| Sphen86 |
This is a thread for any and all homebrewed magic items. Whether they're useful, wacky, simple or epic, put them in. Anything you remember from past games, are currently using, or just think would be kinda cool, let us see them. I am currectly making a list of magic items for my up-coming campaign and would love to have a vertiable slew of them to have appear as random loot. So post them up and let no one judge.
(P.S. Some of these maybe put up on the 100 Unusual Magic Items thread for the Cleaves. Hope you don't mind, and full credit will be given to the poster.)
| Liporteryu |
Ok I Guess I'll start, I didn't add any descriptions to these items, and most of these items can be easily made (I try not to do exotic items as they are hard to price):
Glove of Wracking touch (UMD unlimited) 9000gp Wracking touch usable once per round
Glove of Flame dagger (Continuous) 24000gp suppressible Flame dagger (as spell)
Headband of ranged resilience (Continuous) 10000gp prevents up to 10 damage per round from small projectiles such as bullets or arrows.
Angry Helm of blessed aim (3/day blessed aim) 840 only usable by barbarians.
Angry Bracers of Divine Sacrifice (continuous Divine Sacrifice) 10200 only useable by barbarians
Angry Gloves of Blood (10/day Blade of Blood) 4800 only usable by barbarians must use a standard action to charge weapon with spell, must use an intimidate check dc 10 to charge lasts for 2 rounds
Angry Pearl of Health returning (5/day vigor lesser) 1400 only usable by barbarians
Angry Vest of Resurgence (2/day Resurgence) 560 only usable by barbarians
Angry Belt of Healthful Rest (continuous Healthful rest) 700 only useable by barbarians
Angry Healer Shamen’s Neck Bag (3/day Lesser Restoration) 1680 only usable by barbarians
note that I had no imagination for names. The items which only can be used by barbs are -15% price, add this 15% back in for universal items