You have not hired anyone to be an "army". There will be more on armies after this weekend. *hint,hint*
You would have to come up with the funds to hire any citizens/hirelings. It is not a part of the monthly Stability check.
I will look up what it would cost to hire hirelings for the trip.


Why are we hiring townsfolk when we are more then capable of escorting you down to the hag. Its been two years, I think a trip to the hag could wait until we've solved this boar problem. Or vise versa, whichever we feel is the most important. If we start taking out BP all willie nillie when will it stop. Does the assassin need some extra cash to go kill someone? Will the Marshall be pulling funds as well? Where does it stop? I don't think the town should be used as our own cash cow. As far as an army is concerned, that was going to be on my list of things to start working on. Unless we are going to get a significant economic boost from this 2nd city, I'd point out that our 1st city is no where near completion. Building two cities at once seems like a huge drain on our limited BP's. Especially when we are going to start building defenses, and some of those larger buildings that the town could use, and maybe that Grain Mill we were talking about. I know someone has been itching for a Whore House which Briana thinks is vile, but won't oppose if out voted. I still think we need to look at getting a list of the next 10 buildings that we think should be built and work from there. I agree that we also might need to expand out country, but we should agree as a group in which direction to go. I'm glad that our buildings are starting to help us out in more that just country stats. Its good that this new tavern is paying off in more than one way.

The Exchange

Esmond:

After morning prayers, you bump into a new friend. One of the new farmers from the stag fort area. He has come to town to deliver produce and buy seed for the coming planting. He was just on his way to make a tribute to Erastil when he saw you. He is pleased to meet one of the council. His faith in the council strengthens with your presence at Erastil's Temple of the Elk.

He tells you that there have been reports that the Stag Lord has risen from the dead and now stalks the newly founded Shieldlands. They say he is gathering an army of ghostly bandits from an ancient crypt in the eastern Kamelands.

Dark Archive

male Human Ftr2
warham wrote:
Why are we hiring townsfolk when we are more then capable of escorting you down to the hag. Its been two years, I think a trip to the hag could wait until we've solved this boar problem. Or vise versa, whichever we feel is the most important. If we start taking out BP all willie nillie when will it stop. Does the assassin need some extra cash to go kill someone? Will the Marshall be pulling funds as well? Where does it stop? I don't think the town should be used as our own cash cow. As far as an army is concerned, that was going to be on my list of things to start working on. Unless we are going to get a significant economic boost from this 2nd city, I'd point out that our 1st city is no where near completion. Building two cities at once seems like a huge drain on our limited BP's. Especially when we are going to start building defenses, and some of those larger buildings that the town could use, and maybe that Grain Mill we were talking about. I know someone has been itching for a Whore House which Briana thinks is vile, but won't oppose if out voted. I still think we need to look at getting a list of the next 10 buildings that we think should be built and work from there. I agree that we also might need to expand out country, but we should agree as a group in which direction to go. I'm glad that our buildings are starting to help us out in more that just country stats. Its good that this new tavern is paying off in more than one way.

To answer your question about why hiring townsfolk, this way we can find solutions to to both problems at the same time. I do not fancy a hunt with some beast and would much rather put my skills to use in speaking with the woman. As far as the pay of the townsfolk, we have resources (16 BP) with which to furhter our kingdom. These funds are not solely meant for building but furthering our community. If our citizen are worried about this woman than no justification is needed in spending the taxes we have accumulated already to hire these ciizens. I don't know how Mark would view this, but I look at is as spending the BP and not withdrawing the gold into our own account.

As far as expanding our nation, yes this must be decided upon by all of us. This is just a proposal to start another city in a different location. This location is mainly for trade with other nations. Right now we are a nation that is centered on itself without any interactions with our neighbors or the world around us. By opening up trade lines, we can influence other nations and stabalize our economy with trade. Does this slow down our capital cities growth, yes. But who is to say when our capital is finished growing. Is it after 4 districts are completed that we start our 2nd city? That is what we have to decide as we go forward. As far as the exact order of buildings that we add to our capital or another city, lest be flexible and take it 1 building at a time. We do not need to constrain ourselves to regimented decisions that may take 2 years to complete when we don't know what will happen next month.

The Exchange

Nelson VandenHoek 692 wrote:
I don't know how Mark would view this, but I look at is as spending the BP and not withdrawing the gold into our own account.

I'm not sure if you are viewing the BP as they are meant to be viewed. BP is not just gold. It is time, resources, gold, labor, etc., that is available to you the rulers to construct, purchase, claim, and build in your kingdom. If you start taking out too much BP as gold, there will be a shortage of coin in the kingdom, even though you may have plenty of resources and labor.

