Zexcir
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I actually only have two questions.
If one of the players in combat is sneaking in a corridor that is only 5 foot wide and 10 foot high. There is a Golem that investigated noise and he has darkvision 60 ft. He stops and does a perception check down the hallway and doesn't notice a character sneaking across the corridor. The player sneaking wants to get in the five foot square right in front of the Golem and wait one round to get a full attack on the golem. Would the Golem with darkvision and there is nothing in his line of sight and no shadows for him to hide in, would the guy "sneaking" have any severe negatives or even be able to hide from him when he is right in his face???
Second, when a monster has critical immunity does the player still get an automatic hit for a critical threat?
| concerro |
I actually only have two questions.
If one of the players in combat is sneaking in a corridor that is only 5 foot wide and 10 foot high. There is a Golem that investigated noise and he has darkvision 60 ft. He stops and does a perception check down the hallway and doesn't notice a character sneaking across the corridor. The player sneaking wants to get in the five foot square right in front of the Golem and wait one round to get a full attack on the golem. Would the Golem with darkvision and there is nothing in his line of sight and no shadows for him to hide in, would the guy "sneaking" have any severe negatives or even be able to hide from him when he is right in his face???
Second, when a monster has critical immunity does the player still get an automatic hit for a critical threat?
1. You can't hide without cover or concealment so if the player is out in the open(in front of the golem) he will be seen.
2. The automatic hit is not on a critical threat. Only natural 20's are autohits, and they are autohits all the time, even if the monster can't be critted.
3. Golems are not longer immune to sneak attack or crits unless the specific monster is an exception to the rule. They used to be immune in 3.5.
Zexcir
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1. You can't hide without cover or concealment so if the player is out in the open(in front of the golem) he will be seen.
2. The automatic hit is not on a critical threat. Only natural 20's are autohits, and they are autohits all the time, even if the monster can't be critted.
3. Golems are not longer immune to sneak attack or crits unless the specific monster is an exception to the rule. They used to be immune in 3.5.
1.) What if the character came out from behind cover and then used sneak for 15' to get right in the face of the golem, would he still be seen?
2.) Same thing as the first question, but if he has hide in plain sight and sneaks right in the face of a creature with Darkvision will he be seen?
3.) He was a specific creature :) :) :)
| concerro |
concerro wrote:
1. You can't hide without cover or concealment so if the player is out in the open(in front of the golem) he will be seen.
2. The automatic hit is not on a critical threat. Only natural 20's are autohits, and they are autohits all the time, even if the monster can't be critted.
3. Golems are not longer immune to sneak attack or crits unless the specific monster is an exception to the rule. They used to be immune in 3.5.
1.) What if the character came out from behind cover and then used sneak for 15' to get right in the face of the golem, would he still be seen?
2.) Same thing as the first question, but if he has hide in plain sight and sneaks right in the face of a creature with Darkvision will he be seen?
3.) He was a specific creature :) :) :)
1. By RAW once you lose cover or concealment you are seen, but some DM's will allow you to get the sneak attack in as long as you make the 1 attack in the same round you make the stealth check. If he waits until the next round he will still be seen.
2.If he has hide in plain side it would allow him to make the hide check in plain sight*, but he must end up behind cover or concealment before the end of his turn.*Without a special ability like this one you can't hide without cover or concealment. It allows you to make the initial check, but it does not allow you to walk around freely.
3.Specific rules always overrule general rules, so if the golem in question is immune to sneak attack/crits then the rogue can't sneak attack anyway. If the monster is an ordinary golem the rogue can sneak attack assuming he has met the conditions(flanked, golem has lost dex to AC, etc..).
Zexcir
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Thank you very much for all your help.. The PCs were 2 levels higher than the Golems and it was a premade module that I beefed up, and in order to beef up the Golems I made them immune to crits/precision attacks. The two rogues were using their sneak and spider climb to flank it (Saying oh golems can be sneak attacked in PF!!) then wait one round till they both got full round attacks.. Damn meta-gamers, but I told them the area is so small no matter how high the sneak he sees you. There is no shadow and he has darkvision. Neither character had hide in plain sight, but I was wondering for the future.
| Quantum Steve |
Everything said in this post is correct. There are optional rules in Complete Adventurer for sneaking between cover or sneaking up on someone. Basically for every 5 feet of open space you cross, you take a -5 penalty to your stealth. These rules should convert perfectly. In this case, using these rules, the Rogue could sneak up on the golem, but he would take a -70 panalty to his hide check (-60 for moving across 60 feet of open space, and - 10 for moving fell speed. You have to do this in one turn, once you stop, you can't hide again without concealment or cover.
Slight derail. [rant]Hide in Plain Sight really bugs me. There are two sources of it in core, Shadowdancer 1 and Ranger 17. These abilities are not the same! Both let you hide while being observed. All the time, no matter where you are. Ranger HiPS does not let you hide without cover or concealment. The Ranger's Camouflage ability lets you hide in your favoured terrain without concealment. Shadowdancer HiPS let's you hide without concealment only if you're within 10' of a shadow. Also Ranger's HiPS is (Ex), Shadowdancer is (Su). Same name, two different abilities.[/rant]
And the really big question, could a Shadowdancer with HiPS hide from the Golem? (Are shadows subjective or objective?
| BigNorseWolf |
I actually only have two questions.
There's a few reasons why your rogues plan won't work.
If one of the players in combat is sneaking in a corridor that is only 5 foot wide and 10 foot high. There is a Golem that investigated noise and he has darkvision 60 ft. He stops and does a perception check down the hallway and doesn't notice a character sneaking across the corridor. p
Would the Golem with darkvision and there is nothing in his line of sight and no shadows for him to hide in, would the guy "sneaking" have any severe negatives or even be able to hide from him when he is right in his face???
If the corridor is strait narrow, and smooth he's out of luck. The hallway may as well be brightly lit as far as the golem is concerned. You need cover or concealment to hide in unless you have the hide in plain site class ability. So "put the dice down, thats impossible, you can't do that" is about as severe a negative modifier as you can get.
The player sneaking wants to get in the five foot square right in front of the Golem and wait one round to get a full attack on the golem.
It doesn't matter how long he sneaks next to something, when he attacks the unaware golem its a surprise round. He only has a standard action during a surprise round, and thus can't execute a full attack.
What he CAN do is sneak next to someone, sneak attack them, beat them on initiative, and then sneak attack them again (since they still haven't gone)
| james maissen |
Zexcir wrote:There is no shadow and he has darkvision.Just to be clear, if you have darkvision, it doesn't matter if there's shadow, normal or magical.
Sure it does, though not most of the time.
1. For objects outside of the darkvision range the effects of normal lighting conditions are applied normally.
2. There are some abilities that rely upon the presence of shadows (aka dim light) independent to all those that may be viewing the area.
-James
Zexcir
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Thanks for all the information. One of the characters has played nothing but rogues for 8 years pretty much bi weekly and argued for like an hour before I finally gave in was like fine. I don't know why they can't just believe what I say, but they fight every set of the way.