| gnoah |
Can someone help me break down the crafting rules a bit for even a simple weapon or armor for me. The way I am reading it is.
to make a +1 longsword
cost masterwork longsword 315
+1 enhancement 2000
3315
So it would take 4 days to make it and you would have to pay half up front. So If i am right about this so far the check to make it is?
spellcraft DC 5+1(magic weapon caster level 1)
So a single spellcraft DC 6 and 3315 gold, spend 4 days and you have a +1 magic longsword?
And what about things like returning? what spell would one use for that or would that just count as a generic +5 to the check?
| Hobbun |
Rules for making a +1 longsword:
You need the longsword, which would actually be valued at 2315 gp (15 gp for longsword+300 gp for being masterwork+2000 gp for the +1 enhancement). However, as you are crafting it, the base price is only half for components, which would halve the masterwork sword and therefore make the price for yourself at 2157.
As you can craft 1000 gp a day, it would take you 3 days, barring any failures on your checks. Now, the crafting time is based off the original price, not what it costs you. So basically based off of the 2315 price.
You would need the Craft Armor and Weapons feat, which is not attainable until 5th level. The check is 5+caster level of creator. So assuming you would be at minimum level after picking up the feat, it would 5+5=10 for your DC. Pretty simple, right?
But another thing to keep in mind is your caster level needs to be 3x the enchancement bonus of the sword/armor you are creating. There are some wonderous items that this rule applies to, as well. Since the sword you are making is only +1 however, you would be fine.
Now as for the Returning ability, it adds +1 to the weapon. It would then at least make it a +2 and the price to 8315 gp (8157 for yourself). This would take you 9 days (max 1000 gp a day). Please note that this does not affect the rule of caster level being 3x, so you don't have to be 6th level. The 3x rule only applies to the enhancement bonus, not to bonus associated with abilities.
| gnoah |
Rules for making a +1 longsword:
You would need the Craft Armor and Weapons feat, which is not attainable until 5th level. The check is 5+caster level of creator. So assuming you would be at minimum level after picking up the feat, it would 5+5=10 for your DC. Pretty simple, right?
So the DC increases as your level increases for the same item? Does that make sense?
| Hobbun |
So the DC increases as your level increases for the same item? Does that make sense?
Yep, that is what happens. It does become more difficult to craft items as you level, if you make them at your current caster level. You can always make them at a lower caster level, however, as long as you meet the caster level of 3x enhancement bonus.
But please note that the higher caster level the item was created with the better off it is with resisting spells or abilities targetted on it. Could be pretty inconvenient having another caster cast Dispel Magic on your magic sword and now you need to punch through that monsters DR as it had 10/magic.
Granted, it's only 1d4 rounds it is dispelled, but it could make a difference.
| Hobbun |
The half prices for materials and enhancement are separate. Crafting a masterwork weapon is a separate from magically enhancing it. And the magic enhancment would be half, or 1000gp in this case.
Ah yes, you are right. I had halved only the sword. For the person creating the magic weapon, the enhancement bonus would be halved. Thanks for catching that.
However, to the OP, the 1,000 gp a day is based off the base price, not your halved price. So it would still take 3 days.
| Tryn |
gnoah wrote:
So the DC increases as your level increases for the same item? Does that make sense?
I have to disagree here, sorry.
The DC for the creation should be 5+(caster level neede).so for a +1 Weapon you have to be at least level 3 (even if you can't have the feat there, this is the level req. for a +1 enchantment)
Creating a magic weapon has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the weapon.
- PRD/magic item creation
So the DC for a +1 Weapon would be 8, for a +2 weapon 11.
But you have always consider the requirements.
e.g. Spell storing is only a +1 enchantment, so to create a +1 spellstoring weapon the DC would be 11, if you only take the +2 into count, but at the description of Spellstoring there is a CL given (CL 12th), so you need to be level 12 to enchant this weapon.
Also I would only use the enchantment price for the enchantment, if the player already had the weapon and want only to enchant it.
