New, Simplified chase the fleeing survivor rules for my bud, Sebastian


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Tell the players to roll 1d20.

If they roll a "1" they break their leg or something and the fleeing guy gets away.
Anything else and it's curtains.


Spanky the Leprechaun wrote:

Tell the players to roll 1d20.

If they roll a "1" they break their leg or something and the fleeing guy gets away.
Anything else and it's curtains.

You called


Yeah.

1d20 ⇒ 19

whack the fleeing dude.

RPG Superstar 2012

Can we make it a d12? It doesn't get enough love...


Indeed, more d12 love.


Freehold DM wrote:
Indeed, more d12 love.

I have considered basing a RPG using the d12 but I don't think it would really work the way I wanted to.

RPG Superstar 2012

JMD031 wrote:
Freehold DM wrote:
Indeed, more d12 love.
I have considered basing a RPG using the d12 but I don't think it would really work the way I wanted to.

Use 2 d12s so you get more of a bell curve. :)


I used 8 d12 instead of % dice for "Top Secret" character generation.


Chase table
1. Roll on the breaking your own leg table
2. You catch your enemy you may make an attack
3. You catch your enemy you may make an attack
3. You catch your enemy you may make an attack
4. You catch your enemy you may make an attack
5. You catch your enemy you may make an attack
6. You catch your enemy you may make an attack
7. You catch your enemy you may make an attack
8. You catch your enemy you may make an attack
9. You catch your enemy you may make an attack
10. You catch your enemy you may make an attack
11. You catch your enemy you may make an attack
12. You catch your enemy you may make an attack

Brake your own your own leg table
1. Trip and twist your ankle spend 1 round wondering if it is appropriate to wear high heels in a dungeon. Spend another round wondering how why and where the high heels came from.
2. Slip on a banana do the splits and pull a groin muscle. You are nauseated.
3. Face Plant, you trip and fall face first on to the ground you are stunned as everybody points and laughs.
4. An officer of Ministry of Silly Walks stops and fines you for not walking silly enough, you are sentenced to become a lumberjack, and drink beer with a group of philosophers called Bruce while they eulogise a dead parrot.
5. There is no 5
6. Due to sudden shift in space time dynamics you are teleported 10 feet ahead of your enemy, unfortunately you are 3 feet from a brick wall and are still running at full pace.
7. Blaspheming as you run you call attention to your self, the offended god curses you with something humiliating. Such as shrinking your manhood and lengthening your nose.
8. You are kidnapped and probed by little grey men, to pathfinders dressed in black latter turn up and convince you it was swamp gas reflecting off Castrovel.
9. Awwwe look kitties and puppies!!! You stop to look at the small cute fluffy animals. There is something odd them though you are unsure if it is the needle sharp teeth or the demonic markings on their fur or the fact that have just growled the word dinner while looking at you.
10. GFC due to the Global Financial Crisis this part of the adventure has been cut to save costs.
11. You fall and break your leg.
12. A large friendly looking whale, who obviously wants to be friends with you falls from the sky landing on you and smears you over a wide radius, along with your shattered wreaked whale blubber covered body your pulverised legs are the least of your concerns.

The Exchange

The 8th Dwarf wrote:

Chase table

1. Roll on the breaking your own leg table
2. You catch your enemy you may make an attack
3. You catch your enemy you may make an attack
3. You catch your enemy you may make an attack
4. You catch your enemy you may make an attack
5. You catch your enemy you may make an attack
6. You catch your enemy you may make an attack
7. You catch your enemy you may make an attack
8. You catch your enemy you may make an attack
9. You catch your enemy you may make an attack
10. You catch your enemy you may make an attack
11. You catch your enemy you may make an attack
12. You catch your enemy you may make an attack

Brake your own your own leg table
1. Trip and twist your ankle spend 1 round wondering if it is appropriate to wear high heels in a dungeon. Spend another round wondering how why and where the high heels came from.
2. Slip on a banana do the splits and pull a groin muscle. You are nauseated.
3. Face Plant, you trip and fall face first on to the ground you are stunned as everybody points and laughs.
4. An officer of Ministry of Silly Walks stops and fines you for not walking silly enough, you are sentenced to become a lumberjack, and drink beer with a group of philosophers called Bruce while they eulogise a dead parrot.
5. There is no 5
6. Due to sudden shift in space time dynamics you are teleported 10 feet ahead of your enemy, unfortunately you are 3 feet from a brick wall and are still running at full pace.
7. Blaspheming as you run you call attention to your self, the offended god curses you with something humiliating. Such as shrinking your manhood and lengthening your nose.
8. You are kidnapped and probed by little grey men, to pathfinders dressed in black latter turn up and convince you it was swamp gas reflecting off Castrovel.
9. Awwwe look kitties and puppies!!! You stop to look at the small cute fluffy animals. There is something odd them though you are unsure if it is the needle sharp teeth or the demonic markings on their fur or the fact that have just...

You forgot the petunia.

Liberty's Edge Contributor, RPG Superstar 2012

Nice use of the d12, 8th D!

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