warham |
warham wrote:OK, officially confused. Do you need Percentage rolls, and how many? Sorry, for my confusion.Theodore Miller wrote:warham wrote:For this month's stability - (18) + 14 = 32Theodore Miller wrote:Does anyone need me to roll for anything?You could roll for stability by doing "bracket" dice "bracket" 1d20+14 "bracket" "/" dice "bracket"
The +14 is our stability stat.
If you do all my brackety goodness, the computer will roll them for you. Just put in 3d100 in place of the 1d20+14.
If you do a reply to our previous 10d100 roll you can see the format to generate rolls.
We are using the percentages for Magic Items d20's for Kingdom checks.
Theodore Miller |
Theodore Miller wrote:We are using the percentages for Magic Items d20's for Kingdom checks.warham wrote:OK, officially confused. Do you need Percentage rolls, and how many? Sorry, for my confusion.Theodore Miller wrote:warham wrote:For this month's stability - (18) + 14 = 32Theodore Miller wrote:Does anyone need me to roll for anything?You could roll for stability by doing "bracket" dice "bracket" 1d20+14 "bracket" "/" dice "bracket"
The +14 is our stability stat.
If you do all my brackety goodness, the computer will roll them for you. Just put in 3d100 in place of the 1d20+14.
If you do a reply to our previous 10d100 roll you can see the format to generate rolls.
So do you need 32 percentage rolls?
Shieldknight |
FIrst is Stability (Stability Check)
Next would be consumption: I believe that is at 4 for you at the moment.
Then Magic Items, which you already did.
Then Unrest, which you have none. (But if you did, it would decrease by 1 since you have an assassin)
Next would be Improvement Phase:
Assuming Leadership stays where its at, you can then claim a hex.
After that, Establish/Improve Cities.
Then Build Roads.
Then Establish Farmlands.
Finally Edicts.
Next would be the Income Phase:
Deposits/Withdrawls, assume these will be 0 for now. (Loyalty Check)
Sell Magic Item.
Generate Income (Economy Check)
FOrgot the final thing.
Events!
warham |
warham wrote:So do you need 32 percentage rolls?Theodore Miller wrote:We are using the percentages for Magic Items d20's for Kingdom checks.warham wrote:OK, officially confused. Do you need Percentage rolls, and how many? Sorry, for my confusion.Theodore Miller wrote:warham wrote:For this month's stability - (18) + 14 = 32Theodore Miller wrote:Does anyone need me to roll for anything?You could roll for stability by doing "bracket" dice "bracket" 1d20+14 "bracket" "/" dice "bracket"
The +14 is our stability stat.
If you do all my brackety goodness, the computer will roll them for you. Just put in 3d100 in place of the 1d20+14.
If you do a reply to our previous 10d100 roll you can see the format to generate rolls.
Stability is a value for our Kingdom. Need to get above the DC which was in the lower 20's so a 32 kicked ass.
warham |
FIrst is Stability (Stability Check)
Next would be consumption: I believe that is at 4 for you at the moment.
Then Magic Items, which you already did.
Then Unrest, which you have none. (But if you did, it would decrease by 1 since you have an assassin)Next would be Improvement Phase:
Assuming Leadership stays where its at, you can then claim a hex.
After that, Establish/Improve Cities.
Then Build Roads.
Then Establish Farmlands.
Finally Edicts.Next would be the Income Phase:
Deposits/Withdrawls, assume these will be 0 for now. (Loyalty Check)
Sell Magic Item.
Generate Income (Economy Check)FOrgot the final thing.
Events!
So are you guys up for selling the wand for BP - Build Points which we use to improve the city.
Shieldknight |
warham wrote:Ted roll us a d20 for economy with a +11 DC:23. To sell the wand for 2 BP.Then roll again to generate income with same DC and Bonuses. :)
Where are you getting this DC 23? I know what the command/control DC should be, and its not 23. Since you now control 2 hexes, its 22. The city does not increase the control DC, the control DC is only effected by the size of your Kingdom, which is equal to the number of hexes you control.
warham |
warham wrote:warham wrote:Ted roll us a d20 for economy with a +11 DC:23. To sell the wand for 2 BP.Then roll again to generate income with same DC and Bonuses. :)First roll (19) + 11 = 30
second roll (11) + 11 = 22, sorry.
