More Flexiblity With Summon Monster Spells


Advice


The following is meant to be a guide to helping put together more personalised lists. The spoilers include the summons included in the Pathfinder core rulebook, and I've spoilered them to help make this look more organised! Enjoy! :D

1st Level____CR 1/3-1/2____HD 1-2

Spoiler:
CR 1/3__HD 1__Dire rat*
CR 1/3__HD 1__Dog*
CR 1/2__HD 2__Dolphin*
CR 1/2__HD 1__Eagle*
CR 1/3__HD 1__Fire beetle*
CR 1/2__HD 1__Giant centipede* (moved from 2nd Level as it fits here)
CR 1/2__HD 1__Poisonous frog*
CR 1/2__HD 2__Pony (horse)*
CR 1/2__HD 1__Viper (snake)*

2nd Level____CR 1*____HD 1-3 for animals/vermin, 2 for elementals, 2 for outsiders
*Technically 1/2-1, dropped the 1/2 aspect to make CRs uniform

Spoiler:
CR 1__HD 2__Ant, giant (worker)*
CR 1__HD 2__Elemental (small)____Subtype Elemental
CR 1__HD 2__Giant frog*
CR 1__HD 3__Giant spider*
CR 1__HD 1__Goblin dog*
CR 1__HD 2__Horse*
CR 1__HD 2__Hyena*
CR 1__HD 2__Lemure (devil)____Subtype Evil, Lawful
CR 1__HD 2__Octopus*
CR 1__HD 3__Squid*
CR 1__HD 2__Wolf*

3rd Level____CR 2____HD 2-4 for animals/vermin, 3 for elementals, 2-3 for outsiders

Spoiler:
CR 2__HD 2__Ant, giant (soldier)*
CR 2__HD 3__Ape (gorilla)*
CR 2__HD 3__Aurochs (herd animal)*
CR 2__HD 2__Boar*
CR 2__HD 3__Cheetah*
CR 2__HD 3__Constrictor snake*
CR 2__HD 3__Crocodile*
CR 2__HD 4__Dire bat*
CR 2__HD 2__Dretch (demon)____Subtype Chaotic, Evil
CR 2__HD 2__Electric eel*
CR 2__HD 2__Lantern archon____Subtype Good, Lawful
CR 2__HD 3__Leopard (cat)*
CR 2__HD 3__Monitor lizard*
CR 2__HD 4__Shark*
CR 2__HD 3__Wolverine*

4th Level____CR 3-4___HD 4-5 for animals/vermin, 4-6 for elementals, 4-6 for outsiders

Spoiler:
CR 3__HD 2__Ant, giant (drone)* (Has low HD for CR.)
CR 4__HD 5__Bison (herd animal)*
CR 3__HD 4__Deinonychus (dinosaur)*
CR 3__HD 4__Dire ape*
CR 4__HD 5__Dire boar*
CR 3__HD 5__Dire wolf*
CR 3__HD 4__Elemental (medium)____Subtype Elemental
CR 3__HD 5__Giant scorpion*
CR 3__HD 4__Giant wasp*
CR 4__HD 5__Grizzly bear*
CR 3__HD 4__Hell hound____Subtype Evil, Lawful
CR 4__HD 6__Hound archon____Subtype Good, Lawful
CR 3__HD 5__Lion*
CR 3__HD 3__Mephit (any)____Subtype Elemental
CR 3__HD 5__Pteranadon (dinosaur)*
CR 4__HD 5__Rhinocerous*

5th Level____CR 5-6____HD 6-10 for animals/vermin, 8-9 for elementals, 7-9 for outsiders

Spoiler:
CR 6__HD 10__Ankylosaurus (dinosaur)*
CR 6__HD 7__Babau (demon)____Subtype Chaotic, Evil
CR 5__HD 6__Bearded devil____Subtype Evil, Lawful
CR 6__HD 7__Bralani azata____Subtype Chaotic, Good
CR 5__HD 8__Dire Lion*
CR 5__HD 8__Elemental (large)____Subtype Elemental
CR 5__HD 7__Giant moray eel*
CR 6__HD 8__Kyton____Subtype Evil, Lawful
CR 5__HD 9__Orca (dolphin)*
CR 6__HD 8__Salamander____Subtype Evil
CR 6__HD 8__Woolly rhinocerous*
CR 6__HD 9__Xill____Subtype Evil, lawful

6th level____CR 7-8____HD 10-14 for animals/vermin, 10-12 for elementals, 7-9 for outsiders

