Mark's Kingmaker Build Thread


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Dark Archive

male Human Ftr2
Shieldknight wrote:
You would still be incorrect. Who the heck is Gorguk anyways? Shouldn't you have your prissy little diplomat for an alias on this board?

oops I used the wrong alias again. If I could change the picture for Nelson VanDenHoek I would but it won't let me.

Dark Archive

male Human Ftr2
warham wrote:

As far as planning ahead goes, I completely disagree with playing it lose and flexible. I'll agree that would work while we are playing, but we saved a ton of time by giving Mark our list of future buildings. Just for time reasons, I beleive we should make a list and give it to Mark like we did the other one. Then we don't have to go thru the hours we went thru just to prepare for this weekend's game. Only Mark has to. :)

Plus with everyone present, we can come to an agreement on how we should proceed as a group. Nate and Ted missed out last time, and their views were not shared which they should have been.

Once we are done on Saturday and have a break again, that is a possiblility. I just don't want to have things set in stone prematurely. Besides, Selena wants to be free spirited.

Dark Archive

male Human Ftr2
warham wrote:
As far as BP spending goes, I say we either build a town/country with our BP or use the BP to rob our townsfolk and make them make magic items for us. Either one works, cause you can build the town however you wish, but we need to decide and whatever that decision is, the other view needs to be dropped. My vote is that I don't want to go home to a town of magic shrines and monuments. I think its great that we don't have to travel to a foreign land to get our wagon fixed because we now have a blacksmith. I like the idea of having our own brewery which makes a unique liquor. It gives our nation some character. If the rest of the party wants to go the other way, thats fine too, I can munchin with the best of 'em if thats our goal. I just need to know, because it makes a difference how I play MY character. Right now I'm the approachable loving and caring councilor, but that may change if we decide we are only in this for ourselves. So make a decision as a group, so I know how to play on Saturday.

I am a little confused, I thought we talked about not making magic items last time and already agreed about that. This BP use would not be for that at all but is how I would go about hiring the citizens. Yes Selena has alternate reasons for going to the 'hag'. That is why I am trying to convince the council to let me go on the state appointed trip, funded by the state, and hide my real reasons behind the bluff check. If you think Selena is getting any of the moeny from the BP exchange she is not angling for that. My duty to the state is as Grand Diplomat. It is my job to meet with foreign dignitaries and individuals and discuss goals, agendas and the like. I am using that as the excuse to visit the 'hag'. Yes, you are in charge of our people. I could care less about them when it comes to the perception that other nations have of us. If we decide to stick with only 1 district and dont expand, I am fine with that as well. In fact I have a few requests for city improvments that Selena would like. (A brothel is not one of them.)

Dark Archive

male Human Ftr2
warham wrote:

The Hag Situation. Our "prissy little Diplomat"' as she has somehow become known as, is ASSUMING that this Hag is just a misunderstood person of some sort. What if she actually is a HAG. The Diplomat and her citizen protectors may never be heard from again. I beleive that the best warriors should escort her and make sure that everything is on the up and up. If this needs done before the boar, so be it.

Personally I would like to go back to the bat cave and discover what mysteries await us. I'm not going to spend BP to hire people to escort me there, for I think both situations warrant the full party of players approach.

Thats just me, but if we want to start splitting up the group and do solo missions I'm game. At least I can heal myself. :) Foxy on the other hand has no intentions of taking on a solo mission, so she will probably just stay with me.

What boar are you referring to? We have already taken care of Tuskgutter. As for this 'prissy little diplomat' I would like to consider myself more open to the possibility that laymen don't know the difference between a witch and a hag, although they might look alike. If we talk to her with a show of force, how amicable do you think she will be? She is more than likely to ignore us (at best) or attack us (at worst) than talk reasonably. If things do turn for the worst, then yes I would return promptly and report to the council and take actions then appropriatly.

are all of these posts chad in character or out? I can't tell sometimes. It will be nice when everyone is back together and discuss this with everyone's input. Its kind of wierd having an 'argument' with out the others chiming in.


