| Cy1971 |
We argued about the mechanics of how charge works tonight.
My Monk C with 50' move could not charge from here to to the bad guy A as the wall is in his way. If he was located at B he could charge from a dead stop.
How does this make any logical sense that he could not charge from (C)? He could easily make it to B and then charge A and still have move left. I argued that as long as you have 10' in a straight line and used your full turn and also took the -2 to ac that you should be able to charge from anywhere.
Am I wrong? And if that is the case why? It makes no sense to me.
AxxBx
xxxxx
xWxxx
xxxxx
xxCxx
| concerro |
We argued about the mechanics of how charge works tonight.
My Monk C with 50' move could not charge from here to to the bad guy A as the wall is in his way. If he was located at B he could charge from a dead stop.
How does this make any logical sense that he could not charge from (C)? He could easily make it to B and then charge A and still have move left. I argued that as long as you have 10' in a straight line and used your full turn and also took the -2 to ac that you should be able to charge from anywhere.Am I wrong? And if that is the case why? It makes no sense to me.
AxxBx
xxxxx
xWxxx
xxxxx
xxCxx
You must be able to charge in a straight line from your starting point to the target. There were feats in 3.5 allowed you to take turns during the charge, so as to be able to charge around corners and such. You can see if the DM will allow those.
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move.
Movement During a Charge: You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. If you move a distance equal to your speed or less, you can also draw a weapon during a charge attack if your base attack bonus is at least +1.
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.
You have to meet all the conditions that I bolded. What you are trying to do is move to within 10 feet, and then charge. Since charge is a full round actions it encompasses everything from the time you take the first step until the attack roll is made. If you move to within 10 feet you no longer have a full round action left since your move action was used up.