Failed Move Through Threatened Squares check...


Rules Questions


The SRD reads

Pathfinder SRD wrote:

Move Through Threatened Squares

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5.

What happens if you fail this check? Do you stop, complete the movement prone, complete the movement provoking the AoO? If there is a hard rule or a house rule you have play tested on this please let me know.

Liberty's Edge

dunelord3001 wrote:
What happens if you fail this check? Do you stop, complete the movement prone, complete the movement provoking the AoO? If there is a hard rule or a house rule you have play tested on this please let me know.

The skill check negates the AoO. A failed check allows an AoO. The movement continues regardless. Movement THROUGH an occupied square is less clear; I treat it as a bounce to prior position. Happy to be corrected as always.

Scarab Sages

Howie23 wrote:
Happy to be corrected as always.

You won't be. Corrected, that is. The rules are vague on that aspect so it's pretty much "every man for himself" when you're running a game. (Or "every woman for herself", if you prefer that gender. :))

The Exchange

Additional Info:

Unofficial FAQ on d20pfsrd.com wrote:

Q: If a character fails an Acrobatics (tumble) check when attempting to move through an opponents square, are they stopped, or do they get through and suffer an AoO?

A: (James Jacobs 3/26/10) If you fail an Acrobatics check to move through an opponent's square, you stop in the square you were left to make the attempt to go through that creature's square and your movement for that turn ends. If that square is occupied (say, you ran through three wererats in a narrow tunnel only to fail on the fourth), you fall prone in that square. If you have any more move actions left in a turn, you could try again, of course.

Original Source

Liberty's Edge

d20pfsrd.com wrote:

Additional Info:

Unofficial FAQ on d20pfsrd.com wrote:

Q: If a character fails an Acrobatics (tumble) check when attempting to move through an opponents square, are they stopped, or do they get through and suffer an AoO?

A: (James Jacobs 3/26/10) If you fail an Acrobatics check to move through an opponent's square, you stop in the square you were left to make the attempt to go through that creature's square and your movement for that turn ends. If that square is occupied (say, you ran through three wererats in a narrow tunnel only to fail on the fourth), you fall prone in that square. If you have any more move actions left in a turn, you could try again, of course.
Original Source

With all respect to d20pfsrd (who's work I highly value), the ruling attributed to James Jacobs is contrary to core rules. These core rules prevent a character from ending movement (prone or not) within the square occupied by another creature; in fact, they provide alternative options. While I appreciate the efforts of those developers who consider that the complexity of the game negates the need for consistancy, and I appreciate your efforts to collect the stated wisdom of those developers along with others, this ruling is inconsistant with the core rules. I strongly encourage you to document such FAQ entries as being inconsistent or subject to review.

The Exchange

We generally don't note when things are (or appear) inconsistent or incorrect as we view our role simply as stating in a more easily findable location the words of the developers (or those with the "power" to make such rulings.) In this case, right or wrong, those are the words. Everyone is free to do with them what they may.


@ Howie23 Is there any rule that other wise addresses what happens with failed Move Through Threatened Squares check?

Liberty's Edge

dunelord3001 wrote:
@ Howie23 Is there any rule that other wise addresses what happens with failed Move Through Threatened Squares check?

There is no definitive RAW answer regarding whether he stops.

Acrobatics combines what used to be three skills: balance, jump, and tumble. When rewriting the SRD to combine them, the PRD basically has one paragraph for each. This requires that you need to make a decision.

In the SRD, a failed balance check risked falling. This is the source of the text in the first paragraph of PRD Acrobatics that calls for you to fall or go prone on a second failed check, which happens only if taking damage. Organizationally, it is unclear if this applies to all aspects of Acrobatics. If this is then intent, it should have been organized more clearly.

In the SRD, a failed Tumble check through an occupied square stops the character prior to entering the square and provokes an AoO. This text is not present in the PRD, but the table has a footnote saying that the skill check is to avoid an AoO. You are left with choices about how to address this, all of which involve a judgement call:

In either case: The character didn't succeed at the skill check, so cannot enter opponent's square at all. Additionally, per the table he provokes an AoO.

A) Apply the rule from the transcribed SRD(Balance) paragraph if he takes damage. If he fails this check, he goes prone. (see below about the wererats situation below). If he succeeds at this check, he is not prone, and there is no statement that movement stops. You must decide at that point, and the rules do not state; applying the SRD(tumble) section at these point seems to be a double penalty to me.

B) Take the position that the transcribed SRD(Balance) paragraph applies only to balancing type acrobatics, so no second check to go prone. Apply the SRD(Tumbling) rule that he stops, and this movement is over; deal with his position and then he continues with additional actions if he has them.

C) Take the position that the transcribed SRD(Balance) paragraph applies only to balancing type acrobatics, so no second check to go prone. Choose to not use the SRD(Tumbling), and make a judgement call as to what seems reasonable to you.

****************************************

Regarding falling prone in the square with the wererats, it isn't an option to stop movement, even involuntarily, in the same square as another creature unless one of you is helpless. Past practice was that you get knocked back to last legal space or a closer open space if there is one. This was non-OGC and was not included in the PRD, nor was it replaced with other useful text. The rule merely creates an impossible condition. What's to be done if a character ends movement in the same square as someone else is up the GM. I think movement back to the original square is as good of a call as any, and does not contradict the provided rule.


So nothing solid?


Can you use acrobatics to try and avoid an AoO while standing up from prone in a threatened square.
Not moving but standing up and attacking.


Treadomancy bump.

Grand Lodge

paul craft wrote:

Can you use acrobatics to try and avoid an AoO while standing up from prone in a threatened square.

Not moving but standing up and attacking.

This is not a defined use of the skill. You can use Acrobatics, at a higher DC, to move 5 feet while prone without provoking an attack of opportunity. This is a full-round action, so you won't have a move action left to stand up unless you have some other ability that can help.

I recall seeing Instant Stand feats or other character abilities in more than one earlier d20 product, though not in a Pathfinder source.

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