Inqisitor build advice for Serpent's Skull


Advice

The Exchange

Here's my draft build for an Inquisitor. 25 point buy. Looking for any feredback and advice on what I could change to make it better. I am unashamed to say I like to min/max so do let me know if I'm completely barking up the wrong tree. Also, I built this without any tools so please point out any errors.

Alignment: CG
Deity: Gorum
Race: Human
Class: Inquisitor 1 (Ferocity domain)

Abilities:
Str: 20
Dex: 14
Con: 12
Int: 7
Wis: 14
Cha: 10

AC: 19
Fort: +3
Ref: +2
Will: +4

HP: 11

Equipment: Brestplate, Greatsword

Skills:
Intimidate +5
Perception +6
Sense Motive +7
Stealth +2
Survival +6

Feats: Dodge, Improved Initiative

1st Level Spells: CLW, PfE

Attacks:
Greatsword, +5, 2d6+7


kingpin wrote:


Feats: Dodge, Improved Initiative

Unless you're looking to go down the dodge tree, I'd probably personally replace it with power attack.

The Exchange

I would love to. However I don't have a BAB of +1

I'll have to wait until 2nd level.

Dark Archive

My issues with this build are pretty minimal. I could wish for a slightly higher wisdom score to help with spellcasting and Monster Lore but I don't really see where to get the points.

You'll have a great initiative score +8 at 1st level is on par with just about anyone. I agree that power attack is a better bonus than dodge.


I feel that you have too much strenght.
I would drop that 20 to an 18 which nets you 7 points
you can increase your con to 14, and your int to 8, or
you could increase your int to a 13 which nets you an extra 3 skill points, and access to combat expertise. This also slowly allows you to pick up spellcraft skill points, which lets you TAKE Craft: Magic & Arms or Craft: Wonderous Items feats.
Or you can increase your wisdom to a 16 + 8 int, as you are Wisdom based.
I would really recommend the 13 intelligence, and make it a 14 at level 4, this would give you a very well rounded character that is able to deal redicoulous damage while bieng able to do everything except be a face.

You don't need that much strenght, as you will have self buffs in your spells, judgements, and bane ability, in all honesty, that 7 points for +1 damage, +1 to hit is VERY expensive.

I also think that improved initiative is fairly useless for melee classes, and I would be more tempted with either step up, or toughness so that you can take some more hits.


Intimidating Prowess + stern gaze + Dazzling Display (at low levels) or Dreadful Carnage (at high levels) can be lots of fun... might be more worthwhile than Dodge at that point.

Shadow Lodge

Yeah, I agree with the above, a starting strength score of 20 is a waste, 18 or 17 is already very very good and saves you a ton of points. And personally, I think an intelligence of 7 is already in the range of "way too daft to come up with a plan, nevermind following it". Incompetence is the one thing I don't see when I picture an inquisitor(I left myself wide open, yeah), instead I see an individual qualified to both solve and judge crimes against his values. With that in mind, at least an int of 10, or "average" is what I would take with this char here.

And Power Attack>Combat Expertise>Dodge tree. Your to-hit already massive, so making use of that is paramount to the build. And it eventually leads to Dreadful Carnage if you want to take this character the intimidation way. Way too flavorful to pass, as well.

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