Forced Reincarnate


Rules Questions

Dark Archive

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Can a Witch use Forced Reincarnate Hex on an outsider? The hex refers to Reincarnation spell which doesn't work on outsiders.


1 person marked this as FAQ candidate.

You've just answered your own question.

Dark Archive

So Mr. Snarky, does the outsider simply die and not get reincarnated? Or does the hex work at all?

Silver Crusade

When the text of an ability say it functions "as per [spell]", you just use the rules exactly as laid out for the spell, other than what was explicitly changed.

So yeah, it wouldn't work on an outsider at all, just like the sleep hex won't work on an undead. It's just a shorthand system.


DCironlich wrote:
So Mr. Snarky, does the outsider simply die and not get reincarnated? Or does the hex work at all?

I hit the FAQ on the OP's post, because snarky answers are no substitute for authoritative ones.

Dark Archive

Thanks! I get tired of lazy answers to questions. Sure, it would be straight forward if the hex was simply "you reincarnate the target.". But the hex is more than that. Let's genuinely try to answer the question thoughtfully or just don't respond.

Liberty's Edge

DCironlich wrote:
The hex refers to Reincarnation spell which doesn't work on outsiders.

False.

The reincarnation spell table noted is the one for Humanoids, each creature type should theoretically have its own table. It specifically mentions that "a similar chart" should be generated for non-humanoids.
The only guarantee that reincarnate makes is that you come back as the same creature type.

Silver Crusade

1 person marked this as FAQ candidate.
PRD wrote:

Outsider

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. An outsider has the following features...

• Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be...

Sorry, but while reincarnate may work on monstrous humanoids, it doesn't work on outsiders.

Liberty's Edge

uriel222 wrote:
PRD wrote:

Outsider

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. An outsider has the following features...

• Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be...

Sorry, but while reincarnate may work on monstrous humanoids, it doesn't work on outsiders.

It works on native outsiders, sorry (I forgot that it wasn't the case for *all* outsiders).

*Other* outsiders would just die and not come back the way the rule is written. Or, to make it less exploitable, you could just make an outsider chart and roll. I wanna see a demon come back as an archon and see how it reacts. Don't outsiders that die outside of their plane of existence reform inside of it?

If a dragon failed the save against this it would really suck, since you come back as "young adult" and dragons lose a *lot* from that age drop.


DCironlich wrote:
So Mr. Snarky, does the outsider simply die and not get reincarnated? Or does the hex work at all?

Sorry mate, I misunderstood the question.

Okay, it says that those that fail their Will save are slain and immediately brought back to life with the spell reincarnate.

So 1) they're slain; and 2) Reincarnation as per the spell does not affect them; therefore 3) they return to their home plane.


I'll try to add my own interpretation.
First of all, I think that Tanis is wrong on his 3rd step. Let's see...

SRD wrote:
Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.

So... When slain an Outsider cannot be raised by normal means nor reincarnated, unless he's a Native. In this case, he can be reincarnated but they must roll for their new body on another table. So far, I think we all agree. We have a solution for Aasimars, Tieflings and similar creatures.

We still have to understand what happens to Outsiders. Do they return to their home plane after death? As far as I remember, this is not stated anywhere except here:
SRD wrote:
A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again.

In this case, the Outsider being a summoned creature, it returns to his home plain. But it's actually possibile for Outsiders to die, for example if they are Called:

SRD wrote:
A calling spell transports a creature from another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below).

So, this is how the spell Gate works. I don't really know what happens if an Outsider uses Planar Shift to get on the Prime Material Plane and gets killed, but my guess is this: he's not a Summoned Creature, when he dies he can't be raised by normal means. That's it. I doubt that every time an Outsider dies he gets regenerated like Tanis just said.

Now, what happens when a Witch uses Forced Reincarnation?
I don't really have an answer for this. It could be supposed that, if the Outsider fails his save, he first dies and then he stays dead. This would be really, really cheesy, but I can see it by RAW. But it could also be said that the two effects (death/reincarnation) are not one after the other (the word used twice is immediately, after all) so if Reincarnation has no effect then Forced Reincarnation has no effect either. The Outsider is simply immune to the whole thing. I think we need a FAQ on this, but it's also pretty clear that the original intent of this Hex was not to be the Instant Killer of Outsiders.