The only think where I have problems with is
The DC to create a magic item increases by +5 for each
prerequisite the caster does not meet.
Did this means, that if you can't provide a prereq. by yourself (e.g. a cleric want to enchant a shadow armoe, so he use a scroll/potion of invisibility) the DC increase by 5
orThe cleric want to do the same enchant but has no scroll/potion he can do it without it, but with a +5 DC ?
| Hobbun |
Ok, I see what you are saying. Since the CL only has to be 3x the +1, it would add 3, not 5. Yes, I suppose you are right in that, you could lower to the minimum requirement. But again, remember, lowering the CL doesn't make the weapon as strong defensively against spells being cast on it.I have to disagree here, sorry.
The DC for the creation should be 5+(caster level neede).
so for a +1 Weapon you have to be at least level 3 (even if you can't have the feat there, this is the level req. for a +1 enchantment)
Creating a magic weapon has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the weapon.
- PRD/magic item creation
So the DC for a +1 Weapon would be 8, for a +2 weapon 11.
But you have always consider the requirements.
e.g. Spell storing is only a +1 enchantment, so to create a +1 spellstoring weapon the DC would be 11, if you only take the +2 into count, but at the description of Spellstoring there is a CL given (CL 12th), so you need to be level 12 to enchant this weapon.
Yes, that has been a discussion going on for awhile, and you would think the CL of the item would be a requirement, but it's actually not. And you don't need even to add a +5 to the DC, to do it. Take a look at this FAQ from Sean Reynolds, this example in creating a Pearl of Power:
But I agree with you, I feel the CL of the item should be a requirement, but unfortunately it's not.
| Tryn |
Yes, that has been a discussion going on for awhile, and you would think the CL of the item would be a requirement, but it's actually not. And you don't need even to add a +5 to the DC, to do it. Take a look at this FAQ from Sean Reynolds, this example in creating a Pearl of Power:
But I agree with you, I feel the CL of the item should be a requirement, but unfortunately it's not.
Nice. :)
Spellstoring, holy weapon incomming !!!!
Need only the money. :(
But let me get this right, a character with the "craft magic arms and armor" feat can create every weapon, which encahntment bonus is not higher then 1/3 of his level - so level 9 char can create a +1 holy warhammer ?
| Pstrick318 |
Ok I am needing some help with Crafting.
A fighter has NO caster level so would that mean that a fighter could not craft a Longbow with Adaptive on it?
Adaptive
Price +1,000 gp; Aura faint transmutation; CL 1st; Weight —
This ability can only be placed on composite bows. An adaptive bow responds to the strength of its wielder, acting as a bow with a strength rating equal to its wielder's Strength bonus. The wielder can fire it with a lesser Strength bonus (and cause less damage) if desired.
Construction Requirements
Cost +500 gp
Craft Magic Arms and Armor, (?warp wood?)
would the player have to take a levels in a class that can cast the spell needed?
ryric
RPG Superstar 2011 Top 32
|
You fighter would need the feat Master Craftsman to make a magical longbow. He would also need to take Craft Magic Arms and Armor. After having those, he would not usually have the spell requirements for thing he would like to craft so the craft DC goes up by 5 for each one he lacks.
Let's look at your example.
You want to make a +1 adaptive composite longbow from scratch.
You need a masterwork composite longbow. That's 400 gp, less if you want to spend months making it yourself.
You have to make your bow +1 before you can add adaptive to it. This will cost you 1000gp, take 2 days, and require a DC8 Craft check. You have at leats 5 ranks in Craft to have Master Craftsman so you meet the minimum caster level.
Next you wnat to add adaptive. This costs you 500 gp more, takes one more day, and requires a DC11 Craft check - 5 base, +1 caster level, +5 for missing a required spell.
So for a grand total of 1900 gp, two feats, and three days time, you have nonmagicaly made a magical bow just because you're that awesome a weaponsmith.