If you cast permanent invisibility on an object, does it then count as a magical material?


Rules Questions


If you cast permanent invisibility on an object, does it then count as a magical material? say for the purposes of shrink item or animate objects.
more generally do items count as magical if under the effects of any spell at all? and is it for all intents and purposes?
i.e. does a magic mouth give an item the advantage of the improved saves listed under damaging magic items?(2+half the caster level rounded down)
I'm looking for logical and rules based answers please. i can house rule on my own.
thanks


Yeah I've always wondered...

Furthermore on the same subject : if I cast light on a coin is this coin considered as magic ?

Say if I have to put a magic item somewhere in order to open a door if I cast light on a coin and put the item in does it work ? Is my coin protected from non magical damage ?


i have to go to random game night but i'll check this thread when i get back...thanks


The term 'magic item' refers specifically to the sort of items described in the 'magic item' section of rules - potions, scrolls, magic rings, magic weapons, etc.
Casting a spell on an item does not make it a 'magic item'.

The term 'nonmagical item' refers to things that aren't 'magic items'

The term 'nonmagical material' (from the animate objects spell) is a head scratcher to me, and I am not sure how it is supposed to be interpreted.


1: An object with a spell cast on it is not now a magical object. It is just an object with a spell cast on it. If the spell does not grant any special properties to the object the object gains none.

2: Shrink item is easy only a "Magic Item" is unaffected, an item with a spell on it would be affected as normal.

3: Animate object is a tougher question the term nonmagical material has no specific game mechanic I am aware of. I would have to say any "Magic item" or anything created by a Conjuration(Creation) spell could not be affected. No animated walls of iron. This is all subjective, I have no basis for this other than my experiences.

lets hear other thoughts on this.


Casting permanency to attach a spell to an item would, imo, make it a magical item until the permanency was dispelled.

You have, in effect, created a magical item..

-S


Casting invisibility and permanency on an item means it's been affected by magic. A magical material has a specific origin and stats, e.g. mithril, dragonhide, adamantine, etc. The item itself is not a magic item, as it was not crafted with an appropriate item creation feat. One good dispel magic will revert your item to its mundane status, unlike magic items that are suppressed or magical materials which are generally unaffected by such magic.

RPG Superstar 2010 Top 16

Mithril and adamantine are special materials, but still nonmagical ones. An object created with prestidigitation is specifically called out as magical. Creation (both major and minor) has a duration, so while it specifies that you create a nonmagical item, it could be argued that the item is made of magical material.

It really is an odd little gray zone. :P

What constitutes a magic item, however, is very clear cut: generally, an item creation feat must be involved. GM fiat and storyline items like legacy weapons and artifacts can bend this rule, of course, but a spell cast on an item -- even a permanent one -- does not make the item magic by the default rules.


Lathiira wrote:
...A magical material has a specific origin and stats, e.g. mithril, dragonhide, adamantine, etc...

Are you saying that an adamantine or mithril object is not affected by animate objects? There are descriptions in the animated objects bestiary entry for adamantine and mithril animated objects. I don't think special materials count as magical materials at least for the purpose of this spell. i am interested to see what others takes are on this.


I am thinking magical materials refers to items created by magic, it seems to make the most sense so far.


Selgard wrote:

Casting permanency to attach a spell to an item would, imo, make it a magical item until the permanency was dispelled.

You have, in effect, created a magical item..

-S

If that were the case, everburning torches would be in the Magic Item section of the book, not the equipment section.


Also, if anything created by conjuration(creation) were unaffected (like wall of iron, stone, etc), then they would not function in an antimagic sphere, but they do as per the spell

Antimagic Field wrote:
The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its results.

If one were to cast antimagic sphere on an animated wall of iron, the animation would be suppressed, but not the wall of iron. Items don't gain the magic qualifier just because they are affected by magic, even very very long duration magic. An item needs to be IMBUED with magic (per magic item creation) to become magic.


Rdodsone wrote:
Lathiira wrote:
...A magical material has a specific origin and stats, e.g. mithril, dragonhide, adamantine, etc...
Are you saying that an adamantine or mithril object is not affected by animate objects? There are descriptions in the animated objects bestiary entry for adamantine and mithril animated objects. I don't think special materials count as magical materials at least for the purpose of this spell. i am interested to see what others takes are on this.

My choice of examples happened to be poor. I was using those materials as examples as they are not conventional iron or steel and have separate mechanics for how they work. I'd also add another category to magical materials: materials that are created from magic, such as the iron in a wall of iron.

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