
thepuregamer |
11 people marked this as FAQ candidate. 1 person marked this as a favorite. |
So my quick question is, Does fast healer work with fast healing?
fast healer states, "When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1)."
and fast healing states, "Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts."
The way I look at it, it says fast healing works just like natural healing and thus it makes me think that fast healer would basically increase your fast healing per round by your con mod/2. Also if the fast healing is from a magical source it should also work with the feat. Does this sound right to you?

Foghammer |

So my quick question is, Does faster healing work with fast healing?
faster healing states, "When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1)."
and fast healing states, "Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts."The way I look at it, it says fast healing works just like natural healing and thus it makes me think that faster healing would basically increase your fast healing per round by your con mod/2. Also if the fast healing is from a magical source it should also work with the feat. Does this sound right to you?
Sounds like it to me. But I can't find "Faster Healing" in the PRD to check it, don't have my hardcovers handy, either. I don't know of any ways for PCs to gain fast healing off the top of my head, though, so I can't imagine it would be a huge issue.

thepuregamer |
Fast Healing granted by magic might trigger the feat benefits. However,
I think that the bonus possibly could be applied only once per effect granting fast healing, but it is subject to individual's GM interpretation.
yeah I was about to ask about the case of magical sources of fast healing like the oracle's spirit of nature revelation, or about regeneration if obtained from a polymorph like spell like giant form or plant form.
Also not sure about the frequency of the boost to the healing but 3 feats for a single turn boost of fast healing would be alil wimpy.

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So my quick question is, Does fast healer work with fast healing?
fast healer states, "When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1)."
so long as you rest I see no reason why I would not work - I dont have the books here so I have to assume you have quoted correctly

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Fast Healing granted by magic might trigger the feat benefits. However,
I think that the bonus possibly could be applied only once per effect granting fast healing, but it is subject to individual's GM interpretation.
FH granted by magic is not magical healing, so no.
so long as you rest I see no reason why I would not work - I dont have the books here so I have to assume you have quoted correctly
Again, the Fast Healer only works on healing from resting (the amount you gain from resting 8 hours) and never on Fast Healing gained HP.

thepuregamer |
Drejk wrote:Fast Healing granted by magic might trigger the feat benefits. However,
I think that the bonus possibly could be applied only once per effect granting fast healing, but it is subject to individual's GM interpretation.FH granted by magic is not magical healing, so no.
Ceefood wrote:so long as you rest I see no reason why I would not work - I dont have the books here so I have to assume you have quoted correctlyAgain, the Fast Healer only works on healing from resting (the amount you gain from resting 8 hours) and never on Fast Healing gained HP.
How is healing of any kind granted by magic considered to be anything other than magical healing? Ask yourself, is it healing? is it from a magical source? Yes and yes leads me to be confused by your short and unexplained reply.

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How is healing of any kind granted by magic considered to be anything other than magical healing? Ask yourself, is it healing? is it from a magical source? Yes and yes leads me to be confused by your short and unexplained reply.
Because it isn't Conjuration (Healing) and because the magic that gives you Fast Healing property doesn't heal you. The Fast Healing is doing the healing in a "natural" way.

thepuregamer |
Because it isn't Conjuration (Healing) and because the magic that gives you Fast Healing property doesn't heal you. The Fast Healing is doing the healing in a "natural" way.
Well I looked around and I couldn't find any rules specifying that magical healing is only conjuration(healing). Also I find it funny that in your attempt to show that fast healing is not healing, you specifically use the term healing.
Also, the only way for players to heal naturally is rest but you said that fast healing is not rest as the word does not specifically pop up in its description. So you are implying its different. Fast healing is like(similar to but not the same as) natural healing in a way. IE, you don't regain hp lost from starvation and some other stuff but that is all.
It seems to come to the point that magically granted fast healing counts as rest or magical healing or both and thus must benefit from the feat.

mdt |

James Risner wrote:Because it isn't Conjuration (Healing) and because the magic that gives you Fast Healing property doesn't heal you. The Fast Healing is doing the healing in a "natural" way.Magic does not mean only spells and spell-like effects, because they would say that if they meant that.
Good point, channel energy is a magical form of healing (it says so). So would a Paladin's lay on hands.