Nelson VanDenHoek 692 wrote:
warham wrote:

The Hag Situation. Our "prissy little Diplomat"' as she has somehow become known as, is ASSUMING that this Hag is just a misunderstood person of some sort. What if she actually is a HAG. The Diplomat and her citizen protectors may never be heard from again. I beleive that the best warriors should escort her and make sure that everything is on the up and up. If this needs done before the boar, so be it.

Personally I would like to go back to the bat cave and discover what mysteries await us. I'm not going to spend BP to hire people to escort me there, for I think both situations warrant the full party of players approach.

Thats just me, but if we want to start splitting up the group and do solo missions I'm game. At least I can heal myself. :) Foxy on the other hand has no intentions of taking on a solo mission, so she will probably just stay with me.

What boar are you referring to? We have already taken care of Tuskgutter. As for this 'prissy little diplomat' I would like to consider myself more open to the possibility that laymen don't know the difference between a witch and a hag, although they might look alike. If we talk to her with a show of force, how amicable do you think she will be? She is more than likely to ignore us (at best) or attack us (at worst) than talk reasonably. If things do turn for the worst, then yes I would return promptly and report to the council and take actions then appropriatly.

are all of these posts chad in character or out? I can't tell sometimes. It will be nice when everyone is back together and discuss this with everyone's input. Its kind of wierd having an 'argument' with out the others chiming in.

I just don't want you wondering off and getting yourself killed I guess. If there are personal reasons shouldn't you pay for personal reasons?


warham wrote:
Nelson VanDenHoek 692 wrote:
warham wrote:

The Hag Situation. Our "prissy little Diplomat"' as she has somehow become known as, is ASSUMING that this Hag is just a misunderstood person of some sort. What if she actually is a HAG. The Diplomat and her citizen protectors may never be heard from again. I beleive that the best warriors should escort her and make sure that everything is on the up and up. If this needs done before the boar, so be it.

Personally I would like to go back to the bat cave and discover what mysteries await us. I'm not going to spend BP to hire people to escort me there, for I think both situations warrant the full party of players approach.

Thats just me, but if we want to start splitting up the group and do solo missions I'm game. At least I can heal myself. :) Foxy on the other hand has no intentions of taking on a solo mission, so she will probably just stay with me.

What boar are you referring to? We have already taken care of Tuskgutter. As for this 'prissy little diplomat' I would like to consider myself more open to the possibility that laymen don't know the difference between a witch and a hag, although they might look alike. If we talk to her with a show of force, how amicable do you think she will be? She is more than likely to ignore us (at best) or attack us (at worst) than talk reasonably. If things do turn for the worst, then yes I would return promptly and report to the council and take actions then appropriatly.

are all of these posts chad in character or out? I can't tell sometimes. It will be nice when everyone is back together and discuss this with everyone's input. Its kind of wierd having an 'argument' with out the others chiming in.

I just don't want you wondering off and getting yourself killed I guess. If there are personal reasons shouldn't you pay for personal reasons?

I completely agree. Where is everyone? Wait a minute that isn't an arguement. On second thought, I guess I disagree that we shouldn't agree completly. :)

The Exchange

warham wrote:
Personally I would like to go back to the bat cave and discover what mysteries await us.

There probably is a batmobile and a batbike. Oh and there could even be a robin.

Dark Archive

male Human Ftr2
warham wrote:
Nelson VanDenHoek 692 wrote:
warham wrote:

The Hag Situation. Our "prissy little Diplomat"' as she has somehow become known as, is ASSUMING that this Hag is just a misunderstood person of some sort. What if she actually is a HAG. The Diplomat and her citizen protectors may never be heard from again. I beleive that the best warriors should escort her and make sure that everything is on the up and up. If this needs done before the boar, so be it.

Personally I would like to go back to the bat cave and discover what mysteries await us. I'm not going to spend BP to hire people to escort me there, for I think both situations warrant the full party of players approach.

Thats just me, but if we want to start splitting up the group and do solo missions I'm game. At least I can heal myself. :) Foxy on the other hand has no intentions of taking on a solo mission, so she will probably just stay with me.

