Why the "one magic item per day" crafting limitation?


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
PRD wrote:
The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by +5.

What good is making potions and scrolls at an accelerated rate when you are still (apparently) limited to one per day?

Please tell me this is a mistake, an oversight, or holdover text of some kind.


I think it might just be a balancing rule they put in so that you dont suddenly come up with 50 cure light wound potions (or whatever else that could be made in less than 2 hours) in less than a week.

Doing that would basically give any caster with the crafting feats a ton more spells per day with their lower level spells.

Also because of the fact that you can basically sell 1 of them for the cost that it would be to make 2 of them if you were in the right town with the right shops.


Ravingdork wrote:
What good is making potions and scrolls at an accelerated rate when you are still (apparently) limited to one per day?

It cuts the time to make items in half. That's useful for any item that costs more than 1,000 gold base price, and it's useful for any item being crafted while adventuring, because you only get 2 hours of effective work time per day spent adventuring (4 hours actual time must be devoted, only 2 hours of which counts towards the crafting). That means you can make a potion or scroll every other day instead of every fourth day.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Hyperion of Erastil wrote:
I think it might just be a balancing rule they put in so that you dont suddenly come up with 50 cure light wound potions (or whatever else that could be made in less than 2 hours) in less than a week.

What would it be balancing exactly? A cleric could make a wand of cure light wounds with 50 charges IN A SINGLE DAY.

How would that be more balanced then me crafting 4 scrolls of cure light wounds in one day?


Ravingdork wrote:
Hyperion of Erastil wrote:
I think it might just be a balancing rule they put in so that you dont suddenly come up with 50 cure light wound potions (or whatever else that could be made in less than 2 hours) in less than a week.
What would it be balancing exactly? A cleric could make a wand of cure light wounds with 50 charges IN A SINGLE DAY.

However, the Fighter can't use that wand (barring a massive investment in UMD, for a Fighter). Anyone can use potions of cure light wounds.

Note that I'm not saying I agree with the rule -- we've house-ruled it away for years and years now -- but simply explaining some of the things you're not seeing.

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