| daverius |
hi everyone,
I am in the process of getting a group of friends to join PFS, and I wanted to know if we were allowed to play season 0 mods. We are a nice sized group, about 10 players.
It is fortunate that we have so many people interested in gaming and I thought it would be best to join PFS so that we can rotate judges and have some flexibility on running sessions, perhaps two groups a night or so, depending on schedules.
here are my questions:
1) Can we play season zero mods?
2) Do we need to register our meet ups?
uh I think that basically covers it. Thank you in advance.
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1) Can we play season zero mods?
Yes, you may play Season 0 mods, however, a small few (Eye of the Crocodile King, Bood at Dralkard Manor, Asmodeus Mirage, Trouble with Secrets, Eternal Obelisk) have been retired from official Pathfinder Sociey Organised Play. It will be noted (Retired) after the product name on the product page. What this means is, you may still purchase, download and play retired scenarios if you wish, but you get no credit (eg, no experience, prestige, gold, item access or stars) for having GMed or played one.
Also note that Season 0 scenarios were written using D&D 3.5 rules. For official Pathfinder Society Organised Play, you must still use Pathfinder RPG rules, but may continue to use statistics straight out of the 3.5 Monster Manual for creatures that do not have a direct and obvious Pathfinder Bestiary equivalent. For example, do not attempt to convert vermin and adjust size-category, because challenge rating can be unpredictable for your party level. Just run creatures like these from the 3.5 MM if you still have one.
2) Do we need to register our meet ups?
You may run private home games, but you're strongly encouraged to report them online for several reasons. 1) your players get credit for each game they play, and may want to play that character at a store game-day or convention; 2) it helps Josh know where Pathfinder Society is being played the most, and where to direct marketing efforts, convention support, etc; 3) the GM earns stars for number of games played, which may benefit him in the long-term.
With 10 players, it sounds like you have a good group available that could take off in ways you might not have anticipated when you started out. Eg, participating in occasional store events, such as FREE RPG GAME DAY, participating at local conventions or building a local gaming community. It would be a pity to miss out on recognition for games played/GMed because you didn't think it neccessary to record your sessions from the start.
It's not difficult to create an event and report your play sessions online, and you can set it to "private" for home games.
Cheers,
DarkWhite
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I second everything Darkwhite said. Also, if you live in the Atlanta area, let me know. We currently have 1-2 PathFinder Society Game Days every weekend through the end of 2010 except the weekend after Thanksgiving and Christmas.
We are running Season 0, 1 and 2 scenarios and would love to have your friends join us if you are in the Atlanta area. I have 6 volunteer DMs at the moment but would love to add some more :)
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Thank you everyone.
We are hoping to start a game next week. Lets see how this works.
Good luck, and welcome to Pathfinder Society :-)
Before running a scenario, it might be helpful to do a quick search for the scenario title among the threads here on the boards. Often other GMs have provided reviews, feedback, asked questions and offered advice on how to run the scenario smoother, avoid potential pit-falls, etc.
I generally find, first time I run a scenario, it always runs over the recommended 4-5 hours. This is because a) I'm playing it with my home group who are notorious for immersing themselves in character roleplaying; and b) after you've run a scenario once or twice, you become more familiar with the scenario, unexpected actions of the players, better prepared NPC/monster tactics, and ready with answers to player questions.
If running at a game-day or convention with a scheduled timetable, you'll want to keep a close eye on the time, and keep the players focused on the task at hand. But if you're playing in a more relaxed home game environment with friends, feel free to let your players explore more character development, interaction and other roleplay opportunities if that's what they enjoy, and you have the time to do so. Pathfinder Society can be good for both styles of play.
Cheers,
DarkWhite