What boar are you referring to? We have already taken care of Tuskgutter. As for this 'prissy little diplomat' I would like to consider myself more open to the possibility that laymen don't know the difference between a witch and a hag, although they might look alike. If we talk to her with a show of force, how amicable do you think she will be? She is more than likely to ignore us (at best) or attack us (at worst) than talk reasonably. If things do turn for the worst, then yes I would return promptly and report to the council and take actions then appropriatly.

are all of these posts chad in character or out? I can't tell sometimes. It will be nice when everyone is back together and discuss this with everyone's input. Its kind of wierd having an 'argument' with out the others chiming in.

I just don't want you wondering off and getting yourself killed I guess. If there are personal reasons shouldn't you pay for personal reasons?

That is just it. the whole reason i put the bluff check in there was to make it seem that it wasn't personal reasons and that is was all about the state affairs. i don't think our leader being a paladin would approve of me consorting with a hag that might deal with demons

Dark Archive

male Human Ftr2
warham wrote:


I completely agree. Where is everyone? Wait a minute that isn't an arguement. On second thought,...

So are we agreeing to disagree or are we disgreeing on agreeing...I am so confused. I guess that is what happens when both are 8 wis people.

Dark Archive

male Human Ftr2

When in March are we getting together again? Just curious so I can plan now.

Dark Archive

male Human Ftr2

Just curious, if we are going to meet in June, and we only have a couple of encounters before the next kingdom building segment, what are some buildings/upgrades that we want to purchase during that time? This is more for finding out what each character would like themselves to have built in the upcoming months than to say this is what we are doing for game mechanics.

For myself, I would like a library at some point for research.

Hopefully, this will help and not take so much time when we finally do get together.

The Exchange

How does June 3rd and 4th work? Friday night, starting between 6 and 7 pm, and all day Saturday.

Dark Archive

male Human Ftr2

My wife said ok and that allowing me to go on Friday would be my birthday present. I am available at 6:00 for a couple of hours and then all day Saturday.

Dark Archive

male Human Ftr2

Actually, I want to change my opinion on which building I would like. I am looking at taking craft wondrous items and need a place to work my magic without being harrassed all day. I am thinking more like a caster's tower.


I'm thinking of some barracks or something on the defensive. I have a feeling it might not be long before we are going to start needing troops.

Dark Archive

male Human Ftr2

Anyone else have any suggestions?

The Exchange

Suggestions from visiting dignitaries and traveling merchants encourage you to "Build for economy, then stability, screw loyalty!" Especially at such an early stage.

Dark Archive

male Human Ftr2

Also, since it is Chad and myself who are the support type characters, was wondering what spells you would all like to see me know. At next level I am looking at create pit, blindness/deafness, silent image, and what 3rd level spell I don't know yet. So far the majority of spells have been to mess with the opponents (DM) and not too many buffs. So I was thinking halt undead, ray of exhaustion, hold person, or go off and get summon monster 3.

------------
Selena will meet with these visiting dignitaries and extrapolate all the information she can as to which buildings in particular they recommend. While visiting with them, she will inform the local spymaster what they are saying so that he may keep an eye on them. Diplomacy to impress the dignitaries 1d20 + 14 ⇒ (15) + 14 = 29 Sense motive on diplomats to see if they have a hidden agenda or are looking for weak points in our cities defense (probably many right now) 1d20 + 9 ⇒ (9) + 9 = 18Also, if there is a delagate from my hometown that I feel is trustworthy, I will send a sealed letter to my mother telling her what has happened so far. Likewise, I will also send a messenger to my halfling friends telling them of the great opportunities here now that the area is somewhat secured and prosperous.

Dark Archive

male Human Ftr2

Forgot to add this earlier:

What lands do these dignitaries come from? Are they close enough to talk matters of trade and border disputes? If so, then Selena will definitely be spending more time each month discussing such matters of state. 1 week is not nearly enough time to do justice to all the different personages that we are seeing.

Between crafting items and diplomatic endeavors, I am going to have little time for else. I am glad that we have ended the troll threat because if anything else comes along I just don't know when I will get around to it.

Granted, all of this will take place once we get back home from our current exploits and dealings with the lizard people.

The Exchange

You have been visited by:
nobles from Brevoy, who are checking up on you, to see your progress.
Dignitaries from the River Kingdoms, trying to see if there are any weaknesses they can exploit and make you a part of their nation.
Five Kingdom Mountains, heard about the master brewery setting up shop and wanted to visit.
Dignitaries from two of the other explorer groups in the Stolen Lands, a son of the ruler of Pitax to west and a nephew of the ruler of Varnhold to the east.

