Does detect magic work across planar boundaries?


Rules Questions

Scarab Sages

For example, I know that detect magic has a chance of working when used in combination with scrying, but if a spellcaster has detect magic running and simply looks around an area what can they detect in regards to the area being a (1) teleport source/destination, (2) entry point from the Ethereal plane or the Plane of Shadows, or (3) an area in which a summoned or gated creature appeared?

Basically, there was an incursion into an area and the party spellcaster wants to use detect magic about 10-15 minutes after the battle -- what would they be able to determine?

Grand Lodge

1) If the effect was teleport or equivalent, nothing. As a 6th level spell, it leaves a lingering aura for 1d6 minutes.
If the effect was the equivalent of greater teleport, the caster detects a dim aura and, after 3 rounds, can make a Spellcraft check to identify it as conjuration.

2) If the planar breach was caused by a spell or some other effect that the GM determines to be similar (spell-like abilities - probably, supernatural abilities - could go either way) then you'd check the level as for 1). The Ethereal Plane or Plane of Shadows are not, in themselves, magical effects.

3) If equivalent to a 7th level or higher spell, dim aura as for 1). If less powerful than that, nothing.

Scarab Sages

Okay, thanks. I need to review what the NPCs used and determine the level of the effect, I guess.

Thanks again. :)

Grand Lodge

Starglim wrote:
1) If the effect was teleport or equivalent, nothing. As a 6th level spell, it leaves a lingering aura for 1d6 minutes.

Sorry, 5th level. The effect on detect magic is the same.

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