| Ravingdork |
I was thinking of making a lizardfolk PC for a potential upcoming game.
However, upon looking at the monster's stat block, I noticed some oddities that I was hoping to have cleared up.
- They appear to be proficient in shields (he's not taking penalties to attack), even though the humanoid type says they shouldn't be unless they are shown to wear armor (they aren't). Are they proficient in shields then? And if so, are they by extension to be considered proficient in some form of armor? If so, what kind?
- They don't appear to take two-weapon fighting penalties on their morning star attack rolls for wielding it along with their natural weapons. Are they super good at combining different attack forms, or is this a mistake?
- They appear to have good Fortitude saves rather than the good Reflex saves that are more traditional to humanoids. I'm assuming this was deliberate.
- As a humanoid, none of the lizardfolk's chosen skills are considered class skills. What's more, none of his skill modifiers seem to add up.
- It would appear that lizardfolk only get one claw attack rather than two, why is that?
| Maezer |
I was thinking of making a lizardfolk PC for a potential upcoming game.
However, upon looking at the monster's stat block, I noticed some oddities that I was hoping to have cleared up.
- They appear to be proficient in shields (he's not taking penalties to attack), even though the humanoid type says they shouldn't be unless they are shown to wear armor (they aren't). Are they proficient in shields then? And if so, are they by extension to be considered proficient in some form of armor? If so, what kind?
- They don't appear to take two-weapon fighting penalties on their morning star attack rolls for wielding it along with their natural weapons. Are they super good at combining different attack forms, or is this a mistake?
- They appear to have good Fortitude saves rather than the good Reflex saves that are more traditional to humanoids. I'm assuming this was deliberate.
- As a humanoid, none of the lizardfolk's chosen skills are considered class skills. What's more, none of his skill modifiers seem to add up.
- It would appear that lizardfolk only get one claw attack rather than two, why is that?
1) They are described as wearing shields. Thus they are proficient with shields.
2) No one takes two weapon fighting penalties for combing weapon and natural attacks. Follow the rules for natural attacks given in the bestiary (its incorrect in the core rules)
3) Humanoids get 1 good save. That's what they have.
4) They add up.
Acrobatics: 4 racial - 2 armor check = +2
Perception: 1 rank = +1
Swim: 1 rank + 1 str + 8 racial (swim speed) - 2 armor check = +8
5) 1 limb is wielding a heavy shield and thus not available for attacks (Its extremely rare for a creature to shield bash, when it doesn't have the feat (much less two-weapon fighting) and thus not written in).
| Ravingdork |
Ravingdork wrote:I was thinking of making a lizardfolk PC for a potential upcoming game.
However, upon looking at the monster's stat block, I noticed some oddities that I was hoping to have cleared up.
- They appear to be proficient in shields (he's not taking penalties to attack), even though the humanoid type says they shouldn't be unless they are shown to wear armor (they aren't). Are they proficient in shields then? And if so, are they by extension to be considered proficient in some form of armor? If so, what kind?
- They don't appear to take two-weapon fighting penalties on their morning star attack rolls for wielding it along with their natural weapons. Are they super good at combining different attack forms, or is this a mistake?
- They appear to have good Fortitude saves rather than the good Reflex saves that are more traditional to humanoids. I'm assuming this was deliberate.
- As a humanoid, none of the lizardfolk's chosen skills are considered class skills. What's more, none of his skill modifiers seem to add up.
- It would appear that lizardfolk only get one claw attack rather than two, why is that?
1) They are described as wearing shields. Thus they are proficient with shields.
2) No one takes two weapon fighting penalties for combing weapon and natural attacks. Follow the rules for natural attacks given in the bestiary (its incorrect in the core rules)
3) Humanoids get 1 good save. That's what they have.
4) They add up.
Acrobatics: 4 racial - 2 armor check = +2
Perception: 1 rank = +1
Swim: 1 rank + 1 str + 8 racial (swim speed) - 2 armor check = +85) 1 limb is wielding a heavy shield and thus not available for attacks (Its extremely rare for a creature to shield bash, when it doesn't have the feat (much less two-weapon fighting) and thus not written in).
Thank you for answering my questions. Are you sure mixing manufactured weapon attacks and natural attacks don't incur TWF penalties on the former? I don't see any errata or anything on the matter.
Also, being described as wearing shields does NOT make you proficient in shields. Being described as wearing any armor is what makes you proficient in shields. They are not described as wearing armor and as such should not, according to the rules, be proficient in shields.
| Maezer |
Yes I am sure. Look at any example in Paizo material (or 3.5 material for that matter.)
And they are proficient with everything they are described as wearing. There are several examples of this. Again its the same way it functioned in 3.5. And the same copy and pasted srd text.
If you plan on waiting for Paizo erratas, I wouldn't hold your breath. Clearly erratas and FAQs are extremely low on their priorities and these aren't game breaking issues.
| Are |
Are you sure mixing manufactured weapon attacks and natural attacks don't incur TWF penalties on the former?
The Bestiary entry on mixing natural attacks with manufactured weapon attacks doesn't mention TWF penalties at all, and none of the monsters in the Bestiary that do this have any TWF penalties.
The entry in the Core Rulebook is wrong. And, since the Bestiary was released after the Core Rulebook, you can even use the rule that later content supercedes earlier content. James Jacobs (or someone else from Paizo) has also stated on these forums that the Core Rulebook entry was wrong.
| BigNorseWolf |
Also, being described as wearing shields does NOT make you proficient in shields. Being described as wearing any armor is what makes you proficient in shields. They are not described as wearing armor and as such should not, according to the rules, be proficient in shields.
The D&D/ piazo folks are writing a game book, not laws. They may be forgetting a good chunk of their target audience, but remember than any complex system breaks down into inanity if you dissect it too much and go with a too literal meaning.