Both of the young gentlemen from Pitax and Varnhold have taken to Brianna and have begun courting her.

Most of the advice you have been getting is sound, especially that coming from the dwarves and the noble houses of Brevoy. The River Kingdoms suggest a few things that may hamper your expansion, but (James' character) has discerned who can be trusted and who can not. Except he is unsure about the two suitors.

The main suggestions are that you focus on Economy at the moment, interjecting some Stability as you increase in size by adding city districts and hexes, Loyalty is unimportant at the moment because as long as your economy and kingdom size are growing rapidly, the people will be happy.

Both of the suitors have visited at least 3 times in the past year. (I'll give you more info later this week.)

James:

The suitors are both geniunely interested in Brianna, though the suitor from Pitax has an alternate agenda. What it is you are unsure, but he is hiding something. The suitor from Varnhold has simply fallen in love and would do anything for the lady Brianna.

Shadow Lodge

Um...................Why is this thread here?

This don't look like your looking for players, looks like you have players.

The Exchange

Dark Maiden wrote:

Um...................Why is this thread here?

This don't look like your looking for players, looks like you have players.

I didn't put it here. Not sure why, exactly.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Selena will have definitely spent time with the nobility from Brevoy as they are the reason that we were able to found the Shieldlands. Talks will also ensue as to what direction they feel Brevoy is headed and what political machinations they are dealing with so that we may be better prepared to face those same problems.

The dignitaries from the River Kingdoms will be welcomed into our humble capital as talk progresses to trade negotiations and what natural resources that the Shieldlands can provide in exchange for manufactured goods. Protection of these goods should also be discussed.

Being unable to speak Dwarven (something that will be rectified very shortly) and being unfamiliar with the finer examples of the alcoholic beverages that we offer, Selena will direct their inquiries to Ghuar, Allard, and Theod. After the introductions, Selena will say a prayer to Erastil for him to keep the peace between Ghuar, Allard, Theod, and the dwarves.

When news arrives that there are visiters from the nearby lands of Pitax and Varnhold, Selena will hurry to meet with both of them. As neighbors, she will want to discuss the issue of land entitlement and border rights that have been granted in each of the respected charters. If possible, she will inquire as to how the local creatures have responded to their colonization of the territory, what their tendencies are (lawful good, neutral, etc) as a nation, and what their foreign policies are?

The Exchange

My apologies, I meant Selena (the Sorceress) above, not Brianna (the Witch).


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Shieldknight wrote:
My apologies, I meant Selena (the Sorceress) above, not Brianna (the Witch).

That changes things...hmmm...I will have to think about how that affects things. Will post later about those interactions.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

For sure Selena would tell the suitors that she has certain obligations that need to be filled. Not only to the nation of the Shieldlands, but also to her family. She will leave these obligations vague enough so no information about her family's past will hopefully be known to them.

As far as diplomatic matters are concerned, what would happen if say Selena was to wed either man. Since both are royal blood and possible heirs to a throne (albeit 1 much closer than the other), what ramifications does that present? It would not do to have Selena be the Grand Diplomat of the Shieldlands and possibly the queen of Pitax. On the other side of the coin. A marriage to nobility could cement an alliance between sister nations, possibly creating a strong enough union to marshall adequate armies/defenses if need be. Since this has consequences to all involved, Selena will approach Allard and have him find out what he can about each nation's strengths and agendas.

I have an idea of which direction I would head, but will bring this before the council and ask for their input. Not that I will necessarily listen to anyone in particular, but this could be a political ploy or something even more nefarious.

The Exchange

A marriage of convenience, how dull.

I will put together some information on both cities for Allard, later today.

While being courted, both men are polite and courteous.
The young Ivoretti (son of King Tastruccio Irovetti of Pitax) is dashing, well spoken, and always has a quick response. He lavishes you with expensive gifts (to be listed later). Always trying to show that he is the better man for you, and would treat you as only a queen should be treated.
The young Varn (nephew of King Maegar Varn of Varnhold) is ruggedly handsome, and gifted with a well muscled body (as you have seen first hand, we won't say how). He sometimes stumbles over his words, but is always honest and true to his word. He has never brought you an expensive gift, but it is always something that you have commented on from the previous visit. Whether it is a rare flower from the Nomen Heights, or a basket of fruit and nuts from Cheliax, they are always gifts with thought and consideration.