From the Fiendish Codex II p.18:

A devil slain in the Nine Hells stays dead. A devil slain outside Baator devolves into a puddle of foamy, stinking ooze over a period of 3 to 9 minutes. This residual soul essence registers as both magical and evil. Any mortal ingesting it must make a successful DC 20 Fortitude save or become sickened for 2d4 hours.

Whether or not its residue is disturbed, a slain devil returns to Baator 99 years later, in its original form, at full hit points. This method of transport leaves behind any physical possessions the devil might have carried, including magic items and treasure, even if they originated in Baator. Depending on the nature of its defeat, the devil might experience no repercussions, or it might face demotion for failure. Lowly devils are the likeliest to suffer demotion.

*edit* Same with Demons, not sure about other outsiders, but i'm guessing a similar fate.


I think the Fiendish Codex II is hardly considered core in the Pathfinder ruleset. Moreover, to me "99 years later" looks more a setting information than a game rule. It is more a "He will come back, one day..." than a "He's not really dead".
Even if we were to consider the FCII as the end-of-it-all source, it would only apply to Devils and Demons. Other Outsiders are just your guess, and that is even a less official source than the FC. ;)


Mate, what i quoted about demons and devils has been that way ever since Fiendish Folio.

Like i said, there's no source that i can find stating what happens with other outsiders, but can you tell me why they wouldn't be governed by the same rules that affect LE and CE outsiders. Or is it just that they suck, therefore banished. As Asmodeus will tell you the rules of the multiverse apply equally.

btw, how cool is it that Asmodeus got promoted through a contract. cool factor 10+


Tanis, the thing here is really simple.
We are not debating over the possible reincarnation in the future of demons, devils, angels and every other kind of Outsider out there. That is really just setting information. It may or not apply to Golarion, it may or not apply to your campaign, it may or not apply to mine. I'm sure it has been that way since Fiendish Folio, but this is completely irrelevant to our discussion. Why, you might ask?
Because we are in a section of the boards called Rules Questions, and we are discussing about a particular Hex of the Witch Class whose wording could be interpreted in different ways. Setting information, here, is really unnecessary.
Pathfinder is just a ruleset, it is not a campaign setting. I love Golarion, and I also love how it differs from previous settings too (that is, not everything that was valid before is valid now, you know... And you failed to provide any proof that what was valid in the FC or before has been mantained in Golarion), but even then I also love running games not set in Golarion or in the Great Wheel or whatever floats your boat, but I am free for those games to use PF rules.
It could happen that in a homebrew setting where devils do not regenerate after 99 years, where there is no Multiverse, where there is no Asmodeus, a Witch might want to use his Forced Reincarnation hex on a Devil. What would happen then?

We are trying to give an answer to this question. You are not helping.


Azrael Lukja wrote:
snarky stuff (hey that's my job!)

Well first off:

Rules wrote:


•Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
•Proficient with all simple and martial weapons and any weapons mentioned in its entry.

So any form of reincarnate will not work.

That part is established so lets move on.

Rules wrote:


Forced Reincarnation (Su): The witch causes a creature within 30 feet to die and be immediately reincarnated into a new body. A Will save negates this effect. Those that fail are slain and immediately brought back to life with the spell reincarnate. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

I would go with this:

The curse in question uses the word "and" -- not "could be" not "possibly" but "and". So you must die and be reincarnated in order for the curse to work on you -- if you can't be reincarnated then this curse can't affect you since it can't reincarnate you. It's a total package deal with no way to not pass "Go" other than succeeding on the will save.


Abraham spalding wrote:

I would go with this:

The curse in question uses the word "and" -- not "could be" not "possibly" but "and". So you must die and be reincarnated in order for the curse to work on you -- if you can't be reincarnated then this curse can't affect you since it can't reincarnate you. It's a total package deal with no way to not pass "Go" other than succeeding on the will save.

I completely agree with this reading. Otherwise, on a high-level campaign (where Outsiders abound), a Witch could wipe out 'permanently' all her enemies with her at-will Hex ability (at least for 99 years means 'for the whole duration of the rest of the campaign', after all)...

Just my 2c.


Abraham, can you explain me how is this...

Abraham spalding wrote:
So you must die and be reincarnated in order for the curse to work on you -- if you can't be reincarnated then this curse can't affect you since it can't reincarnate you. It's a total package deal with no way to not pass "Go" other than succeeding on the will save.

