The Caster Eater


Advice


Hey guys. Long story short, I might get to play in a longer campaign, if everything works out liked planned. So, a character concept:

Flavor:

Once, a foolish young half elf named Cae'ir ventured into places best left abandoned. There, he found an altar of great value and even greater age.
Approaching it, Cae'ir awoke an ancient being of fur, fangs, and malignity, a demonic wolf spirit.
Now the spirit could have eaten Cae'ir in one bite, but he had use for the half-elf.
The spirit, still bound to the altar required greater power to free itself.
In exchange for his life, Cae'ir agreed to a pact. He would send the wolf spirit the power of 100 mages. The wolf spirit separated a piece from himself, and attached it to Cae'ir to watch over the elf, and both bind and empower him.
From there, Cae'ir left the ruins. Despite his best efforts, he could no more rid himself of the presence than he could his own heartbeat. Instead, he learned a measure of control over it. And now, his adventure begins.

Mechanics:
Half Elf Summoner mostly focused on buff magic.
Quadruped Eidolon.
Spell Resistance as soon as possible?
Flight?

This is where I could use help, for both flavor and mechanics. My flavor alright? So, what's the best way to make an eidolon that chews through mages?


DBlue wrote:


Mechanics:
Half Elf Summoner mostly focused on buff magic.
Quadruped Eidolon.
Spell Resistance as soon as possible?
Flight?

This is where I could use help, for both flavor and mechanics. My flavor alright? So, what's the best way to make an eidolon that chews through mages?

The good news: your flavour is pretty cool. The concept is quite neat and would be fun to play.

The bad: Quadruped is probably the worst for whacking wizards. The reasons for this are partly Saves; you really want them to have Good for Will. Reflex is still the easiest save to live without, and all the forms get Dex bonus' when they level up. Fort is easier to cope with as a Bad save due to Con scaling and the increase when/if you go large with it.

Unfortunately, with your flavor it would be hard to justify the Serpentine form which is probably strongest for your purpose, getting Constrict.

I think you could easily go Biped, just a feral/demonic-looking wolf-man hybrid.

Flight is good, Large Size is better than Spell Resistance. Poison may be good for getting the mages with traditionally weak Fort saves.

If you go with a Wolf-Man, you can buy him equipment, or just ship him whatever the party isn't using ATM. There is an evolution that gives all Martial proficiency for such a guy.

If you go Quad, look into Trip, Grab, Poison, Large Size and so on. His job would be to zip forward as fast as he can, and just lock down the caster for as long as he can. Still not a bad thing to have around. Heh.


Hmmmmmmmm... caster!


I liked the back story - I just didn't expect Cae'ir to be a summoner. Not because it is not a good option, it's just the story that made me think of sth. like a superstitious barbarian or what have you.


CASEY BENNETT wrote:

Unfortunately, with your flavor it would be hard to justify the Serpentine form which is probably strongest for your purpose, getting Constrict.

[...] Poison may be good for getting the mages with traditionally weak Fort saves.

You could make it a snake spirit bound to that altar, rather than a wolf spirit. Not to mention snake things are scattered through the Bestiary. You have Marliths (those 6 armed snaky demons), Nagas, Lamia (some are serpentine)... the list goes on.

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