Allard:

It takes you a couple of months to gather information on both men.
Young Ivoretti is a rougish character, liked by some, he is the first son of King Tastruccio Irovetti of Pitax. The king rules with cunning and an iron fist. He has been quickly growing a strong nation, both in military power and economic. It is almost uncanny how he has grown the nation so quickly. Those who have opposed him openly have had a tendency to disappear. No matter what, his nation is definitely the stronger of the two.
Young Varn is a man of adventure. He doesn't spend much time in court and instead spends it with the people and adventuring through the countryside, helping wherever he can. Varnhold is a small city, and their holdings are few. They have yet to develop a strong army, though they are beginning to put together a couple of units. They don't appear to be much further in kingdom building than you are, but their proximity to Restov has put them at an advantage in trade.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Don't worry, it will not just be a matter of convenience. It just needs some consideration that is all.

shieldknight:
As of right now, Selena is leaning towards young Varn. Looks do have its advantages after all. Although it is pretty close call. 60-40 right now.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Right now I show that our modifiers are econ +27, loyal +26, and stab +27. That is including the 3 unrest that we currently have. Our control DC is 31 for controlling 11 hexes.

If no one post by 10:00 tonight, I will make the stability check.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Mark:
Minor Magic Item generation coming up. All scrolls, and potions are under the 2500 gp cap so I am reallocating the percent chance to 1-30 based on the generator on pg 461. All wands will be cleric 1-33, druid 34-67, wizard 68-100.
  • 1-4 armor and shields
  • 5-9 weapons
  • 10-11 rings
  • 12-21 wands
  • 22-30 wondrous items

36d30 ⇒ (27, 18, 20, 7, 9, 4, 20, 16, 28, 21, 12, 25, 8, 4, 14, 13, 9, 8, 22, 12, 4, 2, 20, 28, 25, 24, 17, 16, 13, 30, 19, 30, 30, 7, 3, 9) = 574
70d100 ⇒ (33, 79, 41, 13, 63, 85, 42, 40, 63, 34, 46, 13, 96, 47, 98, 55, 88, 10, 3, 9, 88, 97, 99, 63, 98, 86, 77, 51, 26, 100, 18, 69, 22, 18, 85, 94, 75, 66, 19, 63, 28, 14, 21, 38, 74, 3, 24, 41, 95, 30, 95, 85, 72, 76, 24, 23, 58, 28, 48, 13, 28, 49, 49, 47, 43, 67, 9, 32, 28, 8) = 3522 If one of these numbers generates a lower value item then I am going to skip it.

  • 27 wondrous (skip 33) 79 gives dusty rose prism ioun stone
  • 18 wand 41 gives druid wand
  • 20 wand 13 gives cleric wand
  • 7 weapon 63 gives +1 weapon
  • 9 weapon 85 gives +2 weapon
  • 4 armor +1 armor (full plate only applies)
  • 20 wand 40 gives druid wand
  • 16 wand 63 gives druid wand
  • 28 wondrous (34 skipped) 46 gives golem band scarab
  • 21 wand 13 gives cleric wand
  • 12 wand 96 gives wizard wand
  • 25 wondrous 47 gives neckalce of fireballs type II
  • 8 weapon 98 gives special ability and roll again. 55 gives ranged weapon. 88 gives Seeking. 10 gives +1 (+1 seeking ranged weapon)
  • 4 armor (skip 39) 88 gives specific armor. 97 gives Elven Chain
  • 14 wand 99 gives wizrd wand
  • 13 wand 63 gives druid wand
  • 9 weapon 98 gives special ability and roll again. 86 gives ranged weapon. 77 gives Shocking. 51 gives +1 (+1 shocking ranged weapon)
  • 8 weapon 26 gives +1 weapon
  • 22 wondrous 100 gives harp of charming
  • 12 ring (skip 18) 69 ring of counter spells
  • 4 armor (skip 22, 18) 85 gives +2 shield
  • 2 armor 94 gives special ability and roll again. 75 gives shield. 66 gives fortification light. 19 gives +1 ( +1 light fortification shield)
  • 20 wand 63 gives druid wand
  • 28 wondrous (skip 28, 14, 21, 38) 74 gives slippers of spider climbing
  • 25 wondrous41 gives boots of the winterlands
  • 24 wondrous 95 gives cloak of the manta ray
  • 17 wand 30 gives cleric wand
  • 16 wand 95 gives wizard wand
  • 13 wand 85 gives wizard wand
  • 30 wondrous 72 gives necklace of fireballs III
  • 19 wand 76 gives wizrd wand
  • 30 wondrous (skip 24, 23) 58 gives belt of giant strength +2
  • 30 wondrous (skip 28) 48 gives stone of alarm
  • 7 weapon 13 gives +1 weapon
  • 3 armor 28 round up to give +2 armor
  • 9 weapon 49 gives +1 weapon


