Mark's Kingmaker Build Thread


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Theodore Miller wrote:
warham wrote:
Theodore Miller wrote:
warham wrote:
Theodore Miller wrote:
Does anyone need me to roll for anything?

You could roll for stability by doing "bracket" dice "bracket" 1d20+14 "bracket" "/" dice "bracket"

The +14 is our stability stat.

For this month's stability - (18) + 14 = 32

If you do all my brackety goodness, the computer will roll them for you. Just put in 3d100 in place of the 1d20+14.

If you do a reply to our previous 10d100 roll you can see the format to generate rolls.

OK, officially confused. Do you need Percentage rolls, and how many? Sorry, for my confusion.

We are using the percentages for Magic Items d20's for Kingdom checks.


warham wrote:
Theodore Miller wrote:
warham wrote:
Theodore Miller wrote:
warham wrote:
Theodore Miller wrote:
Does anyone need me to roll for anything?

You could roll for stability by doing "bracket" dice "bracket" 1d20+14 "bracket" "/" dice "bracket"

The +14 is our stability stat.

For this month's stability - (18) + 14 = 32

If you do all my brackety goodness, the computer will roll them for you. Just put in 3d100 in place of the 1d20+14.

If you do a reply to our previous 10d100 roll you can see the format to generate rolls.

OK, officially confused. Do you need Percentage rolls, and how many? Sorry, for my confusion.
We are using the percentages for Magic Items d20's for Kingdom checks.

So do you need 32 percentage rolls?


If passed that will give us a E 11 L 14 S 14 with 21BP before economy check.

The Exchange

FIrst is Stability (Stability Check)
Next would be consumption: I believe that is at 4 for you at the moment.
Then Magic Items, which you already did.
Then Unrest, which you have none. (But if you did, it would decrease by 1 since you have an assassin)

Next would be Improvement Phase:
Assuming Leadership stays where its at, you can then claim a hex.
After that, Establish/Improve Cities.
Then Build Roads.
Then Establish Farmlands.
Finally Edicts.

Next would be the Income Phase:
Deposits/Withdrawls, assume these will be 0 for now. (Loyalty Check)
Sell Magic Item.
Generate Income (Economy Check)

FOrgot the final thing.
Events!


Theodore Miller wrote:
warham wrote:
Theodore Miller wrote:
warham wrote:
Theodore Miller wrote:
warham wrote:
Theodore Miller wrote:
Does anyone need me to roll for anything?

You could roll for stability by doing "bracket" dice "bracket" 1d20+14 "bracket" "/" dice "bracket"

The +14 is our stability stat.

For this month's stability - (18) + 14 = 32

If you do all my brackety goodness, the computer will roll them for you. Just put in 3d100 in place of the 1d20+14.

If you do a reply to our previous 10d100 roll you can see the format to generate rolls.

OK, officially confused. Do you need Percentage rolls, and how many? Sorry, for my confusion.
We are using the percentages for Magic Items d20's for Kingdom checks.
So do you need 32 percentage rolls?

Stability is a value for our Kingdom. Need to get above the DC which was in the lower 20's so a 32 kicked ass.

The Exchange

Theodore Miller wrote:
So do you need 32 percentage rolls?

NO, I was asking for three (3) percentage rolls in order to help determine Events for the future.


Shieldknight wrote:

FIrst is Stability (Stability Check)

Next would be consumption: I believe that is at 4 for you at the moment.
Then Magic Items, which you already did.
Then Unrest, which you have none. (But if you did, it would decrease by 1 since you have an assassin)

Next would be Improvement Phase:
Assuming Leadership stays where its at, you can then claim a hex.
After that, Establish/Improve Cities.
Then Build Roads.
Then Establish Farmlands.
Finally Edicts.

Next would be the Income Phase:
Deposits/Withdrawls, assume these will be 0 for now. (Loyalty Check)
Sell Magic Item.
Generate Income (Economy Check)

FOrgot the final thing.
Events!

So are you guys up for selling the wand for BP - Build Points which we use to improve the city.

The Exchange

If you didn't already know, the Temple of the Elk provides you a +1 to Loyalty checks.


Please remember Theod has an intell of 7. Just tell him what to do and he'll do it, if he feels like it (CN alignment).


Theodore Miller wrote:
Please remember Theod has an intell of 7. Just tell him what to do and he'll do it, if he feels like it (CN alignment).

Going on as planned then. :)


Ted roll us a d20 for economy with a +11 DC:23. To sell the wand for 2 BP.


warham wrote:
Ted roll us a d20 for economy with a +11 DC:23. To sell the wand for 2 BP.

Then roll again to generate income with same DC and Bonuses. :)

The Exchange

warham wrote:
Ted roll us a d20 for economy with a +11 DC:23. To sell the wand for 2 BP.

DC is only 20. It's static for selling valuable items.

