Red March Mistress


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Dark Archive

This is my new PbP, it’s a pathfinder horror game, lv2 characters, 15pt build, average starting wealth +50gp, everything from the core book and APG, 2 traits, no hero points (yea this is a horror game, no heroics), looking for +/-5 players. You can play any alignment except any evil.

Set in a border hamlet between Andoran and Cheliax, about a day’s travel from Piren’s Bluff. The hamlet is called Scarlet Hope. The town has a population of 50 inhabitants, 40 of them are human, and the rest are almost equally divided on the other playable races. This place has befallen some very hard times; all of the town’s children have been murdered, in a series of events that lasted less than a week. Even worse about half of the citizens have fallen to madness, the rest now living in fear from their mad neighbours. The People’s Council has decided that this fallen hamlet is to be let go, since it is in the mountains, it isn’t much of a loss, but being compassionate people, they have sent a group of Adventurers to rescue the trapped citizens and to figure what is behind this incident.

Some rules and notes:
1)I still haven’t been able to work out maps, so no maps
2)No PvP
3)Please post at least 1/week, ok sometimes I may have difficulty in posting sometimes so please bear with me

So anyone interested please post here! Recruiting will be open for 2 weeks.


Interested, though I am not sure what I would play yet. Maybe a fighter variant.


I'm interested. I'd like to play an half-orc paladin of Shelyn.

Dark Archive

cool, i'll wait for character concepts/sheets!

Liberty's Edge

I would like to post my interest in this setting. I will have a character concept/sheet up as soon as I can. Also, do you have a preferred method of dice rolling and HP generation?

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

I'm interested--would like to play a half-elven rogue w/the investigator archetype.

Dark Archive

well its going to be here on the boards so normal dice rolling...
as for HP, you get full hp at first level, then roll hp for the second level. now normaly i would allow for re-rolls on 1s, but this is a horror game, so that house rule won't apply this time round.

Grand Lodge

I think Id like to play, though Im not sure what Id want to play, yet.

Liberty's Edge

This sounds really interesting to me as well...

I see a rogue, a paladin and a fighter type being planned, so I will supply an arcane caster. Details soon.


Here's my (John Woodford's) investigator. I still need to finalize equipment, but everything else should be there. One clarification: For starting funds, do you mean average starting at 1st level +50 gp?

Concept:
Elendyr started out his professional career as an apprentice thieftaker in Westcrown. After all, there have to be repercussions when a thief tries to go independent, and the organized thieves of the city don't have any problem when the law takes out the rogues who try to live up to their name. He did pretty well, completing his apprenticeship and moving up to junior partner with his master. Things were going smoothly. It wasn't a very glamorous job, but the pay was decent and the work was steady.

Then his master took the wrong thief. There was probably some sort of politics behind it, but that didn't matter to the Council of Thieves. The only thing that saved Elendyr were his halfelven senses, and his habit of suspicion. He got out of Westcrown in a hurry, fled the country, and fetched up in Piren's Bluff. He's been keeping body and soul together by doing freelance investigations--enough to live off of, but not enough to draw attention. Now, though, Piren's Bluff looks like it may be changing allegiances to Cheliax. It's time for Elendyr to move on, and what better way to get money for the trip than by investigating a bloody murder? (Besides, maybe there'll be an opportunity to become missing and presumed dead...no one hunts a dead man....)

Dark Archive

cool background! as for the question, yes it is 1st level average starting gold +50gp, so for a rogue it would be 190gp

Grand Lodge

If its ok that I play, I think Id like to run a cleric. Cant work on it right now though. I'll see what I can come up with once I get home tonight.

Grand Lodge

Forgot to ask, lol...which deities would the hamlet of Scarlet Hope have chapels for, or pay particular homage to?


May I suggest Ye old mapmaker for maps that can be output quickly, with markings made by the editor program of your choice?


