Ideas for horror filler adventure after SitS?


Second Darkness


I'm DMing a group that just finished with Shadow in the Sky (mashed up with the Freeport Trilogy and a bunch of other stuff) and is now level 5. Here's details on what's gone before if you really want them.

Anyway, I'm running next Sunday. I don't have a lot of time to plan the next major plot arc of my campaign, and don't want to kick into CotV yet, so I was looking for a one shot, and since it's Halloween I was thinking horror.

Spoiler:
And since Riddleport has been inundated by a massive tsunami, something with a post-Katrina feel might be even better.
And the PCs have recently been exposed to weird magic and had stuff embedded in their bodies so I can get away with weird stuff - messing with their minds, dreams, sickness, transformation, that kind of thing.

Any good ideas? I have so much Paizo stuff (just about everything) and loads of 3e/3.5e stuff including Dungeon Mags that there's too much to root through just looking.

Good features would include:
- easily fit into Riddleport/Freeport
- horror theme
- for levels 4-6
- flood/water/disaster elements
- shadows and/or voodoo elements
- pirate elements
- short or could be reasonably pared down to run in one 5 hour slot
- adult content OK

Thanks...

RPG Superstar 2013 Top 8

If you've got access to a lot of 3e Dungeon mags, send 'em to The Stink. It's in Dungeon 105, a 4th level sewer crawl through a huge flooded dump that's been occupied by fishmen. There's a lot of needless dungeony elements in there, but from what I've seen of your campaign, you're pretty good about separating the wheat from the chaff of a published adventure.


Demiurge 1138 wrote:
If you've got access to a lot of 3e Dungeon mags, send 'em to The Stink. It's in Dungeon 105, a 4th level sewer crawl through a huge flooded dump that's been occupied by fishmen. There's a lot of needless dungeony elements in there, but from what I've seen of your campaign, you're pretty good about separating the wheat from the chaff of a published adventure.

Whew, it took me a while but I found it; it appears I had taken a number of the Dungeons in the 105-111 range out of their usual place to use for various things at some point. That does look like a good one! And I'm thinking about eventually pulling in undersea stuff from Sunken Empires etc. so it could plant some seeds. It kinda feels like Carrion Hill, too, which I've been looking at.

Is there some database somewhere of dungeon adventures where you can search by like level, tags, etc? I have started putting together one of those for myself for the Pathfinder modules... It's so hard to find stuff once you have more than a couple dozed products!

(Oh, and the Shadow Creature template in Sinkhole in #103 looks relevant too...)

Silver Crusade

Pathfinder Adventure Path Subscriber

Dungeon Index On d20pfsrd.com. I've found it incredibly useful.


DM_aka_Dudemeister wrote:
Dungeon Index On d20pfsrd.com. I've found it incredibly useful.

Yeah... I saw the same search form on another site... I wish there was a better database of D&D adventures. Dungeon and published stuff both... Something where maybe users can tag and then you can search on actual keywords. Seems sad that it doesn't exist.

RPG Superstar 2013 Top 8

Ernest Mueller wrote:


(Oh, and the Shadow Creature template in Sinkhole in #103 looks relevant too...)

If you've got access to it, a more up-to-date version of that template was printed in Lords of Madness, the 3.5 aberrations book. Not sure what actually got changed, though. I've run a fair number of shadow-templated critters before, and the constant 50% miss chance gets pretty rough.

If you're in the market for some shadow creatures (pimp, pimp), you could check out the free PDF I just released, Monsters of Twilight. Almost all of the monsters are in the CR 3-6 sweet spot.


Demiurge 1138 wrote:
Ernest Mueller wrote:


(Oh, and the Shadow Creature template in Sinkhole in #103 looks relevant too...)

If you've got access to it, a more up-to-date version of that template was printed in Lords of Madness, the 3.5 aberrations book. Not sure what actually got changed, though. I've run a fair number of shadow-templated critters before, and the constant 50% miss chance gets pretty rough.

If you're in the market for some shadow creatures (pimp, pimp), you could check out the free PDF I just released, Monsters of Twilight. Almost all of the monsters are in the CR 3-6 sweet spot.

Cool, downloaded it! I have a shadow theme going on IMC. Looks good, thanks.

Frog God Games

Take a look at Tammeraut's Fate in Dungeon #106.


Greg A. Vaughan wrote:
Take a look at Tammeraut's Fate in Dungeon #106.

Oh yeah, I have that one pulled to use in the campaign in general, but it seems like the vast majority of that would be predicated on them going to somewhere more isolated; I was hoping to take advantage of the Katrina-esque setting of a flooded populous city.

