| Arcticfox6 |
Hello all,
I was wondering what your thoughts were on the Order of the Shield's first order ability, "resolute", which basically allows one to convert one lethal to one non lethal damage per attack if they are wearing heavy armor. my question is this; would you allow a player to change to a lesser armor type (i.e. get the ability when wearing only light armor or medium armor without the ability to change this later)? In other words why would you not allow this (balance wise)?
Second question, which at first seems stupid but has been bothering me and that is; For abilities like the "challenge" and the bards "bardic Performance" ability, both have similar wording for the bonus to damage and the # of rounds a bard can use "bardic performance" respectively. Technically both are worded to say that they increase as they gain in levels, but one could easily read it to say that it is referring to the character's level and not the class level in their respective class. For the bard for example it reads "At each level after 1st a bard can use bardic performance for 2 additional rounds per day." So if a bard multiclasses, would he still get 2 more rounds of bardic performance even from other levels (understanding nothing else would increase related to that performance)? For the cavalier, it could be interpreted similarly (ie. the damage increases with character level not class level). I understand that under the multiclassing paragraph in the core rulebook it says that class abilities are usually specific to the class level as far as progression, but then again it does also say "most" meaning not all. Other abilities under different classes are usually worded differently and specifically include the "class level" clause. Please advise.
| Karjak Rustscale |
Abilities in classes always scale with Class level unless it specifically says Character level.
barbarian 1/FTR 9 is still only going to have 3+con rounds of rage unless they take Extra rage as a feat, or that trait for +3 rounds of rage.
as for the Cavalier 1 point of nonlethal/time attacked, i'd let it slide with lesser armors, cause seriously, it's 1/whatever.
yes at level 1, it's 1/6-9 damage, which is still 5-8 lethal damage, and when your total nonlethal exceeds your current hitpoints, you're unconcious, so it just means they hit unconcious sooner than usual.
and at higher levels, 1 or two or three damage is pretty negligable.
Starglim
|
Hello all,
I was wondering what your thoughts were on the Order of the Shield's first order ability, "resolute", which basically allows one to convert one lethal to one non lethal damage per attack if they are wearing heavy armor. my question is this; would you allow a player to change to a lesser armor type (i.e. get the ability when wearing only light armor or medium armor without the ability to change this later)? In other words why would you not allow this (balance wise)?
If the GM allows the player to pick which armour grade the ability requires, he might as well waive the armour requirement entirely. Having said that, I don't see any major balance implication or conflict with the order's rationale in doing so.
I understand that under the multiclassing paragraph in the core rulebook it says that class abilities are usually specific to the class level as far as progression, but then again it does also say "most" meaning not all.
I would read "most" and "usually" to mean that it applies unless another rule says differently. Almost all class abilities depend on levels in that class.