Here is my concept, soon the sheet:

Spoiler:

Gharrka was born in a tribe of orcs in the depths of the Aspodell Mountains. Her mother, like some other women, was caught by the orcs during a raid in one of the villages nearby. The orcs kept the women alive so they could breed and give birth to a new lineage of half-orcs.
Gharrka was only one year old when a party of heroes assaulted the tribe's caverns to rescue the imprisoned women.
They found many children, and were kind enough to take them out, to give them a chance to start a new life in the human civilization. Gharrka was among these "lucky" children.
She never saw her mother, and later knew that most of the women died soon after the rescue, shocked by what they experienced.

Then, Gharrka was taken by the family of an Andoran farmer. She grew with the other two children of the man, but never felt one of the family. The younger "sister" was scared by her, and the older "brother" hated her because she was able to knock him down in their childish fights, as she was stronger than any human boy.
Her adopting family was humble, and she used to sleep with cows and pigs in the stable, seeking warm in the cold nights. Gharrka was sure a wretched creature, always covered with mud and hay.

At eleven, her life changed when a priestess of Shelyn,who was walking the farmlands following the mysterious song of a songbird, saw her working in the crops, and knew that she was One Loved by the Goddess. The priestess took her from her family. The farmer was sad because Gharrka was of great help in the farm, but understood that this was a unique chance for her to have an happier life.

Gharrka was washed, her hair dressed, and so, in the hands of the Shelyn's priestess, her exotic and wild beauty was revealed. She put her strength at the service of Shelyn, becoming a Paladine of Art and Love. Her duties are to protect art masterpieces from evild-doers who want to destroy or lay their filthy hands on them. And there are always artist in need of protection. Nature too, as the greater masterpiece, often need her strong arm.
And then, she has sweared to fight the acts of raping, hunting and punishing those who destroy a woman's life, as it was done to her mother. A sin that those who have faith in the Goddess of Love despise as the most ominous.

Dark Archive

Scroogius: good concept, i like!
Me'mori: could you please provide a link to it? since my computing ranks are low :(
Disturbed1: yep you can play, as for chaples in Scaret Hope, well there is one to Abadar, one to Shelyn and there was one to Asmodeus, though that one got destroyed.


Celestial Half-Porc here. I am submitting Velios. He will be modified and background tweaked soon. He is a re-use from a now dead PbP. Thinking two-handed fighter variant. Take Ancestral Arms racial trait for Elven Curved Blade.

Dark Archive

cool, though notify me when he has been modified

Grand Lodge

Sounds good. I'll work on my guy tonight.

Still kinda new to the forums. Can you have a different avatar for each of the user aliases that you have? I noticed half-celestial pig has a different one, and I wasnt sure if that is from changing it overall or not.

Thanks lol.

Dark Archive

yea each aliase can have its own avatar, and it doesn't change your original or anything

Liberty's Edge

Hey, here's my character concept, character sheet will follow if you approve of it:

Character Concept:
Background: A woman of sharp intellect and driving passion. Heavily influenced by the death of her parents during an Inquisitor raid on her home town to remove a demon cult, she was orphaned and taken to a Chelaxian wizards college at a very young age after an occult symbol of Asmodeus was found scarred into her back, she has been heavily influenced by the kingdom's dogma and is deeply patriotic. She believes in the rightness of Chelaxian dominance and that can make her seem abbrasive at times. However, like most wizards, her pursuit of knowledge will generally come before most other concerns.

Personality: Being from a peasent class family and raised among wizards and nobles children, she is sensative about certain subjects of her life. She attempts to exude an aura of nobility that sits awkwardly on her shoulders. In the persuit of knowledge she is singularly focused and will lose herself in her studies if allowed to. She also has an extreme hatred of demons and will go to irrational lengths to remove them from the material plane, if not out right kill them.

Appearance: A green eyed, dark haired woman with fair skin, a typical Chelaxian woman who wears soft scholarly robes of emerald and ruby. Her pack bulges with the amount of things kept inside of it and she always smells faintly of jasmine and sulfur.