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PRD[/url]]
Supernatural Abilities (Su): Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability's effect cannot be dispelled and is not subject to counterspells. See Table: Special Ability Types for a summary of the types of special abilities.
Alchemists Grand Discovery (SU) Fast Healing:
Fast Healing: The alchemist’s f lesh responds to damage
with shocking speed—he gains fast healing 5.
Inquisitor's Judgment of healing (SU):
light, gaining fast healing 1. This causes the
inquisitor to heal 1 point of damage each round
as long as the inquisitor is alive and the judgment
lasts. The amount of healing increases by 1 point for
every three inquisitor levels she possesses.
Nature Oracle's revelation, Spirit of Nature:
you are reduced to negative hit points, you automatically
stabilize. At 5th level, you gain fast healing 1 for 1d4 rounds
whenever you are reduced to negative hit points. At 10th
level, the ability works everywhere, even in civilized or
wholly artificial realms. At 15th level, you gain fast healing
3 for 1d4 rounds when reduced to negative hit points.
Yep, all look like magical healing to me. Fast Healer should work with these at least.
The true question is if you add the 1/2 con mod bonus to the beginning, end, or every tick.

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Magic does not mean only spells and spell-like effects, because they would say that if they meant that.
I agree with you 100 percent.
I don't agree Magically granted Fast Healing is magical healing.
"Except where noted here, fast healing is just like natural healing"
Natural healing is not magical.

mdt |

Yep, all look like magical healing to me. Fast Healer should work with these at least.The true question is if you add the 1/2 con mod bonus to the beginning, end, or every tick.
If I read it correctly, it said 'when you are affected by magical healing'. I usually treat that as one 'application' of the effect.
Something like this actually came up in my last campaign. One of my players had Healing Touch feat, that boosted her healing by her CHA (or something to that effect). When applied to the Vigor line of spells, the question came up if it's every round, or once per casting. I ruled once per casting, as it was one application of the spell. I'd probably make a similar ruling in this event.

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Happler wrote:
Yep, all look like magical healing to me. Fast Healer should work with these at least.The true question is if you add the 1/2 con mod bonus to the beginning, end, or every tick.
If I read it correctly, it said 'when you are affected by magical healing'. I usually treat that as one 'application' of the effect.
Something like this actually came up in my last campaign. One of my players had Healing Touch feat, that boosted her healing by her CHA (or something to that effect). When applied to the Vigor line of spells, the question came up if it's every round, or once per casting. I ruled once per casting, as it was one application of the spell. I'd probably make a similar ruling in this event.
I too am of the idea that it is once, and at the beginning (I like the quicker bonus rather then the delayed bonus).

mdt |

mdt wrote:I too am of the idea that it is once, and at the beginning (I like the quicker bonus rather then the delayed bonus).Happler wrote:
Yep, all look like magical healing to me. Fast Healer should work with these at least.The true question is if you add the 1/2 con mod bonus to the beginning, end, or every tick.
If I read it correctly, it said 'when you are affected by magical healing'. I usually treat that as one 'application' of the effect.
Something like this actually came up in my last campaign. One of my players had Healing Touch feat, that boosted her healing by her CHA (or something to that effect). When applied to the Vigor line of spells, the question came up if it's every round, or once per casting. I ruled once per casting, as it was one application of the spell. I'd probably make a similar ruling in this event.
Yeah, the delayed is probably more 'realistic', in that the feat is boosting the amount of healing energy. However, it's much simpler to just give the boost the first round. Plus it has the advantage of possibly keeping someone up or getting them up in a pinch.
EDIT : Fixed the quoting

thepuregamer |
Actually I think that I would allow it add whole Constitution bonus instead of half. It would make, low level healing more efficient on high Constitution targets but in the long end I think it would not be seriously overpowered. Espcially that it requires two other feats.
I agree with you that considering it requires two feats before you have access to it, fast healer is not overpowered. If it were a stand alone feat that just had some skill or level based prerequisites, it would be a must take for a ton of melee characters. But, having to take endurance and die hard makes it a heavy investment. As it currently is, I could only imagine it being a worthy investment if one could use it with fast healing or regeneration in some way. Or I could see it being worthwhile if you are a barbarian( since die hard is one of two options they have to avoid instantly dying if they fall unconscious while raging). But for everyone else, 3 feats for a small boost to individual instances of healing from spells is underwhelming.

Jak the Looney Alchemist |

Alakazam I resurrect this thread.
How does fast healer interact with natural regeneration?
I can easily see it applying once per ability usage from temporary source. But how would it work on a troll?
Logically and according to the rules I think it would work improving the regen amount. But somewhere in the back of my head I have this worry about linnorms with 30+ points of regen. Of course this might be a perfectly reasonable affair and it is just my paranoid fears of regenerating monsters talking again.

Tarantula |

From the Universal Monster Rule section, Regeneration is an Extraordinary ability. Not magical.
"Regeneration (Ex)"
"Extraordinary Abilities (Ex): Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities."
So it doesn't work with it.