Long Answer:

Think of it like this: when the Salvation Army comes around every year to my door, they ask for one of three things. Time, money, or items. Some people can give their time, but lack money or goods to donate. Some people have money, but either lack the time or personal items to give. While others may have items to give that they no longer have a need for, but lack the time or money to donate.
BP is similar in the sense that some of your citizens can give you their time, others their coin, while still others, resources. BP is using these different products together to accomplish different aspects of the kingdom building process. Perhaps a group of farmers have come from distant lands and wish to use their skills and knowledge to toil and plow in the field. You use this BP to develop farmlands in a hex. Maybe you have a group of citizens that are willing to spend their gold and purchase land to build a tavern/inn/shop/etc. in order to begin a business that will in turn provide more coin for future purchases. Or you have citizens who need jobs and are willing to work constructing roads and bridges in claimed hexes. You use your BP in this sense for two things, the coin to hire the workers and the physical resources needed to construct the road or bridge.

You can still withdraw funds for purchases, but it is frowned upon. Hence the auto unrest point when you do it, successful or not. Most citizens would look at it like a "robbing Peter to pay Paul" kind of operation.

I'm not saying you can't do it. I'm just going to discourage it. Though there may come a time when you will need to do it.

Hope that helps.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

I concur with the notion that BP is not just gold. I was trying to say that the BP does include the gold that we have gained in taxes. I was just thinking of spending the BP on the citizens and not withdrawing it into our own funds. I looked at the loyalty check as us taking the gold and using it for ourselves. If we were to withdraw a BP and use those founds to acquire goods that we kept such as the minor items of scrolls, then that is when the loyalty check would come into play. If we are just using that BP to pay for escorts or to hire the citizens, it would be a lump some payment in BP (say 2 expeditions like this would cost 1BP).

I am still probably incorrect in viewing the BP this way. Even so, I would still vote for a withdrawal of 1BP for government funds to be used in such circumstances.

The Exchange

You would still be incorrect. Who the heck is Gorguk anyways? Shouldn't you have your prissy little diplomat for an alias on this board?


Maybe its my close ties to the people that doesn't want me to make them upset. If we are indeed just a village, I would think that we would want to at least have one strong city before we step out into that big world of other nations. We shouldn't be seen as some small nation. We may even be seen as small if we only have one city. Personally I don't feel we are ready Militarily, Economically, or otherwise to start going beyond our own boarders. Lets stay out of the way and forgotten until we are big enough, or they come to us. Then we have some leverage and can deal from a position of Strength, not weakness.


As far as planning ahead goes, I completely disagree with playing it lose and flexible. I'll agree that would work while we are playing, but we saved a ton of time by giving Mark our list of future buildings. Just for time reasons, I beleive we should make a list and give it to Mark like we did the other one. Then we don't have to go thru the hours we went thru just to prepare for this weekend's game. Only Mark has to. :)

Plus with everyone present, we can come to an agreement on how we should proceed as a group. Nate and Ted missed out last time, and their views were not shared which they should have been.


As far as BP spending goes, I say we either build a town/country with our BP or use the BP to rob our townsfolk and make them make magic items for us. Either one works, cause you can build the town however you wish, but we need to decide and whatever that decision is, the other view needs to be dropped. My vote is that I don't want to go home to a town of magic shrines and monuments. I think its great that we don't have to travel to a foreign land to get our wagon fixed because we now have a blacksmith. I like the idea of having our own brewery which makes a unique liquor. It gives our nation some character. If the rest of the party wants to go the other way, thats fine too, I can munchin with the best of 'em if thats our goal. I just need to know, because it makes a difference how I play MY character. Right now I'm the approachable loving and caring councilor, but that may change if we decide we are only in this for ourselves. So make a decision as a group, so I know how to play on Saturday.


The Hag Situation. Our "prissy little Diplomat"' as she has somehow become known as, is ASSUMING that this Hag is just a misunderstood person of some sort. What if she actually is a HAG. The Diplomat and her citizen protectors may never be heard from again. I beleive that the best warriors should escort her and make sure that everything is on the up and up. If this needs done before the boar, so be it.

Personally I would like to go back to the bat cave and discover what mysteries await us. I'm not going to spend BP to hire people to escort me there, for I think both situations warrant the full party of players approach.

Thats just me, but if we want to start splitting up the group and do solo missions I'm game. At least I can heal myself. :) Foxy on the other hand has no intentions of taking on a solo mission, so she will probably just stay with me.

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