Feat for 11th level Dragon Shaman


Advice

RPG Superstar 2012 Top 32

I play a chaos gnome brass dragon shaman. I just turned 10th level, but 11th level is coming. What would a good feat be?

I currently have:
1. Investigator
2. Skill Focus Diplomacy
3. Urban Tracking
5. Rapid Recovery
7. Shape Breath
8. Skill Focus Bluff
9. Lingering Breath
11. ?????

My "schtick" is close combat with unusual effects. I have Boots of Stomping, Bracers of Repulsion, Ring of the Ram, Eyes of Doom, stuff like that.

It's a small party: There is a catfolk ranger archer and a dragon bloodlined kobold battle sorcerer. When the range can't play, the kobold and I play two characters each: A mineral warrior half-orc druid for him, and a dark whisper gnome ninja for me.


I LOVE Dragon Shamans. I dunno about 11th level feats... I played DS in 3.5, and I haven't 'played' Pathfinder as anything but a DM as of yet...

But, at 12th level you can take Double Draconic Aura (Dragon Magic, I think, it's legit). You basically can have your Toughness aura AND Vigor Aura up during a hard tank fight, OR you Energy Shield and Power aura up to maximize damage...

I never got that far with my Dragon Shaman, but if you do, please let me know how that works out.

Being in the thick of combat you might look at some feats that help you deal damage or take more of it. Maybe combat maneuver stuff. I really don't know what you're looking for though.

Definitely pick up the double aura at 12.

RPG Superstar 2012 Top 32

Foghammer wrote:

I LOVE Dragon Shamans. I dunno about 11th level feats... I played DS in 3.5, and I haven't 'played' Pathfinder as anything but a DM as of yet...

But, at 12th level you can take Double Draconic Aura (Dragon Magic, I think, it's legit). You basically can have your Toughness aura AND Vigor Aura up during a hard tank fight, OR you Energy Shield and Power aura up to maximize damage...

I never got that far with my Dragon Shaman, but if you do, please let me know how that works out.

Being in the thick of combat you might look at some feats that help you deal damage or take more of it. Maybe combat maneuver stuff. I really don't know what you're looking for though.

Definitely pick up the double aura at 12.

We get feats every odd level, so I think I have to wait for 13th to get Double Aura. But it's definitely set in stone that I'm getting that. At 10th, my aura bonus goes up to +3, so now my Power aura is REALLY useful! The archer gets 3 arrows off a round, usually, so that'ss +9 damage, and the feral kobold battle sorcerer goes Bite/Claw/Claw/Rend/Tail, so that's +15 damage right there. And I sometimes hit now too!

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