Alchemist idea: Potion beer hat


Homebrew and House Rules


Would you allow this in your game as a DM?

A potion beer hat that straps potions to your head with hoses running out to your mouth to drink a potion as a free action.


maybe if it was a move action, but not a free action.


Had a similar idea..
I wonder what the Craft DC would be for such a thing.. Any GM with an idea?


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j l 629 wrote:

Would you allow this in your game as a DM?

A potion beer hat that straps potions to your head with hoses running out to your mouth to drink a potion as a free action.

Not a as free action -- it wouldn't make sense to be able to do it more than once in a round -- but it would essentially be a reflavored sipping jacket that uses the head slot instead of the chest slot.


I would allow this in my game, it would be funny to see and its not that powerful. I would make the craft DC probably 20ish as its not that hard.

In my games i have a home made baddies that are like bane, people with hoses going into their skin and mouth with potions attached, this is not to far off. Players have made similar things and i okay-ed them so i see this as more funny version of that.

I see this being used by alchemists or maybe a fighter could go college frat boy and fill his with really powerful beer to drink during combat.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I might allow it on a gnome character or similar wily inventor concept.

It would still be a standard action, but drinking potions would no longer provoke attacks of opportunity.


Well I'd do the following

You can hold two potions in the hat, takes up a head slot item

Refilling it takes two full round actions, both potions must be drank at once as a free action

Sickened for a number of rounds=the spell level of both potions combined

Thus it'd be quite decent of an item... but you'd still get sickened, and it wouldn't be spammable


I personally dont get why it must be a standard action.. If I can talk during combat for free, then I can suck on a tube.
I wouldn't be able to talk or use spells with a verbal comp. during that round, sure.

Dustboy's approach sounds legit. But why should you be sickened?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Dr. Jamgo wrote:

I personally dont get why it must be a standard action.. If I can talk during combat for free, then I can suck on a tube.

I wouldn't be able to talk or use spells with a verbal comp. during that round, sure.

Dustboy's approach sounds legit. But why should you be sickened?

I think the sickened effect is for drinking two potions simultaneously.

I would say it's a standard action because you likely need to work the tube into your mouth (it probably bounces about during combat and general adventuring and isn't likely quite where you need to be right when you need it).

Moving a tube a few inches into your mouth is easier than reaching into a pouch and uncorking a bottle, however, so it takes less attention away from the monster trying to bite your head off, hence why I don't think it should provoke.

If it's a relatively cheap mundane item, the GM would be well within his rights to say there is NO mechanical benefit whatsoever outside of having multiple potions at the ready (as if they were in hand).


More details here.


Ravingdork wrote:
I think the sickened effect is for drinking two potions simultaneously.

Yes, but why? Why does it make me sickened?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Why does drinking two potions make you immortal, or dead, in Second and Fifth Edition?

Who knows? I guess some designers think it's fun to screw with people.


Dr. Jamgo wrote:
Ravingdork wrote:
I think the sickened effect is for drinking two potions simultaneously.
Yes, but why? Why does it make me sickened?

As a balancing measure, sickened isn't too horrible of a condition, it still allows you to act. The idea is that you drank two fast (Try shotgunning two bottles of medicine in under six seconds) it'll make you feel off center for a second

There are some people who can overcome this, but then again there are plenty of ways to avoid the sickened condition too, It allows you to build with this item in mind but also halts a random character from just grabbing this and using it every few rounds

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