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Mark:
Just generating the numbers for the medium item list. Will post those once I have them completed. Randomization for wands will be the same and I am removing scrolls and potiions again from the list. If the number would generate and scroll or potion I am just going to skip it.
100d100 ⇒ (80, 18, 63, 61, 81, 56, 11, 57, 87, 70, 46, 90, 36, 1, 46, 44, 95, 36, 77, 35, 8, 55, 10, 33, 87, 30, 97, 36, 24, 16, 65, 51, 44, 27, 48, 42, 95, 47, 99, 74, 10, 30, 33, 27, 83, 2, 7, 92, 68, 3, 58, 13, 60, 21, 76, 73, 94, 73, 44, 7, 32, 24, 86, 52, 39, 13, 80, 71, 10, 44, 9, 75, 17, 53, 51, 66, 73, 30, 74, 47, 69, 33, 47, 66, 11, 38, 38, 85, 17, 33, 74, 95, 96, 97, 72, 33, 32, 48, 40, 49) = 4971 100d100 ⇒ (74, 95, 60, 22, 91, 74, 5, 91, 88, 14, 19, 95, 75, 42, 9, 10, 82, 36, 23, 68, 67, 69, 18, 66, 60, 56, 10, 50, 64, 45, 2, 63, 60, 72, 28, 54, 16, 30, 19, 21, 82, 88, 99, 54, 78, 16, 8, 17, 71, 10, 64, 18, 62, 18, 7, 13, 73, 19, 21, 92, 95, 95, 15, 87, 31, 72, 94, 91, 14, 25, 5, 93, 66, 57, 69, 20, 58, 56, 56, 90, 80, 55, 56, 95, 83, 51, 50, 91, 13, 83, 52, 38, 76, 63, 39, 79, 82, 45, 89, 14) = 5276


Selena Magnimar wrote:

Don't worry, it will not just be a matter of convenience. It just needs some consideration that is all.

** spoiler omitted **

If Selena asks Brianna about these men, she will tell her to follow your heart.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Mark:
Medium Magic items
  • 80 wand, 18 cleric, 63 3rd level spell
  • 81 wand, 56 druid, 11 2nd level spell
  • 87 wondrous, 70 horn of blasting
  • 46 rod, 90 viper
  • 36 ring, 1 counterspells
  • 46 rod, 44 cancellation
  • 95 wondrous, 36 golem manuel clay
  • 77 wand, 35 druid, 8 2nd level
  • 10 armor/shield, 33 +3 shield
  • 87 wondrous, 30 cape of the montebank
  • 97 wondrous, 36 golem manuel clay (must be from or for our witch magister)
  • 16 weapon, 65 specific, 51 trident of warning
  • 44 rod, 27 immovable
  • 48 rod, 42 metal and mineral detection
  • 95 wondrous, 74 luckstone
  • 10 armor, 30 +2 armor
  • 33 ring, 27 ram
  • 83 wand 2, cleric, 7 level 2
  • 92 wondrous, 68 amulet of mighty fists +2
  • 3 armor/shield, 58 specific armor, 60 rhino hide
  • 76 wand, 73 wizard, 94 3rd level
  • 73 wand, 44 druis, 7 2nd level
  • 32 ring, 24 ram

Once I find out howmany wands there are I will generate thenm randomly using the number of spells on the respective list. Will do that tomorrow probably since there are different # of spells per level and class.

