| Elfgasm |
| 2 people marked this as FAQ candidate. |
There are two issues that came up during our last Kingmaker game that I wasn't sure how to rule on, since game balance isn't my strong point. I've brought them here for your advice, and I truly appreciate any comments.
1. There is a Feat in the APG called Gang Up which considers you Flanking an opponent if you have "two or more allies" threatening your opponent. My resident rogue read it wrong and thought that the two more allies clause included himself as one of the allies. Would it be too powerful to allow the feat to work as he thought it did?
Secondly, if you say that it IS too powerful, what do you think about a subsequent feat that allows what he wanted and also gives a +2 extra to attacks against opponents if he DOES have two allies besides himself threatening the opponent?
2. My resident Sorcerer really loves the theme of the Summon Swarm spell for his character, but feels the spell is too weak for its level. Do you think it is too powerful to make it a Standard Casting time instead of a Full-Round, or to make it so that he can direct the swarm instead of the spell's current statement (which says he cannot.)? How about both?
| kyrt-ryder |
There are two issues that came up during our last Kingmaker game that I wasn't sure how to rule on, since game balance isn't my strong point. I've brought them here for your advice, and I truly appreciate any comments.
1. There is a Feat in the APG called Gang Up which considers you Flanking an opponent if you have "two or more allies" threatening your opponent. My resident rogue read it wrong and thought that the two more allies clause included himself as one of the allies. Would it be too powerful to allow the feat to work as he thought it did?
Secondly, if you say that it IS too powerful, what do you think about a subsequent feat that allows what he wanted and also gives a +2 extra to attacks against opponents if he DOES have two allies besides himself threatening the opponent?
That is the correct reading. 'Allies' can include one's self. But remember that 'threatening' means being in melee.
I would go so far as to suggest allowing a ranged rogue to apply sneak attack to an enemy engaged in melee combat with an ally, but without the +2 attack bonus flanking grants.
| therealthom |
Ally:one that is associated with another as a helper
I don't read it that way. My allies are 'others' that are associated with me. You need three people ganging up to make this work.
James Fenix
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Ally:one that is associated with another as a helper
I don't read it that way. My allies are 'others' that are associated with me. You need three people ganging up to make this work.
According to the Paizo FAQ you do count as your own ally.
http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj/faq #v5748eaic9nda
| Foghammer |
Thanks guys! What about the second question then?
Make your own version of the spell at a spell level you think is appropriate.
Were it me, I would require that the character in question have Vermin Empathy (or whatever it is called) as a feat in order to "command" the swarm; it probably requires wild empathy, but for this, you can just make something up. Make it a standard action, I would bump it up one spell level.
You can tweak the spell over time (though you should save copies of the previous versions) so that it grows with the sorcerer. Increase swarm size or damage, speed, AC, spell duration... All incrementally of course, and for higher spell levels. That way the spell continues to be useful.
As for the FIRST question, you really need 3 people on one enemy to benefit. I don't consider two people to be a "gang" of any sort.