Okay item sold. No good on economy. We are Americans we spend more than we make. :)
Ready for our Event.
warham |
warham wrote:Where are you getting this DC 23? I know what the command/control DC should be, and its not 23. Since you now control 2 hexes, its 22. The city does not increase the control DC, the control DC is only effected by the size of your Kingdom, which is equal to the number of hexes you control.warham wrote:Ted roll us a d20 for economy with a +11 DC:23. To sell the wand for 2 BP.Then roll again to generate income with same DC and Bonuses. :)
Nelson says WHAT?
That means we made it. Cool. He thought we counted the city.
Shieldknight |
Event:
YOu had one!
An artist in residence has crafted a masterpiece. A sculpture in the center of your graveyard stands as a monument to those who have fallen in the fight to settle these lands. This masterpiece sculpture has given you 5 BP and you gain a +4 bonus on Economy checks until your next Event phase.
Shieldknight |
Are we making any money ourselves while this is going on?
Otherwise how are we suppose to be able to buy all these things, says the girl with 161 gold.
If you have Craft, Perform or Profession, you can make checks for generating income. Or you can use that time to make special items that take longer than a couple of days.
warham |
warham wrote:If you have Craft, Perform or Profession, you can make checks for generating income. Or you can use that time to make special items that take longer than a couple of days.Are we making any money ourselves while this is going on?
Otherwise how are we suppose to be able to buy all these things, says the girl with 161 gold.
So how many Alchemy +15 checks do I need to make for the 3 months we just did?
Shieldknight |
Shieldknight wrote:So how many Alchemy +15 checks do I need to make for the 3 months we just did?warham wrote:If you have Craft, Perform or Profession, you can make checks for generating income. Or you can use that time to make special items that take longer than a couple of days.Are we making any money ourselves while this is going on?
Otherwise how are we suppose to be able to buy all these things, says the girl with 161 gold.
For anyone catching up on checks; 3 months = 12 weeks.
warham |
warham wrote:For anyone catching up on checks; 3 months = 12 weeks.Shieldknight wrote:So how many Alchemy +15 checks do I need to make for the 3 months we just did?warham wrote:If you have Craft, Perform or Profession, you can make checks for generating income. Or you can use that time to make special items that take longer than a couple of days.Are we making any money ourselves while this is going on?
Otherwise how are we suppose to be able to buy all these things, says the girl with 161 gold.
Alchemy here we go.
My Checks
1d20 + 15 ⇒ (10) + 15 = 25 1d20 + 15 ⇒ (5) + 15 = 20 1d20 + 15 ⇒ (9) + 15 = 24 1d20 + 15 ⇒ (17) + 15 = 32 1d20 + 15 ⇒ (2) + 15 = 17 1d20 + 15 ⇒ (2) + 15 = 17 1d20 + 15 ⇒ (6) + 15 = 21 1d20 + 15 ⇒ (2) + 15 = 17 1d20 + 15 ⇒ (11) + 15 = 26 1d20 + 15 ⇒ (12) + 15 = 27 1d20 + 15 ⇒ (3) + 15 = 18 1d20 + 15 ⇒ (14) + 15 = 29 1d20 + 15 ⇒ (11) + 15 = 26 1d20 + 15 ⇒ (19) + 15 = 34 1d20 + 15 ⇒ (16) + 15 = 31
Foxy's Checks
1d20 + 2 ⇒ (7) + 2 = 9 1d20 + 2 ⇒ (8) + 2 = 10 1d20 + 2 ⇒ (3) + 2 = 5 1d20 + 2 ⇒ (13) + 2 = 15 1d20 + 2 ⇒ (16) + 2 = 18 1d20 + 2 ⇒ (10) + 2 = 12 1d20 + 2 ⇒ (19) + 2 = 21 1d20 + 2 ⇒ (16) + 2 = 18 1d20 + 2 ⇒ (9) + 2 = 11 1d20 + 2 ⇒ (11) + 2 = 13 1d20 + 2 ⇒ (4) + 2 = 6 1d20 + 2 ⇒ (14) + 2 = 16 1d20 + 2 ⇒ (11) + 2 = 13 1d20 + 2 ⇒ (19) + 2 = 21 1d20 + 2 ⇒ (4) + 2 = 6
Shieldknight |
Shieldknight wrote:Wand was only worth 750gp?Wand sells = 2 BP
6 BP from Income
No events
Next month (4)
Sorry, missed that. Add it to your running total, until you get 4,000gp worth, then that can be converted to 1 BP.
I'll give FOXY 1/4 of her roll for gold. People just don't trust foxes. They are sly creatures. :)