Contributor

Greg A. Vaughan wrote:
Take a look at Tammeraut's Fate in Dungeon #106.

That has a chilling rendition of obese snake terror...


Richard Pett wrote:
Greg A. Vaughan wrote:
Take a look at Tammeraut's Fate in Dungeon #106.
That has a chilling rendition of obese snake terror...

Oh it's definitely a good one... (Good work there Greg by the way). I plan to use it early in the next campaign arc where the PCs will leave Freeport/Riddleport and sail the seas. Going to mash up piracy and terror (including Razor Coast if Logue ever gets it to press!). And a lot of Cthulhian horror like in this - the PCs have already gone over to the shadowlands and dealt with voodoo and whatnot, and I plan to have a plot semi-lifed from animes like Tokko and Claymore where both the PCs and the bad guys have something about/in/whatever them that provokes that kind of outbreak. And they're already in deep with the serpent men.

Stuff I plan to use in arc 2
- from shore to sea
- children of the void (SD AP)
- black sails over freeport, or maybe crisis and black sails in arc 3
- tammeraut's fate (dungeon 106)
- lb2 curse of chimera cove
- razor coast part 1
- dark wings over freeport

In the late part of the campaign I'll be moving them into Africa (Mwangi Expanse) and using stuff there.

Stuff I plan to use in arc 3
- strike on the rabid dawn (dungeon 111)
- J3 crucible of chaos
- stuff stolen from Serpent's Skull AP (maybe... we tend to run all the APs so I don't want to burn it, but on the other hand my campaign is all about serpent men/Ydersius and is headed to the Mwangi so...)
- razor coast part 2

Suggestions from people welcome on those as well! In the short term I just wanted a "Katrina horror" episode to spring on them while I'm figuring out how to chain all that Arc 2 stuff together.

Frog God Games

Very nice selections. Though I was never a big fan of the Black Sails adventure. It just seemed too off-the-wall for me.

As for Pett, keep your fat snake comments to yourself or I'll send one of my minions to shoot the second largest-animal in the British Isles...the Pett Id (ironically, known as The Princess).


Greg A. Vaughan wrote:

Very nice selections. Though I was never a big fan of the Black Sails adventure. It just seemed too off-the-wall for me.

Yeah, I have to agree, I was debating to myself about whether I could rip chunks out of it to use or not.

In my first arc, now complete, I used the entire Freeport Trilogy, Second Darkness: Shadow in the Sky, many of the Green Ronin "Bleeding Edge" adventures, some of the Atlas Games "Penumbra" adventures, and some of the Goodman Games "Wicked Fantasy Factory" adventures.

I'm starting to look at using Carrion Hill for the in-between adventure - looks like converting it from Ustalav to "flooded Riddleport" wouldn't be too hard.

P.S. If you want to read an in depth playthrough of Shadow in the Sky, we keep super detailed session summaries.

Contributor

Greg A. Vaughan wrote:

Very nice selections. Though I was never a big fan of the Black Sails adventure. It just seemed too off-the-wall for me.

As for Pett, keep your fat snake comments to yourself or I'll send one of my minions to shoot the second largest-animal in the British Isles...the Pett Id (ironically, known as The Princess).

Shameless Vaughn self-plug!

Now you can see that Ernest has had the good sense and taste to mention Carrion Hill, an adventure I know you have quoted in many sources as being the adventure you aspire to write.

Second largest?...oh, the young master...of course:)

Ernest, that sounds spookily like the sort of adventures I was using in the Styes campaign I finished up a couple of years ago and we had a blast playing them.

Pett

Frog God Games

I was actually referring to The Emperor, the big stag some hunter blasted a few weeks ago. Geez don't you guys read the papers over there?

Meh, Logue works too I guess.

;-)

Frog God Games

Ernest Mueller wrote:


P.S. If you want to read an in depth playthrough of Shadow in the Sky, we keep super detailed session summaries.

Way cool.


I think I'm going with Carrion Hill; I also had Ari Marmell's "The Last Breaths of Ashenport" suggested from the online-only Dragon #152 of the post-Paizo 3.5e interregnum - Dagon, storms, etc - but it's a bit too much like From Shore to Sea so I'm going to just combo those up later instead.

Dark Archive

Greg A. Vaughan wrote:
Take a look at Tammeraut's Fate in Dungeon #106.
Which is Greg's first Dungeon adventure I believe.

Dungeon 106 has the first appearance of Mr. Pett's favoured avatar as well.

- just keeping track of trivia

Frog God Games

wow


Sweet, we finished Carrion Hill and The Stink mashed up together - if you're interested in how your adventure played out for us, you can check out:

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