Relative Value of Class Ability Sets


Homebrew and House Rules


So for a project of mine I've broken down each classes abilities into groups. For example, the Barbarain has Rage, Maneuverability, Trap Sense and Damage Reduction ability sets

So I'm looking for a few more set of eyes to tell me what you think are the relative values of several sets of abilities.

Ideally, if you could say I'd make x 5 points and y 7 point ans set z 4 points, that would be wonderful. The scale you use doesn't matter, I can adjust for it. Even just saying x is much less worthwhile than y but x is a little better than z would help.

And if you've seen something like this before, please let me know about it. However, I have already seen a couple of 3.5 product that attempt to assign values to each classes individual abilities and that's not quite what I'm looking for.

Bard's Knowledge set: Bardic Knowledge @1; Lore Master @5; Jack of All Trades @10; Lore Master 2/day @11; Lore Master 3/day @17

Barbarian Rage set: Rage @1; Rage Power @2,4,6,8,10,12,14,16,18,20; Greater Rage @11; Indomitable Will @14; Tireless Rage @17; Mighty Rage @20

Cleric's Channel Energy set: 1d6 @1; 2d6 @3; 3d6 @5; 4d6 @7; 5d6 @9; 6d6 @11; 7d6 @13; 8d6 @15; 9d6 @17;10d6 @19

Druid's 1/day @4; 2/day @6; 3/day @8; 4/day @10; 5/day@12; 6/day @14; 7/day @16; 8/day @18; At Will @20

Fighter's Weapon Training: @5; 9; 13; 17; 20 (Mastery)

Monk's Metaphysical set: Still Mind @3; Purity of Body @5; Wholeness of Body @7; Diamond Body @11; Diamond Soul @13; Timeless Body @17; Tongue of the Sun and the Moon @17; Empty body @19; Perfect Self @20

Paladin's Divine set: Detect Evil @1; Divine Grace @2; Divine Health @3; Channel Positive Energy @4; Divine Bond @5; Holy Champion @20

Ranger's Tracking/Hunting set: Track @1; Wild Empathy @1; Hunter’s Bond@4;  Swift Tracker @8;  Quarry@11; Camouflage @12; Hide in Plain Sight @17; Improved Quarry @19; Master Hunter @20

Rogue's Trapfinding set: Trapfinding@1; Trap Sense +1 @3; Trap Sense +2 @6; Trap sense +3 @9; Trap Sense +4 @12; Trap Sense +5 @15; trap sense +6 @18;

Sorcerer's Bloodline Powers set: @1, 3, 9, 15, 20

Wizard's Arcane Bond

Thanks to anyone who weighs in!


SowelBlack wrote:

Paladin's Divine set: Detect Evil @1; Divine Grace @2; Divine Health @3; Channel Positive Energy @4; Divine Bond @5; Holy Champion @20

Um, just a thought here, but doesn't Detect Evil go in the Paladin's Smite Set, rather than Divine? After all, the Detect Evil is there for the purpose of determing if a target is a viable target of a Smite, so it's kind of necessary for that set.

I realize that you don't list a smite set here, but I assume you eventually intend to have one. And a Fighter Armor Set, a Witch Hex set, and so forth.


Zelgadas Greyward wrote:
SowelBlack wrote:

Paladin's Divine set: Detect Evil @1; Divine Grace @2; Divine Health @3; Channel Positive Energy @4; Divine Bond @5; Holy Champion @20

Um, just a thought here, but doesn't Detect Evil go in the Paladin's Smite Set, rather than Divine? After all, the Detect Evil is there for the purpose of determing if a target is a viable target of a Smite, so it's kind of necessary for that set.

I realize that you don't list a smite set here, but I assume you eventually intend to have one. And a Fighter Armor Set, a Witch Hex set, and so forth.

Good points. Yes there is a Smite set. I'd love to get feedback on my final list once I'm ready, but right now I'm just trying to make sure my first stab isn't way off base.

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