Spell Combos FTW


Advice


Just wondering what wicked combos people have for spells? I'll kick things off with my 2 faves. I allow 3.5 spells but for those that don't i'll put a note on 3.5 combos.

3.5Druid: Entangle; Briar Web; Plant Growth. Opponents have to make a Strength or Escape Artist check to move, if they try they take damage, if they succeed they can only move 5 ft.

Sorc/Wizard: Wall of Fire; Wall of Force. Shape both walls into rings, they burn and die. hilarity ensues.


Cloud Kill + Wall of Stone/Wall of Ice

Dark Archive

Pit trap/Wall of stone

When the trap ends they are forced up into the wall and are crushed. For extra fun put a little hole in the wall to extrude them out.

Not my idea originally.

Shadow Lodge

Pit Trap has so many options now it's amazing.

Drop a spiked pit.

Use your level 7 evoker power to summon up a circle of flame surrounding the trap pointing inward. Their climb speed out of the pit will force them to either stand in the flames (not good) or wait one round and force another climb check while they're taking the heat damage.

For added fun summon up an aqueous orb and drive more people into the pit.


Solid Fog(or Acid Fog) / Black Tentacles ... then roll in with a Cloudkill for those pesky adventurers that always make their saves. :)


Tanis wrote:


Sorc/Wizard: Wall of Fire; Wall of Force. Shape both walls into rings, they burn and die. hilarity ensues.

Wall of force doesn't come in rings.. perhaps you'd rather try forcecage?

-James


james maissen wrote:
Tanis wrote:


Sorc/Wizard: Wall of Fire; Wall of Force. Shape both walls into rings, they burn and die. hilarity ensues.

Wall of force doesn't come in rings.. perhaps you'd rather try forcecage?

-James

Maybe not, but you can shape the area into a sphere. You've got 9 10ft squares to play with. The only restriction is the wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails.

Silver Crusade

Transformation and Form of the Dragon or Giant Form spells can turn you into a melee powerhouse pretty quickly. Bonus for flight and breath weapon tacked on with Dragon. Obviously you'd have to cast one of the latter first.


Nerveskitter or other Initative effect as needed (immeadiate/swift)
Time Stop (standard)
* Arcane Spellsurge (standard)
* Reverse Gravity (swift)
* move
* move if needed
* move if needed
* Prismatic Sphere (swift) just above enemy's head
move if needed

////////////////////////////

place a Scattering Trap at the bottom of a greased hole 5 ft across and well over 35 ft deep

Shadow Lodge

Carbon D. Metric wrote:

Pit trap/Wall of stone

When the trap ends they are forced up into the wall and are crushed. For extra fun put a little hole in the wall to extrude them out.

Not my idea originally.

I think that I was the first to post this idea. At least I hadn't seen it when I posted it. Regardless I love seeing it repeated :D


I'm gonna have to go with a common one, and Lullaby/Sleep. Yes, it's set up to be a 1,2 combo, but at lower levels, man, that's sometimes the trick you need.


Goblin Snake wrote:

I'm gonna have to go with a common one, and Lullaby/Sleep. Yes, it's set up to be a 1,2 combo, but at lower levels, man, that's sometimes the trick you need.

Problem is with the save on lullaby.

Although, if you chuck it as an AoE, and have a way to determine who was affected by the lullaby...


For reconnaisance: Silence and Invisibility Sphere - both centered on the Fighter.


0gre wrote:
Carbon D. Metric wrote:

Pit trap/Wall of stone

When the trap ends they are forced up into the wall and are crushed. For extra fun put a little hole in the wall to extrude them out.

Not my idea originally.

I think that I was the first to post this idea. At least I hadn't seen it when I posted it. Regardless I love seeing it repeated :D

And this is the reason why my first priority in every campaign is to craft boots of levitation. Well, it was a priority before, but now more than ever. =p

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