Spoiler:
CR 7__HD 10__Dire bear*
CR 8__HD 14__Dire tiger*
CR 7__HD 10__Elasmosaurus (dinosaur)*
CR 7__HD 10__Elemental (huge)____Subtype Elemental
CR 7__HD 11__Elephant*
CR 8__HD 9__Erinyes (devil)____Subtype Evil, Lawful
CR 8__HD 12__Giant octopus*
CR 7__HD 7__Invisible stalker____Subtype Air
CR 7__HD 7__Lillend azata____Subtype Chaotic, Good
CR 7__HD 7__Shadow demon____Subtype Chaotic, Evil
CR 7__HD 8__Succubus (demon)____Subtype Chaotic, Evil
CR 8__HD 14__Triceratops (dinosaur)*

7th Level____CR 9-10____HD 15-18 for animals/vermin, 13-14 for elementals, 7-9 for outsiders

Spoiler:
CR 10__HD 12__Bebelith____Subtype Chaotic, Evil
CR 9__HD 10__Bone devil____Subtype Evil, Lawful
CR 10__HD 18__Brachiosaurus (dinosaur)*
CR 9__HD 12__Dire crocodile*
CR 9__HD 15__Dire shark*
CR 9__HD 13__Elemental (greater)____Subtype Elemental
CR 9__HD 12__Giant squid*
CR 9__HD 14__Mastodon (elephant)*
CR 9__HD 16__Roc*
CR 9__HD 18__Tyrannosaurus (dinosaur)*
CR 9__HD 9__Vrock (demon)____Subtype Chaotic, Evil

8th Level____CR 11-12____HD 16 for elementals, 10-12 for outsiders

Spoiler:
CR 11__HD 12__Barbed devil____Subtype Evil, Lawful
CR 11__HD 16__Elemental (elder)____Subtype Elemental
CR 11__HD 10__Hezrou (demon)____Subtype Chaotic, Evil

9th Level____CR 13-14____HD 12-15 for outsiders

Spoiler:
CR 14__HD 15__Astral deva (angel)____Subtype Good
CR 13__HD 13__Ghaele azata____Subtype Chaotic, Good
CR 13__HD 12__Glabrezu (demon)____Subtype Chaotic, Evil
CR 13__HD 14__Ice devil____Subtype Evil, Lawful
CR 14__HD 14__Nalfeshnee (demon)____Subtype Chaotic, Evil
CR 14__HD 14__Trumpet archon____Subtype Good, Lawful

Analysis/observations:
Don’t count the +1 CR modifier for applying the celestial or fiendish creature templates for purposes of CR range within spell-levels; for example, the CR 8 dire tiger still counts as a CR 8 creature for purposes of Summon Monster VI, because CR 7 and 8 are the CRs for that spell level.
For Summon Monster spell levels 5 through 7, outsiders have 7-9 HD, which is an indication of extra spell-like abilities and other special abilities.
Mephits have low HD for CR, while the drone giant ant also has low HD for CR. CR should trump anomalies like this.
“x [HD] for elementals” refers to the classic elementals, ie. air, earth, fire and water elementals, not all creatures that happen to have the elemental subtype.
Feel free to add templates, which may adjust the relevant Summon Monster spell that the creature involved would belong to. For example, adding the half-dragon template (+2 CR) to a cheetah (CR 2, on the Summon Monster III list) would become CR 4, and hence could be summoned via a Summon Monster IV spell.
If adding the half-celestial or half-fiend templates, don’t reduce the CR modifier by one if the creature has five or more HD (this absorbs the +1 modifier for celestial/fiendish creatures of 5+ HD).
However, don’t add templates (other than the celestial/fiendish one!) to creatures applicable for the Summon Monster I spell, and don’t add more than one +1 CR template (other than the celestial/fiendish one!) to creatures applicable for the Summon Monster II spell.
Feel free to add class levels to the intelligent outsiders, or extra HD as well if you want.
This post is meant to help DMs create more unique summons for their NPCs and/or player characters if they wish. If a player makes a particular request, remember that you don’t necessarily have to approve everything, or let the player specify particular all feats, spells etc- the gods move in mysterious ways, after all! ;-) If a DM approves a particular concept, they should also ask players to put together stat blocs for any summoned monsters in advance to help speed up play, but if the DM wants the summoned creature to be more mysterious, then he should prepare the stat block in advance. DM’s don’t have to approve an advanced giant half-dragon (total +4 CR) summons.


This is awesome, it'll will save me a bit of time trying to explain what I was wanting to do with my next character, thanks!

I want to create something of a mastermind/overlord who would have lackies at his beckoning command. The Summon Monster lists don't offer 'humanoids', so I did pretty much the same research trying to stay with goblinoids the best I could.

The Game Master's Guide also has a decent selection of pre-made NPCs in it by type and CR, arguably a bit more work to use. (pg. 254-309)


Thanks, Daniel, I'm glad you like it! :D

The summon nature’s ally spells seem to follow a similar pattern for CR to spell level, but summons animals/dinosaurs, elementals, fey, humanoid (giants), and magical beasts, as opposed to the celestial/infernal animals, elementals, and outsiders of summon monster.

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