| Gallifrey |
With one of my players going on tour(the problem playing with musicians) I am going to be DM'ing a couple of sessions, and the current Pathfinder Tales inspired me to make them Worldwound-based.
So the party for this is going to be a Monk(Zen Archer), a Fighter(Critical Focus), and a Ranger(attempting Link from Zelda). So we are going to have no magic(Ranger is a Skirmisher variant) besides Use Magic Device. So we are going for a very epic albeit low-magic adventure. I have a bit of time to prep these games and I really want to make the Worldwound itself seem as much as an enemy as the demons they face... and that is the issue I am kind of facing. t
The players are level 11 for this, and knowing where they were headed I am almost certain that they bought up Rings of Sustenance, and so I don't see them having to worry too much about food and water. At one point I know they are going to be in a magic dead area for a stretch and will have to fight and survive for awhile. However any ideas I can get from you guys would be greatly appreciated.
Oh and if anyone can think of any good demons or appropriate monsters from the AP bestiaries off the top of the head, I would greatly appreciate any of those as well. Thanks in advance guys!
| stonechild |
I think it'd be apropriate to make the land have a chaotic alignment, which would affect the monk for sure.
Also, no healing magic? Egads! Plague, pestilence and poison should abound in such a place. Like you said, the very land should be against them. If they think they can just sub a couple of potions or scrolls in the place of a healer, they should find that their resources should rapidly dwindle and re-supply in such a place would be difficult at best.
Lastly, if you have access to Heroes of Horror, I can definitely see using the rules for taint in that supplement.
Have fun!