20 for minor
35 for medium
50 for major


warham wrote:
warham wrote:
Ted roll us a d20 for economy with a +11 DC:23. To sell the wand for 2 BP.
Then roll again to generate income with same DC and Bonuses. :)

First roll (19) + 11 = 30

second roll (11) + 11 = 22, sorry.

The Exchange

warham wrote:
warham wrote:
Ted roll us a d20 for economy with a +11 DC:23. To sell the wand for 2 BP.
Then roll again to generate income with same DC and Bonuses. :)

Where are you getting this DC 23? I know what the command/control DC should be, and its not 23. Since you now control 2 hexes, its 22. The city does not increase the control DC, the control DC is only effected by the size of your Kingdom, which is equal to the number of hexes you control.


Theodore Miller wrote:
warham wrote:
warham wrote:
Ted roll us a d20 for economy with a +11 DC:23. To sell the wand for 2 BP.
Then roll again to generate income with same DC and Bonuses. :)

First roll (19) + 11 = 30

second roll (11) + 11 = 22, sorry.

Okay item sold. No good on economy. We are Americans we spend more than we make. :)

Ready for our Event.


Shieldknight wrote:
warham wrote:
warham wrote:
Ted roll us a d20 for economy with a +11 DC:23. To sell the wand for 2 BP.
Then roll again to generate income with same DC and Bonuses. :)
Where are you getting this DC 23? I know what the command/control DC should be, and its not 23. Since you now control 2 hexes, its 22. The city does not increase the control DC, the control DC is only effected by the size of your Kingdom, which is equal to the number of hexes you control.

Nelson says WHAT?

That means we made it. Cool. He thought we counted the city.

The Exchange

Gain 4 BP from Income roll (DC is 22 as I read it, unless you can point me to a correction for that.)

I'm still waiting on those three percentage rolls for EVENT phase. Unless you want me to roll?


Current Values
E11
L15
S14

Size: 1250 people


Shieldknight wrote:

Gain 4 BP from Income roll (DC is 22 as I read it, unless you can point me to a correction for that.)

I'm still waiting on those three percentage rolls for EVENT phase. Unless you want me to roll?

Rolls: 21, 58, 24


Shieldknight wrote:

Gain 4 BP from Income roll (DC is 22 as I read it, unless you can point me to a correction for that.)

I'm still waiting on those three percentage rolls for EVENT phase. Unless you want me to roll?

Rolling 3d100 ⇒ (14, 60, 10) = 84


My wife needs computer for studying for finals. if you guys need me (or my character for anything) call my phone. thanks.


Theodore Miller wrote:
My wife needs computer for studying for finals. if you guys need me (or my character for anything) call my phone. thanks.

Okay will do.

The Exchange

Event:

YOu had one!

An artist in residence has crafted a masterpiece. A sculpture in the center of your graveyard stands as a monument to those who have fallen in the fight to settle these lands. This masterpiece sculpture has given you 5 BP and you gain a +4 bonus on Economy checks until your next Event phase.


We love the new unicorn statue.

Stability Roll 1d20 + 14 ⇒ (6) + 14 = 20

Magic Item Rolls 5d100 ⇒ (26, 30, 26, 45, 28) = 155


Magic Item Generated: Enlarge Person Potion.
Selina buys item.

The Exchange

warham wrote:

We love the new unicorn statue.

Stability Roll 1d20+14

Magic Item Rolls 5d100

Stability, failed, however, not by too much.

Magic Items - How are you doing these?

26 = Potion; 30 = 1st level, 1st level
26 = Potion; 45 = 1st, 1st
?


Prosal for month 3

Improvement: claim hex heading east (hill hex)
Improve City: Inn and House
Build Road: in new hex.
Establish Farm: in new hill hex.


Shieldknight wrote:
warham wrote:

We love the new unicorn statue.

Stability Roll 1d20+14

Magic Item Rolls 5d100

Stability, failed, however, not by too much.

Magic Items - How are you doing these?

26 = Potion; 30 = 1st level, 1st level
26 = Potion; 45 = 1st, 1st
?

? use DMG page 124.


New levels

E 16 (with +4 bonus)
L 16
S 14

BP: 8 left befroe economy check.


Economy Phase

Sell Hide Armor +1
1d20 + 16 ⇒ (14) + 16 = 30

Economy Check: DC:23
1d10 + 16 ⇒ (4) + 16 = 20


Are we making any money ourselves while this is going on?

Otherwise how are we suppose to be able to buy all these things, says the girl with 161 gold.

The Exchange

warham wrote:

Economy Phase

Sell Hide Armor +1
1d20+16

Economy Check: DC:23
1d10+16

Hide armor sells

don't gain anything from economy check

no events

The Exchange

warham wrote:

Are we making any money ourselves while this is going on?

Otherwise how are we suppose to be able to buy all these things, says the girl with 161 gold.

If you have Craft, Perform or Profession, you can make checks for generating income. Or you can use that time to make special items that take longer than a couple of days.


stability check
1d20 + 14 ⇒ (19) + 14 = 33


Shieldknight wrote:
warham wrote:

Are we making any money ourselves while this is going on?