Here is the stability roll that you asked for. Stability: 1d20 + 27 ⇒ (8) + 27 = 35 DC: 31...passed whew. -1 Unrest.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Mark:
Here is the list of major magic items. I just continued using the numbers that were generated earlier if that is okay. Again I skipped scrolls and potions.
  • 86 wondrous, 52 belt of physical perfection +4
  • 39 rod, 13 wonder
  • 80 wand, 71 druid, 10 3rd level spell
  • 44 rod, 9 metamagic silent
  • 75 staff, 17 healing
  • (skip 53 and 51) 66 staff, 73 necromancy
  • 30 ring, 74 shooting stars
  • (skip 47) 69 staff, 33 defense
  • (skip 47) 66 staff, 11 summoning insects
  • 38 rod, 38 greater extend metamagic
  • 85 wondrous, 17 headband of vast intelligence +6: 3d35 ⇒ (9, 23, 22) = 54 escape artist, know. planes, know. religion
  • 33 ring, 74 shooting stars (1 for each hand I suppose)

cleric level 2 wands: need 4. 4d32 ⇒ (13, 11, 4, 14) = 42 gives eagle's splendor, dlay opison, dear's endurance, and enthrall.

cleric level 3 wands: need 1. 1d31 ⇒ 1 gives Animate Dead

Druid level 2 wands: need 8. 8d26 ⇒ (1, 25, 17, 13, 21, 22, 10, 2) = 111 gives animal messenger, warp wood, reduce animal, gust of wind, spider climb, summon nature's ally II, flame blade, and animal trance.

Druid level 3 wands: need 1. 1d22 ⇒ 5 gives diminish plants.

Wizard level 2 wands: need 5. 5d51 ⇒ (24, 4, 31, 40, 7) = 106 gives hypnotic pattern, resist energy, blindness/deafness, cat's grace, and glitterdust.

Wizard level 3 wands: need 1. 1d43 ⇒ 23 gives wind wall.

Hey Allard, any and all help here would be appreciative. I would like to know what you found out for background information on them. Even religion would be nice to know. I don't want to be bribed with expensive gifts (like horseshoes of speed or a cloak of protection for instance) just to marry a schmuck in the case of Ivoretti. Yet i don't want to marry a poor schmuck, no matter how good looking he is, that can't provide for me either. Thanks for the input Brianna.


Just testing to see if my name and monicker come up. I am most pleased with my new Mithral Breastplate armor. Selena, has Angus' "Thunder" stopped ringing in your head?


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Just wait Theodocious, Selena will have the last laugh yet. Maybe with the help of Tasha :P

Liberty's Edge

Can we setup a tithe and also buy our own home near the capitol in our country?

The Exchange

Mocker wrote:
Can we setup a tithe and also buy our own home near the capitol in our country?

Sure

I am also adding a windmill to the buildings you can construct in an open hex.

Windmill Windmills are used for grinding grain and moving water. Must be constructed in a hex already farmed. +1 Economy, -1BP consumption
This is an early draft, I will be making changes to it. I haven't decided on a cost yet.

Sovereign Court

Male Human Paladin 7

I think that because:
"Apiary (6 BP): A beekeeper and hive system to
make honey and pollinate the local farms. This
can be built in the same hex as a farm.
Economy +1, Loyalty +1. Reduces
Consumption by an additional 1 BP if in the
same hex as a farm."

That you loss the Loyalty +1 of above the Mill should cost 4 BP but should add in that need river or aqueduct to build on to a Farm.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Currently this is where we stand in the kingdom building process. We have 18 hexes and 3 districts. Our stats are Econ: +49, Loyal: +38, and Stab: +43 with our control DC:38. We have no unrest, 0 Consumption, and 7 BP in the treasury. Our edicts are Promotion: Token, Taxation: Normal, and Festivals 1. In 2 months we need to decide if we want to up our Festivals to a higher value since we can only change it at the beginning of the year. Just an FYI. Just let me konw what the next thing you want is. I am all for adding 5 more hexes and farms over the next couple of turns to increase our size and increase our Promotion and Festival edicts. We can also save for a market in Tatzleford if we want.