Dark Archive

yea thats a good concept, but i have a question for you, why would she be working for the Peoples Council of Andoran? this might need a little work but yea i'm happy to work that character in

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Kiradia wrote:
I would like to post my interest in this setting. I will have a character concept/sheet up as soon as I can. Also, do you have a preferred method of dice rolling and HP generation?

The boards have a BBCode dice utility, with the following format (replace angle brackets with square brackets):

<dice>1d20 + 5</dice>

which will produce output like this:

1d20 + 5 ⇒ (15) + 5 = 20

(I didn't know about that for the first couple of PbP posts I did, but I eventually figured it out.)

Liberty's Edge

ulgulanoth wrote:
yea thats a good concept, but i have a question for you, why would she be working for the Peoples Council of Andoran? this might need a little work but yea i'm happy to work that character in

Sorry, I forgot to take into account the Peoples Council. Perhaps in the grander scheme of things she is working as a double agent? Pretending to spy on Chelax for the Andorans while truthfully still loyal to Chelax? I think something like that would add interesting dynamics but if that is too complicated for the scope of this campaign then I'd be happy to change her to an Andoran girl who's parents were murdered by demons and she was sent off to Andoran wizard college. She would still be patriotic to Andoran ideals and it would require a minimum amount of modification.

I'm fine with either way, so let me know which one you think will fit in best with your campaign.

Dark Archive

i don't mind your character being a double agent, just as long as you keep to rule 2: no PvP, but yea cheliaxian in the mix would make things more interesting


Ye Olde Mapmaker

Grand Lodge

This is Disturbed1...

Spoiler:

Background: The younger of a pair of orphaned brothers who were brought up in a temple of Abadar near Piren's Bluff, Copper has been raised his entire life knowing little of family. His upbringing shaped his views, and while he does not always agree with the law of the land, he finds a strict set of rules is the surest path to know what is correct in life.

His brother was killed in Scarlet Hope, after he had gone insane, and Copper has volunteered to go to the small mountain village to find out what happened, and how to keep it from happening again, to more people.

He is very devoted to his church, and enjoys the travel from one town to the next almost as much as he enjoys the work he does once he gets to the towns he is sent to aid.

Personality: While Copper has a good natured attitude most of the time, his mind is never far from the matter at hand.He follows a strict set of rules for his life, which he follows despite how ohers might feel about them.

Appearance:
With shoulder length black hair and deep blue eyes, average height and build, Copper's appearance is much like any number of other humans who pass this way or that through life. What makes Copper stand out, however, are the few somewhat large scars adorn his neck and arms. These, he uses to remind himself of his past failures, so he never forgets how important law and order are to life.

Character sheet coming soon.

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Copper Jancton wrote:
Fudge me...how do you do Spoilers on this forum?

You had it, but just misspelled the first "spoiler."

Grand Lodge

Thanks ;)

Grand Lodge

How particular are you going to be on spell components? Do I need to write down ever material component I need for every spell I want to use, or if I just spend some gold on it and save some carrying capacity for them is that good enough?

Liberty's Edge

ulgulanoth: Of course, no PvP, a spy collects information, nothing more. I'll just have to try my hardest to not get caught. In any event, here is my character sheet.

