Zen's Kingmaker Campaign [Spoilers]


Kingmaker


My players urged me to share the newest developments in our kingmaker campaign, so here it is.

To explain it, I have to start with the the current ruler of the Barony of Wolfenstein, Baroness Lureena Bja Leveda of Wolfenstein.

She's a Summoner from the APG, and her player chose a very flavorful background story for her and her eidolons: her eidolon (and other summons) are her imaginary childhood friends, drawn from the First World by her powers. Her eidolon at the beginning of the campaign was called Bajevnic, and was loosely based on the Cheshire Cat. Bajevnic represented some of the more sinister aspects of Lureena's personality, which were augmented in him. Lureena's player roleplayed a growing conflict between Lureena and her eidolon, as it started to misbehave. The situation escalated when the party freed the sootscale kobolds in the silver mine from Tartuk and installed Bajevnic as their new 'God' instead of old Sharptooth. Bajevnic showed his cruel side, f.e. eating some kobolds, and Lureena sent him away and chose a new Eidolon (I know this is against the Summoner RAW, but as this incident occured when the party leveled up anyway, I allowed it for the interesting RP aspects).

After that, the party explored the southern Greenbelt, defeated the Stag Lord and established the Barony Wolfenstein with the capital Wolfhaven at the Stag Lord's fort (here's a link to the map of the new kingdom). They heard nothing of Bajevnic, until...

One day in the 3rd month of the kingdom, they noticed that the constant stream of traders and goods from the north diminished somewhat, and soon heard rumors that somebody was buying huge amounts of goods from traders in Fort Serenko, paying with silver. The party immediately thought about "their" silver mine (they were planning from the start to incorporate the silver mine with the sootsales AND the goldmine into their kingdom as soon as possible) and went north to investigate. What they discovered was quite a shock to them: somebody had claimed the hex with the silver mine for his kingdom and marked the border with a series of banners (here's a link to the banner)!

Exploring further into the area, they noticed some patrols observing their progress while keeping their distance. Arriving at the silver mine, the first thing they noticed was that somebody had fortified the entrance to the mine. Entering, they were greeted by a lot of armed kobolds and Bajevnic, their ruler! The diplomacy that followed didn't turn out too well, and the party had to flee through the night and leave the Barony of Bajevnia.

Now they are preparing for war, to re-conquer the silver mine and the sootscale kobolds from the rogue eidolon. They know that the kobolds have at least 2 medium armies, and that Bajevnic is in league with a group of evil fey... Meanwhile Bajevnia has also expanded towards the gold mine (here's a link to the current map).

Silver Crusade

Pathfinder Adventure Path Subscriber

I love that this campaign can go in all sorts of crazy directions. My players are yet to get through book one, so I enjoy reading the exploits of those who have blazed ahead.

Also I quite like that you were open to your summoner player's ideas. I am running a Summoner in Legacy of Fire and my eidolon is a djinn (with GREAT FLAMING EYEBROWS!). Can I ask does your player ever feel a little schizophrenic role-playing multiple characters talking to each other?


DM_aka_Dudemeister wrote:
... Can I ask does your player ever feel a little schizophrenic role-playing multiple characters talking to each other?

I will ask him next session...


Here is the law the player's barony has been given by them:

Quote:


I am Dame Lureena Bja Leveda.
You stand before the very place where me and my friends begun to make my dream come true.
This is a place with a thin veil to the First World. A place on the border of the primal Wilderlands.
A place serving as a bastion against all Evil.
The Place for you and anyone daring enough to find his own place, to live his own dream.

Welcome to the Realm of Wolfenstein.

And this is the Dream for my realm.
I encourage you to help me live this Dream, to help you live your dream. Therefore these 10 guidelines shall be the basic rules which will apply to all free folk living in my realm:

Loyalty
1. As you want to be part of my dream, I will have the final word on all matters of realm wide importance.

Freedom
2. You shall live your dream – whatever it may be – as long as you do not enact in Evil deeds.
3. You want to make your dream come true – find enough people to help you; ask me to find you a place to live it.

Friendship
4. All races and all kind of creatures are considered free men and are permitted to live in peace in my realm as long as they do not threaten the life of free folk or intentionally commit Evil acts.
5. All your religions and all your kind of thoughts are allowed to be lived and voiced, as long as they are practised by your own free will and your actions are of no Evil intend.
6. The Fey are generally our friends. Answer their pranks with kindness, forgiving and sometimes bribes.

Community
7. Your value shall depend on how much you help others - without giving up your own dream.
8. All you free folk will be allowed to train and store weapons to defend your homes and families.
9. Difficult issues shall be dealt according to your family guidelines, the village council or the realm wide council.
a. If cases concern more than one family a village council for each 100 Families shall deal with it accordingly.
b. If the matter is greater, the Council of 10 at the City of Wolfenstein shall deal with it.
c. Each village council will consist of 10 Persons: 4 civil, 2 military, 2 religious, 2 magic. Each party (accuser and accused) shall appoint half of each group (2 civil, 1 military, 1 religious, 1 magic). The appointed cannot decline but will carry out their duty to solve the issue in respect to (first) the freedom of both parties and (second) the harmony of the whole village and surrounding areas.
d. The Council of 10 consist of the 10 ruling roles in the realm. They will carry out their duty to solve the issue in respect to (first) the freedom of both parties and (second) the harmony of the whole realm and surrounding areas.

Kindness
10. Everyone deserves a second chance – but no more.

This Realm is young. It will grow, it will become stronger, it will be sick from time to time. Embrace these changes as chances.
My duty is to protect you, your family and your dreams, to organize the realm, to find a place for all who ask and are willing to work for a better future for us all.
Let this Idea live for the future generations to come!

Signed

Dame Lureena Bja Leveda

Community / Forums / Pathfinder / Pathfinder Adventure Path / Kingmaker / Zen's Kingmaker Campaign [Spoilers] All Messageboards

Want to post a reply? Sign in.
Recent threads in Kingmaker