Grease Spell - Standing up


Rules Questions

Liberty's Edge

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Does standing up cause you to make an acro check to see if you fall? Wondering since I had a DM rule that with the logic that standing requires you to move your body. I disagreed but I didn't care enough to have the game halt to discuss rules. I am just curious what the actual rule it.


Ha, Grease must be the spell of the moment! (:

The spell refers to acrobatics checks for movement...i.e. walking in or through the Grease. "movement" in the rules means traveling from one 5' square to another not waving your hands around or nodding your head. (:


Well, seeing as it's a move action to stand up from prone, i don't see why that couldn't be construed as 'moving'.

I'd rule it the same.


Our group also rules standing up as moving and it provokes an AoO. As a player stuck in Grease, your best bet SOMETIMES is to simply attack from prone or full defense and hope the rest of your party saves you... though Grease should have a relatively low DC. Crawling while threatened will also provoke an AoO.


Anyone is of course free to house rule it anyway they want but the spell says:

Quote:


A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that
do not move on their turn do not need to make this check and are
not considered flat-footed.

It specifically says that you need to an Acrobatics check for walking, not for move actions.

If move actions equaled movement then every single move action activity would provoke attacks of opportunity, they don't.

move as in "creature who do not move" refers to moving your entire body from one location to another.

Liberty's Edge

This particular situation was a PFS game, so house rules are not in effect. It does seem very open to DM interpretation, so it may just vary from DM to DM when I play.

Grand Lodge

Getting up from Prone = Move Action. Provokes AoO if in melee. Roll Acrobatics DC10 base. Failure = Reflex save or fall again.
(I would also penalize the Acro. roll by the amount of damage (if any) taken on the AoO-House Game)


The grease spell already accounts for what the reflex save normally covers. The way I see it, and I understand that others rule it differently, is standing from prone is the same as attempting to walk, and carries all the same benefits and penalties. As such, if trying to stand in a grease spell, roll DC10 acrobatics check, if you fail said check you cannot move, aka, you do not stand up. There is no extra penalty for failing by 5 or more because you are already prone. Again, no reflex save is needed because you weren't able to move from prone to standing with a roll of 9 or less.


TerraZephyr wrote:

It specifically says that you need to an Acrobatics check for walking, not for move actions.

If move actions equaled movement then every single move action activity would provoke attacks of opportunity, they don't.

move as in "creature who do not move" refers to moving your entire body from one location to another.

Correct. The acrobatics check applies for using a move action to actually move from one square to another. The 5-foot step is also not allowed in the grease effect. Movement is hampered by grease (must make a DC 10 acrobatics check at half speed -- or DC 15 to move at full speed).

Quote:
You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness.


I've got a question about the Reflex save. Let's say that somone makes their save and enters the greased area then makes his acrobatics check and moves across the affected area. Now for some reason that person turns around on the next, or later, round.
Does that person need to make a second Reflex save upon entering the spell AoE a second time?

Liberty's Edge

GM Wulfson wrote:

I've got a question about the Reflex save. Let's say that somone makes their save and enters the greased area then makes his acrobatics check and moves across the affected area. Now for some reason that person turns around on the next, or later, round.

Does that person need to make a second Reflex save upon entering the spell AoE a second time?

The reflex save required applies to 1) those in the area of effect at the time of casting. 2) those moving through the area and fail their acrobatics check by 5+.

If you leave the grease area, then walk back over it, you would have to make a new Acrobatics check; and a subsequent reflex save if you failed by 5+.

Robert

Scarab Sages

TerraZephyr wrote:
If move actions equaled movement then every single move action activity would provoke attacks of opportunity, they don't.

This is one of my beefs with PF: they removed the term move-equivalent action.

With the MEA term we could say that something takes the same amount of time/effort as moving, but the creature is staying the same square and isn't actually moving. There is currently no way to denote that in PF. :(

And for those who didn't catch it the first time: :( :( :(

(Sigh.)

Grand Lodge

You don't need to make acrobatics check to stand up as I read the spell. Only to move around in the grease. Here is the spell description.

1)A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall.
2) A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Note the only reference to an acrobatics is in an attempt to walk thru the area. Second, note the requirement on a failure of acrobatics to then make a mandatory reflex save or fall. It doesn't note the possibility of having to make a acrobatics when prone in the spell description in that section. This is secondary evidence that the intent of the acrobatics check in the spell description only applies to standing character attempting to walk.
[/ooc]

Shadow Lodge

The game terms work like this:

Moving from one square to another is movement.

Standing up is a move action.


Arise, thread! Thread, arise!

Standing up is not movement for this purpose. Movement is generally moving from one grid square to another. For example, you can stand up and take a five foot step in the same round.

Grand Lodge

So much for the Keystone Kops, I guess.

Conceptually, the area is oily/greasy enough that trying to move in it is difficult, but not so greasy/oily that it hampers standing up from prone?

Somehow, this seems to be an issue where rules terms cause a massive fail in immersion.

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