Miriel Larusiel:
MIRIEL LARUSIEL CR 1
Female Human Wizard 2
LN Medium Humanoid (Human)
Init +8; Senses Perception +5
--------------------
DEFENSE
--------------------
AC 10, touch 10, flat-footed 10
hp 13 (2d6+2)
Fort +1, Ref +0, Will +4
--------------------
OFFENSE
--------------------
Spd 30 ft., Shift (5') (7/day)
Melee Dagger -1 (1d4-2/19-20/x2) and
Unarmed Strike -1 (1d3-2/20/x2)
Ranged Crossbow, Light +1 (1d8/19-20/x2)
Wizard Spells Known (CL 2, -1 melee touch, 1 ranged touch):
1 (Prep 3/day) Silent Image (DC 15), Protection from Evil, Enlarge Person (DC 15), Grease (DC 16)
0 (at will) Prestidigitation (DC 14), Read Magic, Ghost Sound (DC 14), Detect Magic
--------------------
STATISTICS
--------------------
Str 7, Dex 10, Con 12, Int 18, Wis 12, Cha 14
Base Atk +1; CMB -1; CMD 9
Feats Improved Initiative, Scribe Scroll, Spell Focus: Conjuration, Wizard Weapon Proficiencies
Traits Focused Mind, Reactionary
Skills Diplomacy +3, Knowledge: Arcana +9, Knowledge: Nature +9, Knowledge: Religion +9, Knowledge: The Planes +9, Linguistics +9, Perception +5, Sense Motive +4, Spellcraft +9
Languages Chelaxian, Common, Draconic, Dwarven, Elven, Giant, Goblin
SQ Empathic Link with Familiar (Su), Share Spells with Familiar, Summoner's Charm (+1r) (Su), Teleportation
Combat Gear Crossbow, Light, Dagger
Other Gear Backpack (16 @ 34 lbs), Bedroll, Winter blanket, Case, map or scroll (empty)x3,, Compass, Flint and steel, Ink (1 oz. vial, black) (2), Inkpen, Musical instrument: Flute, Parchment (sheet) (5), Pouch, belt (1 @ 0.54 lbs), Sealing wax, Sewing needle, Signet ring, Spell component pouch, Spellbook, wizard's (blank), Waterskin (4), Whetstone
Money 13GP
--------------------
SPECIAL ABILITIES
--------------------
Familiar You gain the Alertness feat while your familiar is within arm's reach, and +2 to Initiative from the Greensting Scorpion.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Banned Schools You must spend 2 slots to cast spells from the Evocation and Necromancy schools.
Focused Mind +2 to Concentration checks
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Shift (5') (7/day) (Sp) Short-range teleport
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration
--------------------
Background: A woman of sharp intellect and driving passion. Heavily influenced by the death of her parents during an Inquisitor raid on her home town to remove a demon cult, she was orphaned and taken to a Chelaxian wizards college at a very young age after an occult symbol of Asmodeus was found scarred into her back, she has been heavily influenced by the kingdom's dogma and is deeply patriotic. She believes in the rightness of Chelaxian dominance and that can make her seem abbrasive at times. However, like most wizards, her pursuit of knowledge will generally come before most other concerns.

She is currently on assignment from the Chelaxian Inquisitors working as a double agent inside the Andoran Peoples Council. She has pretended to be a defector to the Andoran government for months now, all the while sending coded intelligence to her handlers. Recently she has been assigned to an adventuring group and assist in rescuing the people from Scarlet Hope.

Personality: Being from a peasant class family and raised among wizards and nobles children, she is sensitive about certain subjects of her life. She attempts to exude an aura of nobility that sits awkwardly on her shoulders. In the pursuit of knowledge she is singularly focused and will lose herself in her studies if allowed to.

Appearance: A green eyed, dark haired woman with fair skin, a typical Chelaxian woman who wears soft scholarly robes of emerald and ruby. Her pack bulges with the amount of things kept inside of it and she always smells faintly of jasmine and sulfur.

Triskal, Familiar:
TRISKAL CR 1/4
Male Scorpion, Greensting
NN Tiny Magical Beast
Init +3; Senses Darkvision (60 feet), Tremorsense (60 feet); Perception +9
--------------------
DEFENSE
--------------------
AC 23, touch 15, flat-footed 20. . (+3 Dex, +2 size, +8 natural)
hp 4 (1d10)
Fort +2, Ref +5, Will +3
Immune mind-affecting
--------------------
OFFENSE
--------------------
Spd 50 ft.
Melee Claw x2 (Scorpion, Greensting) -1 x2 (1d2-4/20/x2) and
Constrict (Scorpion, Greensting) -1 (1d2-4/20/x2) and
Sting (Scorpion, Greensting) -1 (1d2-4/20/x2) and
Space 2.5 ft.; Reach 0 ft.
Special Attacks Grab
--------------------
STATISTICS
--------------------
Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +1; CMB +2 (+6 Grappling); CMD 8
Feats Skill Focus: Stealth
Skills Climb +0, Diplomacy -3, Fly +7, Linguistics +0, Perception +9, Sense Motive +1, Spellcraft +0, Stealth +22
Languages
SQ Improved Evasion (Ex), Poison: Sting-injury (DC 10) (Ex)

