AA Armor?


Advice


Current build plan, 25 pt buy:

Valenar Elf (ECS)
STR: 16
DEX: 22 (17 Base, +1 Ability, +2 Elf, +2 Belt of Dex)
CON: 10
INT: 14
WIS: 12
CHA: 7

Feats:
TWF (Valenar Double Scimitar)
Point-Blank Shot
Precise Shot
Rapid Shot
Weapon Focus (Longbow)
Weapon Spec (Longbow)

I know I could have Manyshot if I dropped TWF, but I like the idea of using the racial weapon, and I can get Manyshot at 7.

With a +6 DEX modifier, I'm at the MAX DEX of Mithral, and don't like the 10% ASF.

What is a primarily martial AA supposed to use? Bracers of Armor? I don't have nearly enough spells, or CL, to even entertain the notion of using Mage Armor. And what's the point of giving Spell Progression when there's no way you can reliably use most spells until well into your teen-levels? Even 10% ASF is too high, IMO. 10% to throw away your standard action when you're only like to get 4 or 5 in a combat is crazy.


Armor: get Celestial Armor made of Mithril, that will allow you to have a +10 Max Dex bonus (some DMs allow it, some don't, from what I have read, it is allowed). Mithril Celestial armor increases Max Dex by +8, and decreases ASF by 25%, so a Mithril Celestial Breastplate has a Max Dex of +11, no ACP and no ASF, allowing you to continue bumping up your dex into the stratesphere(32).

Drop your strength and beef up your Con or Int or maybe your charisma if you like. Drop Two-Weapon Fighting...hard to cast spells with both of your hands full. To cast you would either have drop the weapon (free action) or sheath the weapon (move action, unless you plan on taking quick draw later) because you can't hold two weapons in one hand to cast. Replace with Weapon Finesse, and invest 2 skill points in perform (dance). Take Dervish Dance http://www.archivesofnethys.com/feats.htm#dervish-dance . Now your Dexterity is used for attacks with the Bow, and attacks and damage with your scimitar. In addition, this leaves one hand free so you can cast your spells.

You are also missing Deadly Aim, which is a huge boon. After you get Dervish Dance, an investment in Power Attack will net you a nice healthy damage increase as well.

Two-weapon fighting is really, really hard in pathfinder to make work. It requires a huge investment in feats, for a small return, that (damage wise) can be made up with power attack. The only class that TWF is really a powerful ability for is melee rogues, who can dish out sneak attack damage on flanking attacks. Considering you are a bowman who likes to cast spells, swordplay is not going to be your forte. If anything it is going to be 4th on the list after mitigation/defense.

Without a breakdown of classes you have taken, I am assuming you went with 4 fighter and 2 wizard? in order to qualify for AA, so you really aren't too focused on casting...per say. I would snag one more level as fighter to get the Weapon Training +1atk/dam with your bow, then take 3 levels of AA, and then round out with all 10 from Eldritch Knight.

As for other magic items, your best defense, is going to be to stay away, so you can use your awesome bow attack of doom, so I would concentrate on flight items (or a quickened metamagic rod to cast fly as a swift on the first round of combat, then the move action to fly into position). Proper aerial position will remove the penalty for soft cover provided to the monster from your allies, and precise shot negates the combat penalty, giving you no negatives on your attack...that is just gravy. Bracers of Archery are nice, they will partially pay for your use of Deadly Aim.

Lastly, if your mean Arcane Archer by AA (I am assuming this), the fact that Archer is in his name, means that he is NOT primarily melee.


Doc Cosmic wrote:

Lastly, if your mean Arcane Archer by AA (I am assuming this), the fact that Archer is in his name, means that he is NOT primarily melee

Hello, my name is Laurefindel and I'm an alc... oops, wrong kind of AA!


Wow, thanks for the detailed reply! :)

Since I appear to have forgotten to note in the first post, the build plan is F/F/F/F/F/F/W/AA+. We're starting at 6th level, and we don't level very quickly (~1 level a month), and I want to play with the AA's abilities. The character will probably be retired between 10th and 12th level, so a caster-focused approach would barely scratch the surface of AA. I'm not convinced F5/W2 is superior -- gets me 2nd level spells a level sooner but at the cost of a feat, and archers need lots of feats. Looks like I should have 7, so PBS, PS, RS, WF:LB, WS:LB, DA, MS at L6. L7 gets me another feat, and I'm thinking Arcane Strike, Iron Will or a flavor feat like Mounted Combat and then Mounted Archery at L9 (some of the campaign will be outdoors I'm sure).

Given that I am an archer first, I think I'd prefer to keep the 16 strength for increased damage. I shouldn't be hit very often, and do have a d10 HD for all but one level, with favored class boost +HP.

Second, I'd like to stay Core Pathfinder, other than a handful of flavor items from Eberron (e.g. Valenar Double Scimitar) and Magic Item Compendium.

With respect to the Valenar Double Scimitar, it's a double weapon, so it can be held in one hand to allow for casting. I think you're right about not taking TWF, though. The character can use the VDS without TWF, and it'd be the same as wielding a scimitar with two hands mechanically, with the benefit of being able to add an off-hand attack if I wanted to take the penalties.

I'll have to ask about the Mithral Celestial Armor. It certainly seems like it should be possible, although that's an item I'd get at the end of the character's career (~22k armor is appropriate around 10th/11th level). I'd really like something to use from 7th-10th, but it seems my options are a) use a Mithral Shirt and hope for the best when casting spells, or b) use Bracers of Armor (really expensive!) and have poor AC.

Silver Crusade

Laurefindel wrote:
Doc Cosmic wrote:

Lastly, if your mean Arcane Archer by AA (I am assuming this), the fact that Archer is in his name, means that he is NOT primarily melee

Hello, my name is Laurefindel and I'm an alc... oops, wrong kind of AA!

+1 for getting me to smile.

Sovereign Court

I was going to recommend a Wirbelwind flakpanzer.


Well if you max level is 12, and you spend them F6/W1/AA5 you will have a caster level of 4 (2nd level spells), BAB of 11. If you spend them F5/W2/AA5, you will have a caster level of 5 (3rd level spells) and a BAB of 11. So, do you want a feat....or third level spells (3rd level is one of the best level of spells..tons of goodies to be had there).

Now I understand where you are going. hmm. If you go with 3rd level spells, and use flight for positioning...you really shouldn't need a lot of AC from armor, you'll be better served by AC from Dex/Deflection/Dodge (I forsee many casters launching ranged touch attacks at you...at least, I'd do that to you if I were your DM). So, I would at least go for Celestial Armor from Core...its only like 23k, and gives a +8 Max Dex, and one use of flight per day.

An alternate build:
F4/W2/HW3/AA3

Take the Plane of Air for Terrain Mastery and Terrain Dominance, and you can fly (as per the spell) 3+Wis/day. Not to mention all the other goodies it has with it. This combo would have Caster Level 4, BAB+11, so it is about as optimal as your current build...only you can fly... 5 times per day (3 + 1(Wis) + 1(armor)), which should be enough to last you most of the encounters.

I still contend that your best means of mitigation is going to be distance.

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