| Phneri |
Define documented proof.
Do you want an actual classroom environment in which tabletop gaming has been used?
Do you want documentation showing that tabletop gaming can reach the same academic goals the use of other media does?
Do you want evidence that interactive fiction is of equivalent value to literature in terms of study?
I've done half a masters on this, so I've got stuff, but I need specifics.
| Rodren |
I am doing a presentation on why gaming is a great learning tool for children. We all know the benefits of it but I need actual proof. If anyone can steer me towards documented proof I would be greatly appreciated.
Thanks Keani
There is a journal called 'Computers in Human Behavior' that does not deal so much with dice games, but more computer games, however one article I used in a presentation myself is: MMORPGS and cognitive performance: A study with 1280 Brazilian high school students.
The website for the journal homepage is: www.elsevier.com/locate/comphumbeh
Without an institution log in such as 'athens', one has to pay to buy the article.
I found this article using my college's library website to look up how games and gaming affects society.
Feel free to message me for more information if need be.
Regards
Jack
Nani Wahine
|
Define documented proof.
Do you want an actual classroom environment in which tabletop gaming has been used?
Do you want documentation showing that tabletop gaming can reach the same academic goals the use of other media does?
Do you want evidence that interactive fiction is of equivalent value to literature in terms of study?
I've done half a masters on this, so I've got stuff, but I need specifics.
I am doing a quick 3 min presentation on the educational benefits for say 4-8 year olds. Mathmatics, reading, planning etc. To show that while it is fun it is also a great way for kids to learn without knowing. We game with our girls all the time and they have learned to count this way but I need to show some sort of documated source stating that this form of gaming has been either proven or "suggested" proven to help with learning the above skills. If you have written a paper that has been published on some of this I can use that as a source. Please let me know. Thanks!
| Phneri |
I am doing a quick 3 min presentation on the educational benefits for say 4-8 year olds. Mathmatics, reading, planning etc. To show that while it is fun it is also a great way for kids to learn without knowing. We game with our girls all the time and they have learned to count this way but I need to show some sort of documated source stating that this form of gaming has been either proven or "suggested" proven to help with learning the above skills. If you have written a paper that has been published on some of this I can use that as a source. Please let me know. Thanks!
No publications, but here's a works cited pages to use. This was from a paper specifically focused on the literary value of D&D. Barrowcliffe, Tavinor, and Hayot are probably of most use to you.
Barrowcliffe, Mark. The Elfish Gene: Dungeons, Dragons and Growing Up Strange. New York: Soho, 2008.
Hayot, Eric and Wesp, Edward. “Reading Game/Text: EverQuest, Alienation, and Digital Communities.” PMC 14.2 (2004).
Jones, Rick “Stairway to Hell: Chapter 10 – D&D: Just a Game?” Chick Publications. 10 May 2009. <http://www.chick.com/reading/books/204/0204_10.asp>
Laetz, Brian and Johnston, Joshua A. “Notes and Fragments: What is Fantasy?” Philosophy and Literature 32 (2008), 161-172.
Martin, Daniel and Fine, Gary Alan. “Satanic Cults, Satanic Play: Is 'Dungeons & Dragons' a Breeding Ground for the Devil?” Ed. Richardson,
James T. et al. The Satanism Scare: New York: Walter de Gruyter, 1991. 107-123.
Stackpole, Michael A. “The Pulling Report.” Studies About Fantasy Role-Playing Games. 1994. 10 May 2009. <http://www.rpgstudies.net/stackpole/pulling_report.html>
Tavinor, Grant. “Videogames and Interactive Fiction.” Philosophy and Literature 29 (2005), 24-40.
Nani Wahine
|
[
No publications, but here's a works cited pages to use. This was from a paper specifically focused on the literary value of D&D. Barrowcliffe, Tavinor, and Hayot are probably of most use to you.
Thank you so much I figured this would be the best place to ask for helpful advice. It is worth half my grade for my management communications class and I thought this would be a great topic to discuss. It is a topic that comes easy to me and I can relate to due to our girls so it requires little thinking other than siting sources.
| Phneri |
Phneri wrote:Thank you so much I figured this would be the best place to ask for helpful advice. It is worth half my grade for my management communications class and I thought this would be a great topic to discuss. It is a topic that comes easy to me and I can relate to due to our girls so it requires little thinking other than siting sources.[
No publications, but here's a works cited pages to use. This was from a paper specifically focused on the literary value of D&D. Barrowcliffe, Tavinor, and Hayot are probably of most use to you.
No worries. I have a second set of articles I used when applying tabletop design elements and interactive narrative to modern drama if you need some other secondary sources. Just let me know.
Adrien Wasila
|
Here are some more ressources
http://www.rpgstudies.net/hughes/therapy_is_fantasy.html
http://www.tabula-rasa.info/Roleplaying/RoleplayingMyths.html
http://jdr-mag.over-blog.com/pages/Jeu_de_role_pour_enfant_naturel_ou_contr enature_-1397624.html < In French with examples of games tailored for use with children
Fine , Gary Allen Shared Fantasy : Roleplaying Games as social Worlds (University of Chicago Press , 1983)
Megan Robertson
|
In the UK, there is a programme called 'Key Skills' which enable a student to learn, and be certificated in 6 areas deemed vital to normal life:
- Communication
- Application of Number
- ICT
- Problem solving
- Working as part of a team
- Personal development
It's not hard to make a case for RPGs supporting development in all of these areas.
Mind you, these are mainly aimed at the 14-19 cohort.
Primary school children (5-11) are expected to develop competency in literacy, numeracy, science and some rather more woolly areas around socialisation, physical and emotional development... again, it's not hard to see how role-playing could help them do so.
| Randall Newnham |
Keani,
Here is a great study about teaching host defense with a CCG-like game here:
A trading-card game teaching about host defence
A trading-card game teaching about host defence
Randy
Growing Up Gamers