| Skylancer4 |
In the item section, it says you can't apply the disruptive ability to a sword (only to bludgening weapons)
In the paladin's section, divine bond, there is no such exclusion.
Thoughts? Can my pally make his longsword a disruptive weapon?
I'm fairly sure that you still have to follow the weapon enhancement's description. Otherwise you'd have Keen mace's too.
Basically they gave you a list of things you can add to a weapon, but as the choices of weapons vary (probably depending on choice of god even) they had no intention of bypassing the requirements of the magic bonus themselves.
| Drejk |
Note that the ability allows you to add listed properties, the description of disruption property say it only applies to bludgeoning weapons and there is no word in divine bond description that this property works differently that the one in magic item section. So Paladin cannot apply disruption to longsword per RAW.
On the other hand I would probably house rule that he can if I would allow that quality at all (but it is matter or working against instant kill effects).
| Blake Duffey |
3.0/3.5 had impact weapon quality that was bludgeoning equivalent of keen quality. There were no equivalent to disruption - which, I think, is legacy of 1st or 2nd edition quite specific and powerful item: mace of disruption (or some other sort of bludgeoning weapon, I don't remember exactly).
Agreed - it was a mace (and only a mace). A specific item.
Now it's a weapon mod, and they have limited it to blunt only.
| Skylancer4 |
A though from me on Divine Bond ability: I would remove disruption from the list at all (easy instant-kill against undead should be like the destroy effect of turn undead ability - gone) and instead allow Paladin to apply Bane quality (with Undeads, Dragons or Evil Outsiders, perhaps Aberrations).
It is far from an "easy kill", by the time you can use it most creatures that it would be effective on (IE not the mass zombies and skeletons that you wipe the floor with) are going to need to fail on a 5 (or lower as levels go up - 8th is the minimum level to use disruption at +2).
What you are really doing is hoping they roll a 1 on the save in exchange for something that actually does damage every hit.
| Doskious Steele |
As far as RAW, while the Paladin *could* add Keen to a Mace or Disrupting to a Longsword, both such allocations would constitute a wasted bonus as the enchantments indicate nonfunctionality with the particular kind of weapon they have been added to.
As far as practical use, and in any game I run, I see no harm in applying the mechanical effects of Keen or Disruption (or any other of the effects in the Bonded Weapon description) to the Paladins' Bonded Weapon for 1 minute per Paladin level a number of times per day, regardless of the nature of the Bonded Weapon. (After all, the weapon becomes infused and enhanced by a celestial spirit that provides the bonuses and properties, why should the type of weapon matter to Angels, Archons, or Azatas?)
| Oliver McShade |
Disruption is a good effect to add to a Bane/Holy weapon.
Now i just need to find that +5 weapon :) (( +1 weapon, +1 Bane, +2 Holy, +2 Disruption )).
So i can do with my Heavy Mace: (1d8 dmg, x2 crit)
+1 magic weapon
+1 magic weapon that does +2d6 damage vs Evil creatures.
+3 magic weapon vs Undead that does +2d6 damage to undead & since undead are evil does +2d6 damage to evil undead, and the undead gets a saving throw vs Disruption.
On the Other hand a +5 weapon (( +2 weapon, +1 bane, +2 Holy, +1 Flame ))
might be a better weapon normally.
So i can do with my Heavy Mace: (1d8 dmg, x2 crit)
+2 magic weapon
+2 magic weapon that does +1d6 fire damage.
+2 magic weapon that does +1d6 fire damage, +2d6 damage vs Evil Creatures.
+4 magic weapon vs Undead that does +2d6 damage vs Undead, +1d6 fire damge, +2d6 damage vs Evil (( which 95% of undead are )).
Now toss this weapon into the hands of a 18th level fighter with high strength, power attacks, or cleave. And watch those undead bones fly ..across the sky, in a blaze of fire, apon the ground, do they fall, were they rest, for all to see.
(Warning, Always care a +5 magic (only) dagger to overcome damage resistance from strange creatures, This message brought to you by your local Warrior's guild, when you need a strong arm and might sword, alway look for a warrior near you.)
| Skylancer4 |
As far as RAW, while the Paladin *could* add Keen to a Mace or Disrupting to a Longsword, both such allocations would constitute a wasted bonus as the enchantments indicate nonfunctionality with the particular kind of weapon they have been added to.
As far as practical use, and in any game I run, I see no harm in applying the mechanical effects of Keen or Disruption (or any other of the effects in the Bonded Weapon description) to the Paladins' Bonded Weapon for 1 minute per Paladin level a number of times per day, regardless of the nature of the Bonded Weapon. (After all, the weapon becomes infused and enhanced by a celestial spirit that provides the bonuses and properties, why should the type of weapon matter to Angels, Archons, or Azatas?)
Unfortunately "practical use" is a matter of DM fiat or house ruling it. In places worried about RAW (like the Rules Forum) when playing Organized play, it doesn't work due to design even if it might seem arbitrary.
| Doskious Steele |
Doskious Steele wrote:Unfortunately "practical use" is a matter of DM fiat or house ruling it. In places worried about RAW (like the Rules Forum) when playing Organized play, it doesn't work due to design even if it might seem arbitrary.As far as RAW, while the Paladin *could* add Keen to a Mace or Disrupting to a Longsword, both such allocations would constitute a wasted bonus as the enchantments indicate nonfunctionality with the particular kind of weapon they have been added to.
As far as practical use, and in any game I run, I see no harm in applying the mechanical effects of Keen or Disruption (or any other of the effects in the Bonded Weapon description) to the Paladins' Bonded Weapon for 1 minute per Paladin level a number of times per day, regardless of the nature of the Bonded Weapon. (After all, the weapon becomes infused and enhanced by a celestial spirit that provides the bonuses and properties, why should the type of weapon matter to Angels, Archons, or Azatas?)
I concur completely, hence my differentiation between RAW and my opinion on the intention of the rule. I include my opinion (though I apologize for failing to explicitly identify it as an opinion about RAI) precisely because it conflicts with RAW, and therefore might serve some purpose in developing any changes, deletions, or augmentations to RAW, by providing insight into RAI, or by stimulating a discussion on the subject of RAI pursuant to the topic at hand.
| Drejk |
Now toss this weapon into the hands of a 18th level fighter with high strength, power attacks, or cleave. And watch those undead bones fly ..across the sky, in a blaze of fire, apon the ground, do they fall, were they rest, for all to see.
You have to get that weapon through conventional means (enchanting, questing) - Divine Bond benefits are suppresed when the weapon is out of the Paladin's hands.
| Big Yeti Cane |
Thoughts? Can my pally make his longsword a disruptive weapon?
The answer to this question is "yes" but you must use a spell first to do so.
Blade of Bright Victory (UM) allows you to change your weapon's damage type as a swift action during the spell's duration. Assuming that your paladin has the ability to cast 3rd level spells, she can cast this spell onto her longsword and change the damage to bludgeoning (a good choice for combating most undead anyway) then summon the power of her divine bond and apply disruptive to it. RAW it should work.But, if any effect or condition were to change your weapon's damage type to anything besides bludgeoning I am guessing that it would immediately lose the disruptive ability.
You may want to run this procedure by your GM first though as springing a loophole in the rules on them mid-game may rub them the wrong way. ;-)
Just a thought in case you really need that ability in a pinch for something.