Scouting Xin-Shalast


Rise of the Runelords


My party has just defeated the cloud giants guarding the road to Xin-Shalast. They've learned from Svevenka that the top of the mountain is guarded by a magical shield. They want to check it out. So they've been using a combination of Wind Walk and Control Weather to move around with incredible speed and relative safety.

They have not seen the city yet, but their plan is to fly in and over the city, and all the way to the top of the mountain to investigate, bypassing everything below them.

Now, aside from the fact that the occlusion field is a worthwhile hazard in itself, I'm concerned about them "blowing through" the rest of the city.

On the one hand, I don't want to squelch their legitimate use of the resources they have (after all, that's some fairly heavy magic they've used to get this trick), and I've already warned them that the range of Control Weather means the city is already aware that something major is going on (it's Fall in my game, and the temp is now around 40-50 degrees F at the top of the mountain).

But some part of me says this is just too easy. Am I wrong?

I did look over the denizens of the city, and it does seem that the kuchrimas would attack, as would the dragon. The giant army might ineffectually throw rocks, and the ice devil might give pursuit. After all, the party is not invisible or "stealthy" in any way. Is that the way to go then: send enough aerial problems their way to make them turn back or land and hide? Or should I let them succeed in their scouting mission, but have the city on full alert (such as that is)?

Thoughts?

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Let them do it, have them attacked by the flying creatures. Once they get up to the top (Presuming they survive getting there, I know it would have killed our party trying straight away), then they're facing the end part of the adventure, a level early. Hopefully they'll see sense and fall back to the city.

Plus - are your players going to ignore a fraking city made of Gold? What sort of adventurers are they! ;)


Enlight_Bystand wrote:

Let them do it, have them attacked by the flying creatures. Once they get up to the top (Presuming they survive getting there, I know it would have killed our party trying straight away), then they're facing the end part of the adventure, a level early. Hopefully they'll see sense and fall back to the city.

Plus - are your players going to ignore a fraking city made of Gold? What sort of adventurers are they! ;)

Thanks for that. As for the last, my players are playing real goody-two-shoes-types, so this is all about saving the world for them. :)

(Not surprisingly, the players are sometimes not so noble as their characters in their metagame dialogue!)

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