Fevered Musings on the Library of the Therassic Monastery (Spoilers)


Rise of the Runelords


Mellow Greetings All,

Thanks to the 'slow & steady' pace of my Runelords campaign, I've been able to take advantage of new information in other products, and all the choice ideas on these boards. It is in that spirit that I come here once again...to ponder the ramifications of the Library just discovered by my party under Jorgenfist.

I've already started to feed information to my PCs, and have hinted at (through conversation with the clockwork librarian) the existence of the Therassic Spire in Kaer Maga. My hope is that I can get the party to go there to get additional information about Thassilon and Runeforge specifically (history and function, but no location of course).

I intend for the party to have to pay a hefty sum to the librarians in Kaer Maga to get the information they want. However, I am left wondering what the librarians would do if they were told about the existence of the main library, and whether or not they would try to do anything to the party once they found its location.

On a side tangent, what would the Cyphermages from Riddleport do if they got wind of this place? Granted, they tend to focus on the monuments of Thassilon, but I would think they would love to get their hands on some of that information too.

(Oh, and one of the PCs is a Pathfinder who has already notified the Lodge in Magnimar about the place. Needless to say, they are bringing in folks to start a major cataloging expedition once the area is more 'pacified').

I guess the bottom-line question is: How much attention (and trouble) should a party get from these various groups?

Thanks, as always, for your thoughts :)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"


The Dalesman wrote:
I intend for the party to have to pay a hefty sum to the librarians in Kaer Maga to get the information they want. However, I am left wondering what the librarians would do if they were told about the existence of the main library, and whether or not they would try to do anything to the party once they found its location.

Sounds to me like a great chance to include some playtest Magi as Therassic disciples charges with tracking down the library.

Grand Lodge

I am reminded of the Indiana Jones style serials where it becomes a race to discover Thassilon first...


Evil Lincoln wrote:
The Dalesman wrote:
I intend for the party to have to pay a hefty sum to the librarians in Kaer Maga to get the information they want. However, I am left wondering what the librarians would do if they were told about the existence of the main library, and whether or not they would try to do anything to the party once they found its location.
Sounds to me like a great chance to include some playtest Magi as Therassic disciples charges with tracking down the library.

Hmmm...and since my campaign is gestalt, they could be magi/monks. Hmmm.... >)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"


Especially good if you keep the players in the dark about NPC stats, and if they aren't up to speed on the Magus playtest. The Therassic order should definitely raise some questions in the player's minds when demonstrating their capabilities.

If not the Magus, then some other rarely used arcane class with distinctive powers. I shamelessly plug the Weirbrand all the time. Might be a good candidate, some of those school powers are really new stuff that will raise eyebrows.


Evil Lincoln wrote:

Especially good if you keep the players in the dark about NPC stats, and if they aren't up to speed on the Magus playtest. The Therassic order should definitely raise some questions in the player's minds when demonstrating their capabilities.

If not the Magus, then some other rarely used arcane class with distinctive powers. I shamelessly plug the Weirbrand all the time. Might be a good candidate, some of those school powers are really new stuff that will raise eyebrows.

I really do need to hit the PF Database more often...

Not a bad class, and I like the artwork for the character too.

[scribble scribble]

Your Friendly Neighborhood Dalesman

"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"


The Dalesman wrote:
Not a bad class, and I like the artwork for the character too.

The voters agree. :) Both the class design and the art are by Paul O'Connell, my brother, and Anburaid on these forums...

When he said "I'm making a gish class" I rolled my eyes, but I actually really like how this one turned out.

I'm told the "iconic" weirbrand is a Necromancer-Evoker from Geb. :)

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