Tarantula |

"Natural Healing: With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night."
Last I checked, most trolls don't have character levels. So even if they rest 8 hours. They get nothing from it.
Since no character levels = no hit points regained from rest, and regeneration is not magical, fast healer does nothing for a normal troll.

Jak the Looney Alchemist |

Trolls not having character levels in the bestiary is not a counter argument when there are rules for giving a troll character levels also in the bestiary which oddly enough would be where it gets the feats from.
I'm not looking at fast healing or regen in a vacuum or rest in a vacuum. Rest is how fast someone naturally heals over time either in bed with assistance or without according to the rest rules. The values under the ruling would logically only apply to creatures with standard healing rates i.e. near on every possible pc conceivable according to the standard pc rules.
A troll naturally heals at an accelerated rate much like other creatures with either fast healing or regeneration. Therefore a rest rate would need to be recalculated for one. Which I have done. Before I arbitrarily choose to apply the 1/2 con mod to either the fixed rate or regen or the scaling rate of natural healing I wanted to find out what the official stance, if any, was.

Amrel |

Virgil wrote:Magic does not mean only spells and spell-like effects, because they would say that if they meant that.I agree with you 100 percent.
I don't agree Magically granted Fast Healing is magical healing.
"Except where noted here, fast healing is just like natural healing"
Natural healing is not magical.
It says "like natural healing" not that it is in fact natural healing. Magic is powering that healing, regardless of how you look at it, which makes it magical healing.
A simple test is to say, would this work in an anti-magic field. If the answer is no then it is definitely magical.
Also, as the ability says "whenever you regain hit points via magical healing," you gain the bonus every round you heal, since every time you regain hit points, it is due to magic.

Dasrak |

"Natural Healing: With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night."
Last I checked, most trolls don't have character levels. So even if they rest 8 hours. They get nothing from it.
Since no character levels = no hit points regained from rest, and regeneration is not magical, fast healer does nothing for a normal troll.
While that might be technically RAW, it makes no sense. Creatures with only racial hit dice and no special healing abilities would completely lack the ability to recover from injury. A more sensible interpretation would be hit die total, no character level.
It says "like natural healing" not that it is in fact natural healing. Magic is powering that healing, regardless of how you look at it, which makes it magical healing.
There are numerous examples of magical abilities that result in non-magical effects. For instance, if you use a magic spell to conjure a (permanent) object, that object is non-magical and will not wink out in an anti-magic field. Given that fast healing is explicitly called out as an (ex) ability, I'd rule it's non-magical.
It certainly is ambiguous to have an (su) ability that grants an (ex) ability, however, so I don't blame any GM that rules the other way around. However, you'd need to be consistent so under that ruling the alchemist would lose the benefit of his fast healing in an anti-magic field.

Tels |

Hmm... Fast Healer + Lesser Celestial Totem = efficient combat healing!! Toss something like Infernal Healing on such a character and watch that HP pool fill up rapidly!

RMcD |
"Natural Healing: With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night."
Last I checked, most trolls don't have character levels. So even if they rest 8 hours. They get nothing from it.
Since no character levels = no hit points regained from rest, and regeneration is not magical, fast healer does nothing for a normal troll.
Wait, hold on a second, if you wound any creature that doesn't have class levels or some form of self healing like fast healing or regen that it's injured for the rest of it's life?
If a boar falls off a ten foot drop while walking alone in the wild that d6 damage is with it for the rest of its life?
Or perhaps more relevantly, PCs come along shoot at something that lives somewhere (protecting its children say), then turn around and leave, come back the next day and do it again without any threat.
Why bother fighting when you can fire a longbow shot a couple of times per day for the next two weeks

Kando |
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Fast healer can work with fast healing.
1. There is no seperate entry for "rest healing" and "natural healing" because there are by rule one and the same. There is no other form of natural healing, except for fast healing and that is ruled to be just like natural healing.
As it is right now by (admittetly hidden) but basic rules, it would be just the same if the feat would say.
fast healer
When you regain hit points by natural healing or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1).
So in short
resting=natural healing
http://paizo.com/pathfinderRPG/prd/combat.html#healing
Or
http://www.d20pfsrd.com/basics-ability-scores/glossary under "rest" and
http://www.d20pfsrd.com/gamemastering/conditions#35TOC-Disabled
And fast healing is considert natural healing except when otherwise stated. Or short
fast healing=natural healing
http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules #TOC-Fast-Healing-Ex-
that means:
fast healing=resting
Sure its it is still debateble if this is intentional or not, but to 100% rule out fast healing. You would need to say that you need actual 8hours of rest or rule out fast healing. Or symply house rule to only work with real resting.