--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Grab (Diminutive) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison: Sting-injury (DC 10) (Ex) Poison deals 1d2 STR damage, 1/round for 6rounds, cure 1 save.
Tremorsense (60 feet) Sense things and creatures without seeing them.

HP roll: 1d6 + 1 ⇒ (5) + 1 = 6

Dark Archive

well Disturbed1, since spell components are a key part of most caster, they carry a bag of spell components, no extra cost (unless the spell component is expensive then you pay for it), though it is in a bag so it can be stolen/ect and that may or may not play a part in the game, so yea about 1gp for the bag and maybe 1-2lbs should cover it


Here is my sheet, have a look at it:

sheet

And my appearance:

avatar


Full up yet? Sounds like a nice dark and gritty game. Most of the usual bases look covered, but maybe a Ranger or Bard would fit in - someone 'skilled' anyway. I'll hold off making a sheet until you decide if you've got space, but I'll probably mod one of my existing PCs Earnest Carbrook as he is not in a game currently.

Dark Archive

Gharkka could you please put the character sheet in the paizo forums (for ease of viewing during game time?)

grufflehead: yea i have just 1 more spot left, but yea if you make a PC it will be the last of the group


Great, thanks. I'll work up a background and sheet - another investigator/troubleshooter type.


Sure, ulgulanoth, but can you tell me in which format should I post the sheet, please?

Dark Archive

if you go to Gharkka's page (by clicking the name), click edit profile, and post it there, so that when you post i can click on you name and thus view the stats and so forth

Liberty's Edge

ulgulanoth, is it possible for me to include in my background a search for a childhood love that is rumored to have settled near Scarlet Hope. Having worked with the Peoples Council in the past he begs for a chance to be sent on this rescue mission.

Also, is there one type of enemy or another I should try to build around?


All right, I've almost inserted everything in the sheet on the profile. A little bit effort and it will be ready


Velios' Background:

Spoiler:
Retired Eagle Knight Commander Aerdris Silverthorn and his wife Varna settled down in Piren's Bluff because that is where they first met. Velios was tutored by his father his whole childhood, so when he reached adulthood, leaving to the military academy in Almas was an easy choice. Aerdris handed Velios his famed curve blade and with a hug from his mother and father, he left for the academy. There for about a year, Velios received orders to return to Piren's Bluff. His parents had been visiting Varna's relatives in Scarlet Hope when the news of the murders and insanity had arrived. Now Velios has been asked to accompany other brave souls to Scarlet Hope.


How's this for Grufflehead's character Earnest Carbrook?


I've got Elendyr finalized.


Elendyr wrote:

I've got Elendyr finalized.

OK, I lied. HP at second level:

1d8 + 1 ⇒ (8) + 1 = 9

Can't beat that with a stick....

(Incidentally, for those of you not familiar with it, the BBCode dice utility keeps rolls through edits. So if I'd rolled a 1, I couldn't just keep fiddling with the posting and re-previewing it until I got an 8.)


Here is my HP roll for second level

1d10 + 1 ⇒ (6) + 1 = 7


Hey, just reporting in. My character sheet/alias is finished and ready to go.


2nd level hit points 1d10 ⇒ 6

Dark Archive

nice to see so many characters finished and polished!

to answer sigil's questions:
1) yea thats fine to add that in your background
2) undead, humanoids and outsiders will be common

Sovereign Court

Is this game full?

Dark Archive

yes, its full, but if anyone drops out i'll let you know

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