Determining Abilities on Converted Monsters


Conversions


I'm trying to convert the monsters from Secrets of the Dread Realms from the Ravenloft rpg that was published by Arthaus, but I'm having difficulty determining how to adjust their ability scores since they all have multiple levels of PC classes and high CR ratings. Can anyone give advice on this?

Dark Archive

are you using the conversion guide for 3.5 to pf?


Name Violation wrote:
are you using the conversion guide for 3.5 to pf?

Spoiler:

Yes, but I'm confused about areas such as ghostly npc's that have player class levels. For example, Lord Wilfred Godefroy, the Darklord of Mordent from Secrets of the Dread Realms is a male human rank four ghost with 12 levels of aristocrat. Since he was human, would you apply the additional +2 ability points, or would you simply treat him as a monster?

Furthermore, how would you treat Strahd, a male human ancient vampire with four levels of fighter and 16 levels of necromancer with a CR of 24? His abilities are Str 24, Dex 18, Con -, Int 20, Wis 17, Cha 18?

I guess what is really confusing me is how to treat NPC's that are also monsters (which makes up almost all of the Ravenloft monsters.) They say converting from 3.5 to PF is supposed to be easy, but for me, it seems anything but.

Dark Archive

give them the +2 to any stat. Its not worth a cr increase. strahd's cr is way too high for what he is (unless he has daylight immunity and a bunch of other stuff). The biggest work is redoing the skills and picking more feats. if its easier to understand, just build them same way as pc's


Deleon wrote:


I guess what is really confusing me is how to treat NPC's that are also monsters

Just take the base monster as it would be in PF and add the class levels as they are in PF.

Silver Crusade

Pathfinder Adventure Path Subscriber

The CR's on much Ravenloft stuff was off the rockers to begin with. So you're not exactly looking at a well-designed 3.5 material conversion, hence the problems.

Me, I would line up the NPCs with average values in the monster creation table in the bestiary and work from there.

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