...different from this?

Azrael Lukja wrote:
But it could also be said that the two effects (death/reincarnation) are not one after the other (the word used twice is immediately, after all) so if Reincarnation has no effect then Forced Reincarnation has no effect either. The Outsider is simply immune to the whole thing. I think we need a FAQ on this, but it's also pretty clear that the original intent of this Hex was not to be the Instant Killer of Outsiders.

Of course, I agree with the latter interpretation. We don't want save or die at will for Witches against Outsiders. But I still think that an official interpretation could benefit all of those who won't be persuaded by our words.

Dark Archive

Thanks guys. I appreciate your thoughtful responses. I agree that this hex could be easily abused, and could out shine the Death hex itself.


Azrael Lukja wrote:

Abraham, can you explain me how is this...

Abraham spalding wrote:
So you must die and be reincarnated in order for the curse to work on you -- if you can't be reincarnated then this curse can't affect you since it can't reincarnate you. It's a total package deal with no way to not pass "Go" other than succeeding on the will save.

...different from this?

Azrael Lukja wrote:
But it could also be said that the two effects (death/reincarnation) are not one after the other (the word used twice is immediately, after all) so if Reincarnation has no effect then Forced Reincarnation has no effect either. The Outsider is simply immune to the whole thing. I think we need a FAQ on this, but it's also pretty clear that the original intent of this Hex was not to be the Instant Killer of Outsiders.
Of course, I agree with the latter interpretation. We don't want save or die at will for Witches against Outsiders. But I still think that an official interpretation could benefit all of those who won't be persuaded by our words.

I used fewer and smaller words, without referencing the need for an FAQ. Those would be the differences. However if you mean by content of what was said then we are in agreement. I was simply quoting you for funsies.

That and you had a convent reference point for throwing in the rules quotes that back up my opinions, since you pointed out that the fiendish codex doesn't really count here (which it doesn't) and asked for rules citation to back up a position. Mainly to clarify the point that it doesn't matter which setting you use since it's covered in the basic system that reincarnate won't work period.

Contributor

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Reincarnate, if you look at it, has some wiggle room, specifically the "Other -- DM option" business. The other important thing to look at is this line: A creature that's been turned into an undead creature or killed by a death effect can't be returned to life by this spell.

Now, I think it can be argued pretty easily that Forced Reincarnate is indeed a death effect and any GM who said it wasn't and that a character's Scarab of Protection would stop it was being a weenie. That established, I think that we can agree that Forced Reincarnation, and the text thereof, intends that you use Reincarnation as a reference point with reinterpretation in case of contradictions. Ergo, even though Reincarnate doesn't work on creatures killed by death effects, Forced Reincarnate does, because Forced Reincarnate is a death effect itself.

No, this is not an official FAQ, but following that logic, it's reasonable to have it work on outsiders with the GM making up a quick "GMs option" table on the fly so the witch can't just Forced Reincarnate the angry efreet into a halfling. So something like this:

EFREET: Foolish mortal! What canst thou do against one of the lords of elemental fire?

WITCH: I will curse thee, Mr. Efreet! May thou comest back as something disconcerting! Bibetty-Bobetty-Lamashtu!

GM decides there are four main types of djinn and two sexes. He rolls a d4 and flips a coin. *POOF!*

FEMALE DJINN: Eek! Though hast made me a fly girl!

Now yes, this does take a judgment call. I would reincarnate elementals as other elemental. Outsiders either as other outsiders of their same plane--devils as devils, demons as demons--or else decide that just as reincarnation can bring back a soul of a mortal that goes to another plane to become an outsider, it does the same trick here, and your succubus can suddenly being reincarnated as a half-orc but with all her character classes and levels attached. Similarly, undead could be brought back to life in this fashion because even though it says that Reincarnate doesn't work on undead, it says that in the same sentence as the business about death effects, which Forced Reincarnation trumps.

This would also make it so that if a witch wanted to bring someone back to life who was unfortunately just dead, she could get her Hag coven together, cast Animate Dead, then Forced Reincarnate the zombie or skeleton into some other living creature--and you know witches would be totally up for this. It's completely witchy, and would utterly freak out the paladins and even the druids.

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