Otherwise how are we suppose to be able to buy all these things, says the girl with 161 gold.

If you have Craft, Perform or Profession, you can make checks for generating income. Or you can use that time to make special items that take longer than a couple of days.

So how many Alchemy +15 checks do I need to make for the 3 months we just did?

The Exchange

warham wrote:

stability check

1d20+14

SInce Unrest is still at 0, gain 1 BP.


Item Generation Roll: 10d100 ⇒ (68, 80, 57, 10, 86, 57, 27, 89, 86, 83) = 643

The Exchange

warham wrote:
Item Generation Roll: 10d100

Remember, you can only gain items if you have open slots.

The Exchange

warham wrote:
Shieldknight wrote:
warham wrote:

Are we making any money ourselves while this is going on?

Otherwise how are we suppose to be able to buy all these things, says the girl with 161 gold.

If you have Craft, Perform or Profession, you can make checks for generating income. Or you can use that time to make special items that take longer than a couple of days.
So how many Alchemy +15 checks do I need to make for the 3 months we just did?

For anyone catching up on checks; 3 months = 12 weeks.


warham wrote:
Item Generation Roll: 10d100

Scroll of Blur

Wand of Detect Law


Shieldknight wrote:
warham wrote:
Shieldknight wrote:
warham wrote:

Are we making any money ourselves while this is going on?

Otherwise how are we suppose to be able to buy all these things, says the girl with 161 gold.

If you have Craft, Perform or Profession, you can make checks for generating income. Or you can use that time to make special items that take longer than a couple of days.
So how many Alchemy +15 checks do I need to make for the 3 months we just did?
For anyone catching up on checks; 3 months = 12 weeks.

Alchemy here we go.

My Checks
1d20 + 15 ⇒ (10) + 15 = 25 1d20 + 15 ⇒ (5) + 15 = 20 1d20 + 15 ⇒ (9) + 15 = 24 1d20 + 15 ⇒ (17) + 15 = 32 1d20 + 15 ⇒ (2) + 15 = 17 1d20 + 15 ⇒ (2) + 15 = 17 1d20 + 15 ⇒ (6) + 15 = 21 1d20 + 15 ⇒ (2) + 15 = 17 1d20 + 15 ⇒ (11) + 15 = 26 1d20 + 15 ⇒ (12) + 15 = 27 1d20 + 15 ⇒ (3) + 15 = 18 1d20 + 15 ⇒ (14) + 15 = 29 1d20 + 15 ⇒ (11) + 15 = 26 1d20 + 15 ⇒ (19) + 15 = 34 1d20 + 15 ⇒ (16) + 15 = 31

Foxy's Checks
1d20 + 2 ⇒ (7) + 2 = 9 1d20 + 2 ⇒ (8) + 2 = 10 1d20 + 2 ⇒ (3) + 2 = 5 1d20 + 2 ⇒ (13) + 2 = 15 1d20 + 2 ⇒ (16) + 2 = 18 1d20 + 2 ⇒ (10) + 2 = 12 1d20 + 2 ⇒ (19) + 2 = 21 1d20 + 2 ⇒ (16) + 2 = 18 1d20 + 2 ⇒ (9) + 2 = 11 1d20 + 2 ⇒ (11) + 2 = 13 1d20 + 2 ⇒ (4) + 2 = 6 1d20 + 2 ⇒ (14) + 2 = 16 1d20 + 2 ⇒ (11) + 2 = 13 1d20 + 2 ⇒ (19) + 2 = 21 1d20 + 2 ⇒ (4) + 2 = 6


Next Phase:

Boring: Nothing

The Exchange

warham wrote:

Next Phase:

Boring: Nothing

Actually, I need 4 percentage checks for Event phase.


Sell Wand: DC:20
1d20 + 13 ⇒ (18) + 13 = 31

Ecomony Phase DC:23
1d20 + 13 ⇒ (17) + 13 = 30


Nelson buys the scroll.

So two rolls for Magic Items next phase.

Any events?

3d100 ⇒ (35, 96, 81) = 212

The Exchange

Wand sells = 2 BP
6 BP from Income
No events
Next month (4)


warham wrote:

Nelson buys the scroll.

So two rolls for Magic Items next phase.

Any events?

3d100

Foxy's Alchemy:

Come on she can collect Stones for thunderstones.


Shieldknight wrote:

Wand sells = 2 BP

6 BP from Income
No events
Next month (4)

Wand was only worth 750gp?

The Exchange

warham wrote:
Shieldknight wrote:

Wand sells = 2 BP

6 BP from Income
No events
Next month (4)
Wand was only worth 750gp?

Sorry, missed that. Add it to your running total, until you get 4,000gp worth, then that can be converted to 1 BP.

I'll give FOXY 1/4 of her roll for gold. People just don't trust foxes. They are sly creatures. :)

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