Sovereign Court

Male Human Paladin 7

In Talzeford, I remember half cost of BP for a building that will come from new town folks. I forget what on the list of buildings, they help pay for.

It would be better increase that hexes that we control. Step up the Festivals by one level would be natural and what people started doing.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Does the Baron not want to increase his holding now while he can and upgrade his land later? We have the ability to claim vast tracts of land now without fear of others claiming the land. Who is to say that 2 years from now the lands of Varn and Pitax would have swollen to the size that they have no choice but to invade our unclaimed borders.


Selena Magnimar wrote:
Currently this is where we stand in the kingdom building process. We have 18 hexes and 3 districts. Our stats are Econ: +49, Loyal: +38, and Stab: +43 with our control DC:38. We have no unrest, 0 Consumption, and 7 BP in the treasury. Our edicts are Promotion: Token, Taxation: Normal, and Festivals 1. In 2 months we need to decide if we want to up our Festivals to a higher value since we can only change it at the beginning of the year. Just an FYI. Just let me konw what the next thing you want is. I am all for adding 5 more hexes and farms over the next couple of turns to increase our size and increase our Promotion and Festival edicts. We can also save for a market in Tatzleford if we want.

I am up for upping our festivals, and Angus is definitely for increasing our festivals. I am also for adding hexes and expanding our territory. Did we end up getting a market? We should probably start building our castle or puting up walls.

Could we get an inventory of what buildings and districts we have?


Selena Magnimar wrote:
Just wait Theodocious, Selena will have the last laugh yet. Maybe with the help of Tasha :P

Who is Tasha? Since Selena's song is "Thunderstruck" would Tasha like to pick her signature song or can Angus pick it?


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Theodocious Attrocious wrote:
Selena Magnimar wrote:
Just wait Theodocious, Selena will have the last laugh yet. Maybe with the help of Tasha :P
Who is Tasha? Since Selena's song is "Thunderstruck" would Tasha like to pick her signature song or can Angus pick it?

Tasha's hideous laughter....now just hideous laughter of course. No real threat just giving you a hard time.

Nice avatar by the way.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6
Theodocious Attrocious wrote:

I am up for upping our festivals, and Angus is definitely for increasing our festivals. I am also for adding hexes and expanding our territory. Did we end up getting a market? We should probably start building our castle or puting up walls.

Could we get an inventory of what buildings and districts we have?

I will post the summary of what is in each district tomorrow.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

As requested the breakdown of the cities.

Staghart: 2 districts composed of 1 barracks, 1 brewery, 1 dump, 1 graveyard, 7 houses, 1 inn, 1 jail, 1 library, 1 market, 1 mill, 1 monastary, 1 monument, 1 shop, 1 shrine, 1 smith, 1 tannery, 2 taverns, 1 temple, 1 town hall, and 1 witches hut.

Tatzleford currently has only 2 houses. What's his name is probably not very happy about not having anything in his city.

In addition to this, the country side has been improved with 11 farms, 1 apiary, 2 mines, and 1 reservoir. 2 of the farms will have to be moved since we added mines without fully knowing the rules.

Sovereign Court

Male Human Paladin 7

I thinking about the Feats in the new book are taking later?

Yes would good to start building up Tataleford.

We will need to setup a day and time for kingdom building.


Yes, scheduling an online Kingdom Building session would be good. Thanks to the PDF you submitted Mark, I feel I now understand the kingdom building process and am truly into it.

As far as where we should go from here, I think Staghart is mostly set up for now, except to have it walled, have a black market, and a magic shop.

I think we should start putting some emphasis into Tatzleford now. Unless I am mistaken, we can put a castle here for half off, correct? I think we should so this really soon, and follow this up with a town hall, and then other buildings.

Also, should we start to develop an army? I have a feeling that now that we are a respectable nation, we may be invaded in the near future, especially from that country that snubbed us at the wedding.

Finally, do we have all 11 leadership positions filled? If not, what are we missing?

This is just my 2 cents. Eager to hear from supporting or opposing views.

Sovereign Court

Male Human Paladin 7

We have all the roles with people.

Yea, Tatzleford needs some work on. Plus some more farm in the North of the tree than move back toward the fort.

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