| PurpleWizard |
The Corpse Trap spell appeals to me - it's a very nasty, nasty trick to play. *grin*
Also noticed a slight problem with the wording:
Each Hit Die or fractional HD possessed by the adds +2 points of negative energy damage to the trap (+20 maximum).
Shouldn't there be a word between "the" and "adds" ?
Vanity's Razor... meh. Can't see getting much use out of that one, really.
| Necromancer |
Necromancer wrote:I love them; freeform design or part of a product (and what product)?This is just somehting I want to do to test out new writers who want to work with us. We let the Pathfinder fans really decide if the work is good. I think it is the fairest way to do it.
In that case...
Aside from the grammar issue PurpleWizard pointed out, Corpse Trap is perfect as is; nice balance and a great intro.
I really like the visual thematics of Vanity's Razor, but the mechanics need some work. There's no ranged/melee touch requirement, the target gets a nasty penalty (no save), and the spell offers some serious ability drain as well. I would scale back the damage and change the Will penalty to half the target's CHA bonus. The first line of flavor text could be skipped; dark spells like this should sound coldly mechanical and without (too much) flourish.
That said, I still like what these spells do and plan on using Corpse Trap in the near future.